SHADE_Y3/Assets/Shaders
mushgunAX c328672286 black shader 2023-02-27 16:22:54 +08:00
..
Anim_VS.glsl Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
Anim_VS.shshaderb Forgot to commit shader binary 2023-01-30 14:58:52 +08:00
Anim_VS.shshaderb.shmeta Added bone animation supported vertex shader 2023-01-04 18:20:04 +08:00
DebugDrawMesh_VS.glsl WIP 2022-12-28 20:47:20 +08:00
DebugDrawMesh_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
DebugDrawMesh_VS.shshaderb.shmeta Reworked DebugDraw system (only lines now) 2022-12-14 01:20:12 +08:00
DebugDraw_FS.glsl Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_VS.glsl WIP 2022-12-28 20:47:20 +08:00
DebugDraw_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
DebugDraw_VS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DeferredComposite_CS.glsl Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
DeferredComposite_CS.shshaderb Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
DeferredComposite_CS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Kirsch_CS.glsl WIP 2022-12-28 20:47:20 +08:00
Kirsch_CS.shshaderb Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Kirsch_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
Normals_FS.glsl WIP 2022-12-28 20:47:20 +08:00
Normals_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
Normals_FS.shshaderb.shmeta WIP Runtime Material Editing support 2022-11-16 09:06:29 +08:00
PureCopy_CS.glsl WIP 2022-12-28 20:47:20 +08:00
PureCopy_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
PureCopy_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
SSAOBlur_CS.glsl WIP 2022-12-28 20:47:20 +08:00
SSAOBlur_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
SSAOBlur_CS.shshaderb.shmeta new SHMETA 2022-11-02 15:05:34 +08:00
SSAO_CS.glsl WIP 2022-12-28 20:47:20 +08:00
SSAO_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
SSAO_CS.shshaderb.shmeta new SHMETA 2022-11-02 15:05:34 +08:00
ShadowMap_FS.glsl Implemented different shadow mapping technique 2023-02-15 21:34:22 +08:00
ShadowMap_FS.shshaderb Implemented different shadow mapping technique 2023-02-15 21:34:22 +08:00
ShadowMap_FS.shshaderb.shmeta Shadows update 2023-02-03 20:16:42 +08:00
ShadowMap_VS.glsl Shadow map WIP 2023-01-07 07:42:42 +08:00
ShadowMap_VS.shshaderb Shadow map WIP 2023-01-07 07:42:42 +08:00
ShadowMap_VS.shshaderb.shmeta Shadow map WIP 2023-01-07 07:42:42 +08:00
ShinyHighlight_FS.glsl Updated shader for scanline (needs refining) 2023-02-24 08:27:04 +08:00
ShinyHighlight_FS.shshaderb Updated shader for scanline (needs refining) 2023-02-24 08:27:04 +08:00
ShinyHighlight_FS.shshaderb.shmeta Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
ShinyHighlight_VS.glsl Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
ShinyHighlight_VS.shshaderb Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
ShinyHighlight_VS.shshaderb.shmeta Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
Silhouette_FS.glsl Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette_FS.shshaderb Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette_FS.shshaderb.shmeta Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette_VS.glsl Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette_VS.shshaderb Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette_VS.shshaderb.shmeta Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
TestCube_FS.glsl Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
TestCube_FS.shshaderb Shadows WIP 2023-01-11 08:25:38 +08:00
TestCube_FS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
TestCube_Tile_FS.glsl WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_FS.shshaderb.shmeta Added VS and FS shaders to tile singular textures 2022-11-23 13:02:33 +08:00
TestCube_Tile_VS.glsl WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_VS.shshaderb.shmeta Added VS and FS shaders to tile singular textures 2022-11-23 13:02:33 +08:00
TestCube_VS.glsl Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
TestCube_VS.shshaderb Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
TestCube_VS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Text_FS.glsl WIP 2022-12-28 20:47:20 +08:00
Text_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
Text_FS.shshaderb.shmeta Text Rendering WIP 2022-11-10 16:59:26 +08:00
Text_VS.glsl WIP 2022-12-28 20:47:20 +08:00
Text_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
Text_VS.shshaderb.shmeta Text Rendering WIP 2022-11-10 16:59:26 +08:00
ToSwapchain_FS.glsl Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
ToSwapchain_FS.shshaderb Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
ToSwapchain_FS.shshaderb.shmeta Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
ToSwapchain_VS.glsl Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb.shmeta Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
Trajectory_FS.glsl Trajectory rendering WIP 2023-02-17 00:53:45 +08:00
Trajectory_FS.shshaderb Trajectory Rendering WIP 2023-02-17 13:48:14 +08:00
Trajectory_FS.shshaderb.shmeta Trajectory Rendering WIP 2023-02-17 13:48:14 +08:00
Trajectory_VS.glsl Trajectory Rendering WIP 2023-02-17 13:48:14 +08:00
Trajectory_VS.shshaderb Trajectory Rendering WIP 2023-02-17 13:48:14 +08:00
Trajectory_VS.shshaderb.shmeta Trajectory Rendering WIP 2023-02-17 13:48:14 +08:00
UI_Black_FS.glsl black shader 2023-02-27 16:22:54 +08:00
UI_Black_FS.shshaderb black shader 2023-02-27 16:22:54 +08:00
UI_Black_FS.shshaderb.shmeta black shader 2023-02-27 16:22:54 +08:00
UI_FS.glsl Merge branch 'main' into PlayerController 2023-02-24 18:04:26 +08:00
UI_FS.shshaderb Merge branch 'main' into PlayerController 2023-02-24 18:04:26 +08:00
UI_FS.shshaderb.shmeta UI WIP 2022-11-18 22:03:21 +08:00
UI_Slider_FS.glsl Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_Slider_FS.shshaderb Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_Slider_FS.shshaderb.shmeta Slider done, Slider Shader bugged 2023-02-27 05:42:54 +08:00
UI_Slider_Textured_FS.glsl Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_Slider_Textured_FS.shshaderb Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_Slider_Textured_FS.shshaderb.shmeta Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_VS.glsl Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
UI_VS.shshaderb Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
UI_VS.shshaderb.shmeta UI WIP 2022-11-18 22:03:21 +08:00