17 lines
308 B
GLSL
17 lines
308 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_EXT_nonuniform_qualifier : require
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layout(location = 0) in struct
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{
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vec4 vertColor;
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} In;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = In.vertColor;
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} |