53 lines
1.0 KiB
C#
53 lines
1.0 KiB
C#
using SHADE;
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using System;
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public class PlayerController : Script
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{
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private RigidBody rb;
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public float xAxisMove;
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public float zAxisMove;
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public float force = 800.0f;
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public PlayerController(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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rb = GetComponent<RigidBody>();
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if (rb == null)
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{
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Debug.LogError("RigidBody is NULL!");
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}
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}
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protected override void update()
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{
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Move();
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//float x = xAxisMove * force * (float)Time.DeltaTime;
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//Debug.Log(x.ToString());
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}
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private void Move()
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{
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if (Input.GetKey(Input.KeyCode.A))
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xAxisMove = -1;
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else if (Input.GetKey(Input.KeyCode.D))
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xAxisMove = 1;
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else
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xAxisMove = 0;
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if (Input.GetKey(Input.KeyCode.W))
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zAxisMove = -1;
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else if (Input.GetKey(Input.KeyCode.S))
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zAxisMove = 1;
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else
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zAxisMove = 0;
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if (rb != null)
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rb.AddForce(new Vector3(xAxisMove * force * (float)Time.DeltaTime, 0.0f, zAxisMove * force * (float)Time.DeltaTime));
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}
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}
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