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XiaoQiDigipen ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
SP3-2 Colliders use relative size

NEW

Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE

Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
Assets SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Merge pull request #127 from SHADE-DP/SP3-2-Physics 2022-10-28 16:38:44 +08:00
SHADE_CSharp Added display of WIP CallbackEvents on the inspector 2022-10-25 01:34:46 +08:00
SHADE_Engine Merge pull request #127 from SHADE-DP/SP3-2-Physics 2022-10-28 16:38:44 +08:00
SHADE_Managed Changed ColliderBound to CollisionShape because ColliderBound sounds weird 2022-10-28 14:29:05 +08:00
TempScriptsFolder Fixed bug causing issues with debugging not working 2022-10-27 17:51:30 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat added fmod to dependencies.bat 2022-09-28 18:40:45 +08:00
Dependencies.lua Merge branch 'main' into SP3-129-AudioSystem 2022-09-26 15:51:59 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Added SHADE_CSharp 2022-10-23 18:20:38 +08:00