bf2baee144
Added customization for compute shader post processing after renderpass end Added customization for compute shader post processing after renderpass end Added Input attachment descriptor set support (incomplete, still need to bind and handle resizing) Command buffers now take in a pipeline type to specify bind point. They also now store bind point specific data such as pipeline layout More descriptor type support Fixed a bug in batches where the frame index was not correct Fixed a bug in pipeline layout where the descriptor set layout order was wrong Render Graph now has 1 extra function at the start of generate where it checks render graph nodes for node computes. If they exist, add another subpass to transition all images involved. Kirsch node compute for testing is in Graphics System. Added function in SHVkUtil to convert pipeline type to pipeline bind point |
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Assets | ||
Premake | ||
SHADE_Application | ||
SHADE_Engine | ||
SHADE_Managed | ||
TempScriptsFolder | ||
TempShaderFolder | ||
.gitignore | ||
Dependencies.bat | ||
Dependencies.lua | ||
generate.bat | ||
premake5.lua |