85 lines
1.4 KiB
Lua
85 lines
1.4 KiB
Lua
project "SHADE_Application"
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kind "WindowedApp"
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language "C++"
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cppdialect "C++20"
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targetdir (outputdir)
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objdir (interdir)
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systemversion "latest"
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pchheader "SBpch.h"
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pchsource "%{prj.location}/src/SBpch.cpp"
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staticruntime "off"
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entrypoint "wWinMainCRTStartup"
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system ("windows")
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files
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{
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"%{prj.location}/src/**.h",
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"%{prj.location}/src/**.hpp",
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"%{prj.location}/src/**.c",
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"%{prj.location}/src/**.cpp",
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"%{prj.location}/src/**.glsl",
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}
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includedirs
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{
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"../SHADE_Engine/src",
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"src",
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"%{IncludeDir.dotnet}/include",
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"%{IncludeDir.SDL}/include",
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}
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externalincludedirs
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{
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.VMA}/include",
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"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
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"%{IncludeDir.RTTR}/include",
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"%{IncludeDir.tinyddsloader}"
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}
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externalwarnings "Off"
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flags
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{
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"MultiProcessorCompile"
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}
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links
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{
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"SHADE_Engine",
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"SHADE_Managed",
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"SDL2.lib",
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"SDL2main.lib"
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}
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libdirs
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{
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"%{IncludeDir.spdlog}/lib",
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"%{IncludeDir.SDL}/lib",
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}
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defines
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{
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"NOMINMAX"
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}
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disablewarnings
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{
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"4251"
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}
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warnings 'Extra'
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filter "configurations:Debug"
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symbols "On"
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defines {"_DEBUG", "SHEDITOR"}
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filter "configurations:Release"
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optimize "On"
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defines{"_RELEASE", "SHEDITOR"}
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filter "configurations:Publish"
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optimize "On"
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defines{"_RELEASE"}
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