76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
using SHADE;
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using System;
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public class Item : Script
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{
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public enum ItemCategory
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{
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LIGHT,
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MEDIUM,
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HEAVY
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}
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public int Score = 10;
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public ItemCategory currCategory;
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public bool returnBack { get; set; }
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private Transform transform;
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private bool playSound = false;
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private bool caputurePos = false;
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private Vector3 firstPostion;
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private Collider collider;
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public float density = 1.0f;
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public bool dontReturn = false;
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protected override void awake()
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{
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transform = GetComponent<Transform>();
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collider = GetComponent<Collider>();
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if(collider)
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collider.GetCollisionShape(0).Density = density;
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returnBack = false;
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}
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protected override void start()
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{
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GameManager.Instance.totalItemCount += 1;
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}
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protected override void update()
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{
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if (returnBack && !dontReturn)
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{
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transform.LocalPosition = firstPostion;
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returnBack = false;
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}
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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if (!caputurePos)
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{
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firstPostion = transform.LocalPosition;
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caputurePos = true;
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}
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if (playSound)
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{
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if(currCategory == ItemCategory.LIGHT)
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Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
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else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
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Audio.PlaySFXOnce2D("event:/Props/impact_hard");
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playSound = false;
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}
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if (info.GameObject.GetScript<Homeowner1>())
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{
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returnBack = true;
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}
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}
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protected override void onCollisionExit(CollisionInfo info)
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{
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playSound = true;
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}
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} |