22 lines
400 B
GLSL
22 lines
400 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_EXT_nonuniform_qualifier : require
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layout(location = 0) in struct
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{
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vec4 vertPos; // location 0
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vec2 uv; // location = 1
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vec4 color; // location = 2
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} In;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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// default red first
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fragColor = In.color;
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} |