SHADE_Y3/SHADE_Engine/src
Glence f70a41a9dc transition for level is done along with bug fix 2023-04-01 16:08:32 +08:00
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Animation HomeOwner attack and animations 2023-03-25 14:51:28 +08:00
Assets Moved out all native shader compiler code 2023-03-25 15:58:06 +08:00
AudioSystem safety checks 2023-03-26 20:29:38 +08:00
Camera use toffset 2023-03-10 19:40:19 +08:00
Common Navigation Fix 2023-03-24 04:22:51 +08:00
ECS_Base WIP collision 2023-02-04 00:17:29 +08:00
Editor Added support for custom VS and FS for particles 2023-03-30 19:15:03 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Added events for play, pause and finished animations 2023-03-10 18:53:40 +08:00
FRC stuff dont ask me 2023-03-05 15:35:57 +08:00
Filesystem WIP Commit, Node and Joint indexing 2023-03-05 04:25:30 +08:00
Graphics transition for level is done along with bug fix 2023-04-01 16:08:32 +08:00
Input Mouse centering velocity calculation corrected 2023-03-10 21:37:54 +08:00
Math Added a generic AABB class 2023-03-06 17:44:40 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Navigation Level 3 generated 2023-03-25 17:20:42 +08:00
Physics forces are cleared after first iteration 2023-03-22 22:25:11 +08:00
Reflection Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Resource Added support for changing playback speed of an animation clip 2023-03-14 14:07:46 +08:00
Scene basic FSM 2023-03-24 13:26:18 +08:00
Scripting Scripts csproj fileis now always generated on launch to fix common script build issues 2023-03-22 00:38:02 +08:00
Serialization Added support for custom VS and FS for particles 2023-03-30 19:15:03 +08:00
Tools Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
UI Settings 2023-03-07 10:08:30 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00