SHADE_Y3/Assets/Shaders
Brandon Mak bf08be045a Solved bugs with shadows
Switching a scene causes a crash from shadows.
2023-03-09 14:56:03 +08:00
..
Anim_VS.glsl Shadows WIP 2023-03-06 00:02:06 +08:00
Anim_VS.shshaderb Shadows WIP 2023-03-06 00:02:06 +08:00
Anim_VS.shshaderb.shmeta Added bone animation supported vertex shader 2023-01-04 18:20:04 +08:00
DebugDrawMesh_VS.glsl WIP 2022-12-28 20:47:20 +08:00
DebugDrawMesh_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
DebugDrawMesh_VS.shshaderb.shmeta Reworked DebugDraw system (only lines now) 2022-12-14 01:20:12 +08:00
DebugDraw_FS.glsl Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_VS.glsl WIP 2022-12-28 20:47:20 +08:00
DebugDraw_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
DebugDraw_VS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DeferredComposite_CS.glsl Solved bugs with shadows 2023-03-09 14:56:03 +08:00
DeferredComposite_CS.shshaderb Solved bugs with shadows 2023-03-09 14:56:03 +08:00
DeferredComposite_CS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Kirsch_CS.glsl WIP 2022-12-28 20:47:20 +08:00
Kirsch_CS.shshaderb Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Kirsch_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
Normals_FS.glsl WIP 2022-12-28 20:47:20 +08:00
Normals_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
Normals_FS.shshaderb.shmeta WIP Runtime Material Editing support 2022-11-16 09:06:29 +08:00
ParticleEmit_CS.glsl Particles WIP 2023-02-27 15:14:32 +08:00
ParticleUpdate_CS.glsl Particles WIP 2023-02-27 15:14:32 +08:00
PureCopy_CS.glsl WIP 2022-12-28 20:47:20 +08:00
PureCopy_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
PureCopy_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
SSAOBlur_CS.glsl WIP 2022-12-28 20:47:20 +08:00
SSAOBlur_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
SSAOBlur_CS.shshaderb.shmeta new SHMETA 2022-11-02 15:05:34 +08:00
SSAO_CS.glsl WIP 2022-12-28 20:47:20 +08:00
SSAO_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
SSAO_CS.shshaderb.shmeta new SHMETA 2022-11-02 15:05:34 +08:00
ShadowMapBlur_CS.glsl Shadows WIP 2023-03-06 00:02:06 +08:00
ShadowMapBlur_CS.shshaderb Shadows WIP 2023-03-06 00:02:06 +08:00
ShadowMapBlur_CS.shshaderb.shmeta Shadows WIP 2023-03-06 00:02:06 +08:00
ShadowMap_FS.glsl Updated shadow shaders 2023-03-04 23:12:12 +08:00
ShadowMap_FS.shshaderb Updated shadow shaders 2023-03-04 23:12:12 +08:00
ShadowMap_FS.shshaderb.shmeta Shadows update 2023-02-03 20:16:42 +08:00
ShadowMap_VS.glsl Shadow map WIP 2023-01-07 07:42:42 +08:00
ShadowMap_VS.shshaderb Shadow map WIP 2023-01-07 07:42:42 +08:00
ShadowMap_VS.shshaderb.shmeta Shadow map WIP 2023-01-07 07:42:42 +08:00
ShinyHighlight_FS.glsl Solved bugs with shadows 2023-03-09 14:56:03 +08:00
ShinyHighlight_FS.shshaderb Solved bugs with shadows 2023-03-09 14:56:03 +08:00
ShinyHighlight_FS.shshaderb.shmeta Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
ShinyHighlight_VS.glsl Implemented Shadows (f0kin finally) 2023-03-07 17:39:51 +08:00
ShinyHighlight_VS.shshaderb Implemented Shadows (f0kin finally) 2023-03-07 17:39:51 +08:00
ShinyHighlight_VS.shshaderb.shmeta Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
Silhouette_FS.glsl renamed cutscene to cutsceneIntro and adjusted level 2 2023-02-28 15:06:19 +08:00
Silhouette_FS.shshaderb WIP foir silhouette, renamed scene files and fix breakable bug 2023-02-27 00:41:25 +08:00
Silhouette_FS.shshaderb.shmeta Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette_VS.glsl Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette_VS.shshaderb Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette_VS.shshaderb.shmeta Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
TestCube_FS.glsl Shadows WIP 2023-03-06 00:02:06 +08:00
TestCube_FS.shshaderb Shadows WIP 2023-03-06 00:02:06 +08:00
TestCube_FS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
TestCube_Tile_FS.glsl WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_FS.shshaderb.shmeta Added VS and FS shaders to tile singular textures 2022-11-23 13:02:33 +08:00
TestCube_Tile_VS.glsl WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_VS.shshaderb.shmeta Added VS and FS shaders to tile singular textures 2022-11-23 13:02:33 +08:00
TestCube_VS.glsl Shadows WIP 2023-03-06 00:02:06 +08:00
TestCube_VS.shshaderb Shadows WIP 2023-03-06 00:02:06 +08:00
TestCube_VS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Text_FS.glsl Fixed text rendering rendering last 2023-02-28 21:30:09 +08:00
Text_FS.shshaderb Fixed text rendering rendering last 2023-02-28 21:30:09 +08:00
Text_FS.shshaderb.shmeta Text Rendering WIP 2022-11-10 16:59:26 +08:00
Text_VS.glsl Fixed text rendering rendering last 2023-02-28 21:30:09 +08:00
Text_VS.shshaderb Fixed text rendering rendering last 2023-02-28 21:30:09 +08:00
Text_VS.shshaderb.shmeta Text Rendering WIP 2022-11-10 16:59:26 +08:00
ToSwapchain_FS.glsl Fixed render to swapchain errors 2023-03-04 01:01:26 +08:00
ToSwapchain_FS.shshaderb Fixed render to swapchain errors 2023-03-04 01:01:26 +08:00
ToSwapchain_FS.shshaderb.shmeta Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
ToSwapchain_VS.glsl Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb.shmeta Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
Trajectory_FS.glsl Trajectory rendering WIP 2023-02-17 00:53:45 +08:00
Trajectory_FS.shshaderb Trajectory Rendering WIP 2023-02-17 13:48:14 +08:00
Trajectory_FS.shshaderb.shmeta Trajectory Rendering WIP 2023-02-17 13:48:14 +08:00
Trajectory_VS.glsl Fixed Trajectory Rendering 2023-03-02 15:29:24 +08:00
Trajectory_VS.shshaderb Fixed Trajectory Rendering 2023-03-02 15:29:24 +08:00
Trajectory_VS.shshaderb.shmeta Trajectory Rendering WIP 2023-02-17 13:48:14 +08:00
UI_Black_FS.glsl black shader 2023-02-27 16:22:54 +08:00
UI_Black_FS.shshaderb black shader 2023-02-27 16:22:54 +08:00
UI_Black_FS.shshaderb.shmeta black shader 2023-02-27 16:22:54 +08:00
UI_FS.glsl Fixed bug texture loading 2023-03-02 16:04:22 +08:00
UI_FS.shshaderb Fixed bug texture loading 2023-03-02 16:04:22 +08:00
UI_FS.shshaderb.shmeta UI WIP 2022-11-18 22:03:21 +08:00
UI_Slider_FS.glsl Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_Slider_FS.shshaderb Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_Slider_FS.shshaderb.shmeta Slider done, Slider Shader bugged 2023-02-27 05:42:54 +08:00
UI_Slider_Textured_FS.glsl Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_Slider_Textured_FS.shshaderb Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_Slider_Textured_FS.shshaderb.shmeta Added a slider_textured fs 2023-02-27 09:59:58 +08:00
UI_VS.glsl Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
UI_VS.shshaderb Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
UI_VS.shshaderb.shmeta UI WIP 2022-11-18 22:03:21 +08:00