48 lines
906 B
C#
48 lines
906 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SHADE;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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{
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public class IdleState: AIBaseState
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{
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float timer = 0.0f;
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public IdleState(StateMachine machine): base(machine)
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{
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stateName = "Idle";
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}
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public override void OnEnter()
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{
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timer = 0.0f;
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}
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public override void update()
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{
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timer += Time.DeltaTimeF;
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if(timer >= ai.idleDuration)
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{
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machine.SetState(typeof(PatrolState));
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}
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if(ai.ShouldTransitAlert())
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{
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machine.SetState(typeof(AlertState));
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}
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}
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public override void fixedUpdate()
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{
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}
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}
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}
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