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Assets
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Added recognition for material and prefab types when generating meta files
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2022-11-22 21:54:51 +08:00 |
AudioSystem
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added the new banks
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2022-11-18 17:04:06 +08:00 |
Camera
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Added a targetOffset for camera arm
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2022-11-23 18:27:54 +08:00 |
Common
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SP3-107 SP3-108
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2022-09-13 16:34:05 +08:00 |
ECS_Base
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Bug fixes
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2022-11-22 11:32:19 +08:00 |
Editor
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Merge branch 'main' into SP3-20-UI-System
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2022-11-22 20:39:39 +08:00 |
Engine
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Shifted ECS_Base out of Engine Folder
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2022-09-13 13:49:24 +08:00 |
Events
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Added Add and Remove Child Events to SceneGraph
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2022-11-10 09:06:38 +08:00 |
FRC
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Filesystem
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Accounted for texture compilation
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2022-11-14 21:18:36 +08:00 |
Graphics
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Added potential fix for Vulkan buffer creation crashes from SHBatch
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2022-11-23 19:30:51 +08:00 |
Input
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Zero out arrays for input manager
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2022-11-02 16:14:26 +08:00 |
Math
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Added Vector rotation with Quaternions
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2022-11-23 14:56:20 +08:00 |
Meta
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Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |
Physics
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updated the music banks
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2022-11-23 17:37:06 +08:00 |
Reflection
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
Resource
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Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
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2022-11-22 16:51:07 +08:00 |
Scene
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Fixed awake() and start() getting called before all objects are loaded when changing scenes
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2022-11-23 20:36:28 +08:00 |
Scripting
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Physics works without SHEDITOR defines. Mass is temporarily auto computed.
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2022-11-21 19:59:32 +08:00 |
Serialization
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added text to maingame
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2022-11-23 20:26:53 +08:00 |
Tools
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Removed old SHLog trace methods
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2022-11-15 16:22:16 +08:00 |
UI
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Fix for Canvas scaler
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2022-11-22 21:03:53 +08:00 |
SHCommonTypes.h
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Added SHCommonTypes header file
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2022-09-15 01:51:04 +08:00 |
SH_API.h
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Converted SHADE_Engine to a DLL project and exported common use classes
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2022-09-13 21:08:13 +08:00 |
SHpch.cpp
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
SHpch.h
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |