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Brandon Mak 95d2836c94 God I felt so much pain writing this
- Thank god this botchy/hacky resource linking feature between graphs will only be used for a couple of resources. 
- Setup environment for UI rendering
- "Scene" resource is now used in BOTH world render graph and screen render graph. Layouts are setup accordingly. 
- A very horrible result of this is that linked resources have to be resized in their original graph and it has to be resized BEFORE the graphs linked to it since the framebuffers use their image views. 
- sigh.
2022-11-11 02:40:02 +08:00
Assets Text Rendering WIP 2022-11-10 16:59:26 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Merge branch 'main' into SP3-305-configurationsMerge 2022-11-04 18:37:19 +08:00
SHADE_CSharp Fixed script error and added support for static functions in CallbackAction 2022-10-30 02:37:58 +08:00
SHADE_Engine God I felt so much pain writing this 2022-11-11 02:40:02 +08:00
SHADE_Managed Scene loads correctly now 2022-11-04 14:44:18 +08:00
TempScriptsFolder made rb a properties 2022-11-05 17:44:34 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat Called assimp git pull from root bat directly instead of calling bat inside dependency 2022-11-05 00:13:24 +08:00
Dependencies.lua WIP Rewrite flow from compiling to loading to recognising assets 2022-11-01 20:54:51 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua WIP Rewrite flow from compiling to loading to recognising assets 2022-11-01 20:54:51 +08:00