SHADE_Y3/SHADE_Engine/src
SHAM-DP cf999b0d3b Added entity filter 2023-01-30 17:44:06 +08:00
..
Assets Added recognition for material and prefab types when generating meta files 2022-11-22 21:54:51 +08:00
AudioSystem added the new banks 2022-11-18 17:04:06 +08:00
Camera Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Common Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
ECS_Base Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Editor Added entity filter 2023-01-30 17:44:06 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
FRC Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Filesystem Accounted for texture compilation 2022-11-14 21:18:36 +08:00
Graphics Added entity filter 2023-01-30 17:44:06 +08:00
Input Input Bindings Panel Done 2023-01-25 23:22:15 +08:00
Math Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Reflection Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Resource Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs 2022-11-22 16:51:07 +08:00
Scene Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Scripting Added launching of Visual Studio by double clicking on a script file 2022-12-31 00:21:00 +08:00
Serialization Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Tools Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
UI Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00