202 lines
6.7 KiB
C++
202 lines
6.7 KiB
C++
/************************************************************************************//*!
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\file GameObject.cxx
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Oct 28, 2021
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\brief Contains the definition of the functions for the GameObject managed class.
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Note: This file is written in C++17/CLI.
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Copyright (C) 2021 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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// Precompiled Headers
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#include "SHpch.h"
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// Primary Header
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#include "GameObject.hxx"
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// External Dependencies
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#include "ECS_Base/Managers/SHEntityManager.h"
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// Project Headers
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#include "ECS.hxx"
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#include "Scripts/ScriptStore.hxx"
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namespace SHADE
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{
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/*---------------------------------------------------------------------------------*/
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/* Static Functions */
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/*---------------------------------------------------------------------------------*/
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GameObject GameObject::Create()
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{
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return GameObject(SHEntityManager::CreateEntity());
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}
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void GameObject::Destroy(GameObject obj)
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{
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SHEntityManager::DestroyEntity(static_cast<EntityID>(obj.GetEntity()));
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}
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System::Nullable<GameObject> GameObject::Find(System::String ^ name)
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{
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// Search the GameObjectLibrary for an Entity with the specified name
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throw gcnew System::NotImplementedException();
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}
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/*---------------------------------------------------------------------------------*/
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/* Properties */
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/*---------------------------------------------------------------------------------*/
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System::String^ GameObject::Name::get()
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{
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return Convert::ToCLI(GetNativeEntity().name);
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}
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bool GameObject::IsActiveSelf::get()
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{
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return GetNativeEntity().GetActive();
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}
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bool GameObject::IsActiveInHierarchy::get()
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{
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return true; // TODO: Update once we have an equivalent on the Entity object
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}
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/*---------------------------------------------------------------------------------*/
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/* GameObject Property Functions */
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/*---------------------------------------------------------------------------------*/
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void GameObject::SetName(System::String^ name)
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{
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GetNativeEntity().name = Convert::ToNative(name);
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}
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void GameObject::SetActive(bool active)
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{
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GetNativeEntity().SetActive(active);
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}
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/*---------------------------------------------------------------------------------*/
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/* Component Functions */
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/*---------------------------------------------------------------------------------*/
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generic <typename T>
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T GameObject::AddComponent()
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{
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return ECS::AddComponent<T>(entity);
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}
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generic <typename T>
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T GameObject::GetComponent()
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{
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return ECS::GetComponent<T>(entity);
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}
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generic <typename T>
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T GameObject::GetComponentInChildren()
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{
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return ECS::GetComponentInChildren<T>(entity);
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}
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generic <typename T>
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T GameObject::EnsureComponent()
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{
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return ECS::EnsureComponent<T>(entity);
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}
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generic <typename T>
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void GameObject::RemoveComponent()
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{
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ECS::RemoveComponent<T>(entity);
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}
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/*---------------------------------------------------------------------------------*/
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/* Script Access Functions */
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/*---------------------------------------------------------------------------------*/
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generic <typename T>
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T GameObject::AddScript()
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{
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return ScriptStore::AddScript<T>(entity);
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}
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generic <typename T>
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T GameObject::GetScript()
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{
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return ScriptStore::GetScript<T>(entity);
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}
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generic <typename T>
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T GameObject::GetScriptInChildren()
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{
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return ScriptStore::GetScriptInChildren<T>(entity);
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}
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generic <typename T>
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System::Collections::Generic::IEnumerable<T>^ GameObject::GetScripts()
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{
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return ScriptStore::GetScripts<T>(entity);
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}
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generic <typename T>
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void GameObject::RemoveScript()
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{
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ScriptStore::RemoveScript<T>(entity);
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}
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/*---------------------------------------------------------------------------------*/
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/* Constructors */
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/*---------------------------------------------------------------------------------*/
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GameObject::GameObject(const SHEntity& entity)
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: entity { entity.GetEID() }
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{}
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GameObject::GameObject(Entity entity)
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: entity { entity }
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{}
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/*---------------------------------------------------------------------------------*/
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/* Getters */
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/*---------------------------------------------------------------------------------*/
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SHEntity& GameObject::GetNativeEntity()
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{
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SHEntity* nativeEntity = SHEntityManager::GetEntityByID(entity);
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if (nativeEntity == nullptr)
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throw gcnew System::InvalidOperationException("[GameObject] Unable to obtain native Entity for GameObject.");
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return *nativeEntity;
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}
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/*---------------------------------------------------------------------------------*/
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/* IEquatable */
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/*---------------------------------------------------------------------------------*/
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bool GameObject::Equals(GameObject other)
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{
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return entity == other.entity;
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}
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/*---------------------------------------------------------------------------------*/
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/* Object */
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/*---------------------------------------------------------------------------------*/
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bool GameObject::Equals(Object^ o)
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{
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try
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{
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GameObject^ cmp = safe_cast<GameObject^>(o);
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return Equals(cmp);
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}
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catch (System::InvalidCastException^)
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{
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return false;
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}
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}
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int GameObject::GetHashCode()
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{
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return entity.GetHashCode();
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}
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bool GameObject::operator==(GameObject lhs, GameObject rhs)
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{
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return lhs.Equals(rhs);
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}
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bool GameObject::operator!=(GameObject lhs, GameObject rhs)
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{
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return !(lhs == rhs);
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}
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}
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