SHADE_Y3/SHADE_Engine/src
Kah Wei b5c9392baf Merge branch 'main' into SP3-1-DebugDraw 2023-01-16 14:39:53 +08:00
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Assets Added recognition for material and prefab types when generating meta files 2022-11-22 21:54:51 +08:00
AudioSystem added the new banks 2022-11-18 17:04:06 +08:00
Camera Graphics refactor more or less tested and working 2022-12-29 14:29:25 +08:00
Common SP3-107 SP3-108 2022-09-13 16:34:05 +08:00
ECS_Base Added GetComponents to Component Manager 2023-01-09 10:44:36 +08:00
Editor Merge branch 'main' into UI-Test 2023-01-16 11:37:38 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Merge branch 'main' into UI-Test 2023-01-16 11:37:38 +08:00
FRC Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Filesystem Accounted for texture compilation 2022-11-14 21:18:36 +08:00
Graphics Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static 2023-01-16 14:39:35 +08:00
Input Change default pathing for binding file I/O 2023-01-09 17:21:24 +08:00
Math Added a rotate method with quaternions for Vector3 2023-01-07 16:14:55 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Reworked DebugDraw system (only lines now) 2022-12-14 01:20:12 +08:00
Reflection Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Resource Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs 2022-11-22 16:51:07 +08:00
Scene Changed managed code's GameObject to synce with the node's active state 2022-12-12 17:58:15 +08:00
Scripting Added launching of Visual Studio by double clicking on a script file 2022-12-31 00:21:00 +08:00
Serialization Merge branch 'main' into UI-Test 2023-01-16 11:37:38 +08:00
Tools Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static 2023-01-16 14:39:35 +08:00
UI added events 2023-01-16 11:36:12 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00