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Brandon Mak c686954c77 Implemented Text Rendering
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
-  Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
.github/ISSUE_TEMPLATE Alter template 2022-11-14 18:26:31 +08:00
Assets Implemented Text Rendering 2022-11-20 19:03:12 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Implemented Text Rendering 2022-11-20 19:03:12 +08:00
SHADE_CSharp Fixed premake bug where project configuration tag was missing 2022-11-19 15:03:49 +08:00
SHADE_Engine Implemented Text Rendering 2022-11-20 19:03:12 +08:00
SHADE_Managed Added C# Interface for Raycasting 2022-11-19 04:21:46 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat Text Rendering WIP 2022-11-14 18:36:26 +08:00
Dependencies.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00