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XiaoQiDigipen bf2baee144
Merge pull request #110 from SHADE-DP/SP3-1-Rendering
Added customization for compute shader post processing after renderpass end 
Added customization for compute shader post processing after renderpass end
Added Input attachment descriptor set support (incomplete, still need to bind and handle resizing)
Command buffers now take in a pipeline type to specify bind point. They also now store bind point specific data such as pipeline layout
More descriptor type support
Fixed a bug in batches where the frame index was not correct
Fixed a bug in pipeline layout where the descriptor set layout order was wrong
Render Graph now has 1 extra function at the start of generate where it checks render graph nodes for node computes. If they exist, add another subpass to transition all images involved.
Kirsch node compute for testing is in Graphics System.
Added function in SHVkUtil to convert pipeline type to pipeline bind point
2022-10-23 16:57:15 +08:00
Assets Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration 2022-10-23 16:36:22 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration 2022-10-23 16:36:22 +08:00
SHADE_Engine Removed some commented code 2022-10-23 16:47:39 +08:00
SHADE_Managed Completed script serialization in YAML 2022-10-20 11:08:20 +08:00
TempScriptsFolder Added Range Attribute 2022-10-18 22:34:46 +08:00
TempShaderFolder WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat added fmod to dependencies.bat 2022-09-28 18:40:45 +08:00
Dependencies.lua Merge branch 'main' into SP3-129-AudioSystem 2022-09-26 15:51:59 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Editor 2022-09-25 22:33:07 +08:00