SHADE_Y3/Assets
Brandon Mak 4711a131eb Shifted the lighting system run outside the viewport loop.
- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
..
Audio banks curr working 2022-09-28 17:25:14 +08:00
Editor Light Component Serialization & Inspector 2022-10-28 17:58:16 +08:00
Shaders Shifted the lighting system run outside the viewport loop. 2022-10-30 16:35:55 +08:00
Cube.003.shmesh SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1 2022-10-01 13:12:37 +08:00
Cube.003.shmesh.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
Cube.012.shmesh SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1 2022-10-01 13:12:37 +08:00
Cube.012.shmesh.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
RaccoonBag_Color_Ver4.dds Added test assets 2022-09-25 00:13:17 +08:00
RaccoonBag_Color_Ver4.shtex SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
RaccoonBag_Color_Ver4.shtex.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
RaccoonPreTexturedVer1_Base9.dds Added test assets 2022-09-25 00:13:17 +08:00
RaccoonPreTexturedVer1_Base9.shtex SP3-237 Texture load/compile successfully 2022-10-01 13:27:51 +08:00
RaccoonPreTexturedVer1_Base9.shtex.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
TD_Checker_Base_Color.dds Fixed camera. Can see texture now 2022-09-27 19:18:45 +08:00
TD_Checker_Base_Color.shtex SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
TD_Checker_Base_Color.shtex.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
racoon.fbx Added GLTF extension recognisation 2022-09-26 19:10:12 +08:00
racoon.gltf Added GLTF extension recognisation 2022-09-26 19:10:12 +08:00