SHADE_Y3/Assets/Materials
Glence c912dd2e4b WIP for cutscene and added test for KW 2023-02-27 15:33:58 +08:00
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AnimatedBag.shmat Updated compiled shmodel file for racoon with fixed rig node order and build format 2023-01-18 04:00:48 +08:00
AnimatedBag.shmat.shmeta Updated compiled shmodel file for racoon with fixed rig node order and build format 2023-01-18 04:00:48 +08:00
AnimatedRaccoon.shmat Fixed raccoon not rendering for animated material 2023-01-13 20:33:25 +08:00
AnimatedRaccoon.shmat.shmeta Added animated raccoon material and deleted unused skinned vertex shader 2023-01-09 17:05:10 +08:00
BagMaterial.shmat Asset browser now recurses down subassets 2022-11-04 23:32:29 +08:00
BagMaterial.shmat.shmeta Asset browser now recurses down subassets 2022-11-04 23:32:29 +08:00
HouseMaterial.shmat adding in the env and world 2022-11-22 14:14:55 +08:00
HouseMaterial.shmat.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
MT_ColorPaletteDefault.shmat adding in the env and world 2022-11-22 14:14:55 +08:00
MT_ColorPaletteDefault.shmat.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
MT_Homeowner.shmat added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
MT_Homeowner.shmat.shmeta added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
MT_HousePaletteLevel3.shmat Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MT_HousePaletteLevel3.shmat.shmeta Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MT_House_Palette4.shmat adding in the env and world 2022-11-22 14:14:55 +08:00
MT_House_Palette4.shmat.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
ShinyHightlight.shmat Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
ShinyHightlight.shmat.shmeta Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
Silhouette.shmat Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
Silhouette.shmat.shmeta Accounted for subpass input descriptors 2023-02-24 11:47:58 +08:00
TX_HouseInterior_Palette3.shtex adding in the env and world 2022-11-22 14:14:55 +08:00
TX_HouseInterior_Palette3.shtex.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
TestMat.shmat Fixes 2022-11-04 19:16:32 +08:00
TestMat.shmat.shmeta Material Inspector 2022-11-02 21:31:27 +08:00
UIMat.shmat Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
UIMat.shmat.shmeta UI WIP 2022-11-18 22:03:21 +08:00
UIMat_LoseScene.shmat WIP for cutscene and added test for KW 2023-02-27 15:33:58 +08:00
UIMat_LoseScene.shmat.shmeta adding main/lose/win scene 2022-11-23 00:44:27 +08:00
UIMat_MainMenu.shmat Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
UIMat_MainMenu.shmat.shmeta adding main/lose/win scene 2022-11-23 00:44:27 +08:00
UIMat_WinScene.shmat WIP for cutscene and added test for KW 2023-02-27 15:33:58 +08:00
UIMat_WinScene.shmat.shmeta adding main/lose/win scene 2022-11-23 00:44:27 +08:00
WhiteMat.shmat Scene loads correctly now 2022-11-04 14:44:18 +08:00
WhiteMat.shmat.shmeta Scene loads correctly now 2022-11-04 14:44:18 +08:00