39 lines
692 B
C#
39 lines
692 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SHADE;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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{
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public abstract class BaseState
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{
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protected string stateName = "Base State";
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protected StateMachine machine;
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protected BaseState(StateMachine stateMachine)
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{
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machine = stateMachine;
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}
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public virtual void OnEnter()
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{
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}
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public abstract void Update();
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public virtual void OnExit()
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{
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}
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public string GetStateName()
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{
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return stateName;
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}
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}
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}
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