SHADE_Y3/SHADE_Managed/src
Diren D Bharwani af39662748 Merge remote-tracking branch 'origin/main' into PhySH 2022-12-16 14:04:58 +08:00
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Assets Added editor support for FontAsset, MeshAsset and MaterialAsset. 2022-11-22 17:48:01 +08:00
Audio Added Audio class for playing audio from C# 2022-11-16 15:00:56 +08:00
Components Added (untested) rotational motion to rigidbodies 2022-12-15 02:08:25 +08:00
Editor Fixed crash from adding an element to a list of strings in the script inspector 2022-11-24 23:22:02 +08:00
Engine Changed managed code's GameObject to synce with the node's active state 2022-12-12 17:58:15 +08:00
Graphics Reworked how Materials are handled on C# 2022-11-22 17:23:50 +08:00
Input Merge branch 'main' into SP3-141-Camera-System 2022-11-01 15:31:11 +08:00
Math Added proper Vector3 Rotate functions to Managed code. 2022-11-24 12:02:26 +08:00
Physics goodbye react 2022-12-02 17:44:44 +08:00
Scene made changescene a public in sceneManager.hxx 2022-11-22 17:28:48 +08:00
Scripts Fixed bug where scripts loaded after a scene change would not have serialised data 2022-11-25 00:07:19 +08:00
Serialisation Fixed bug where lists failed to be deserialized correctly 2022-11-24 23:27:13 +08:00
Utility Merge remote-tracking branch 'origin/main' into PhySH 2022-12-16 14:04:58 +08:00
AssemblyInfo.cxx Added EngineInterface 2022-09-13 11:43:49 +08:00
SHpch.cpp Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00
SHpch.h Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00