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Assets
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Added recognition for material and prefab types when generating meta files
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2022-11-22 21:54:51 +08:00 |
AudioSystem
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added the new banks
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2022-11-18 17:04:06 +08:00 |
Camera
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Graphics refactor more or less tested and working
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2022-12-29 14:29:25 +08:00 |
Common
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SP3-107 SP3-108
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2022-09-13 16:34:05 +08:00 |
ECS_Base
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Bug fixes
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2022-11-22 11:32:19 +08:00 |
Editor
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Merge pull request #299 from SHADE-DP/SP3-6-c-scripting
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2023-01-01 12:37:09 +08:00 |
Engine
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Shifted ECS_Base out of Engine Folder
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2022-09-13 13:49:24 +08:00 |
Events
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Wrote remove resource for render graph (untested)
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2023-01-01 12:02:51 +08:00 |
FRC
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Filesystem
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Accounted for texture compilation
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2022-11-14 21:18:36 +08:00 |
Graphics
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Wrote remove resource for render graph (untested)
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2023-01-01 12:02:51 +08:00 |
Input
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Add Binding Parameters
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2022-12-30 21:57:59 +08:00 |
Math
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Added conversions to and from wxyz quaternion representations
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2022-12-16 23:19:44 +08:00 |
Meta
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Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |
Physics
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Reworked DebugDraw system (only lines now)
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2022-12-14 01:20:12 +08:00 |
Reflection
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handle vec2/3/4 that contain values in radians
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2022-10-26 16:05:52 +08:00 |
Resource
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Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
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2022-11-22 16:51:07 +08:00 |
Scene
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Changed managed code's GameObject to synce with the node's active state
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2022-12-12 17:58:15 +08:00 |
Scripting
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Added launching of Visual Studio by double clicking on a script file
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2022-12-31 00:21:00 +08:00 |
Serialization
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Graphics refactor more or less tested and working
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2022-12-29 14:29:25 +08:00 |
Tools
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Merge pull request #299 from SHADE-DP/SP3-6-c-scripting
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2023-01-01 12:37:09 +08:00 |
UI
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Fix for Canvas scaler
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2022-11-22 21:03:53 +08:00 |
SHCommonTypes.h
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Added SHCommonTypes header file
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2022-09-15 01:51:04 +08:00 |
SH_API.h
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Converted SHADE_Engine to a DLL project and exported common use classes
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2022-09-13 21:08:13 +08:00 |
SHpch.cpp
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
SHpch.h
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |