SHADE_Y3/TempScriptsFolder/TestScript.cs

23 lines
478 B
C#

using SHADE;
public class TestScript : Script
{
public TestScript(GameObject gameObj) : base(gameObj) {}
protected override void awake()
{
Debug.Log("TestScript.Awake()");
}
protected override void start()
{
Debug.Log("TestScript.Start()");
}
protected override void update()
{
Debug.Log("TestScript.Update()");
}
protected override void onDestroy()
{
Debug.Log("TestScript.OnDestroy()");
}
}