SHADE_Y3/Assets/Shaders
Brandon Mak 109f35f297 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:02:11 +08:00
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Anim_VS.glsl Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
Anim_VS.shshaderb Forgot to commit shader binary 2023-01-30 14:58:52 +08:00
Anim_VS.shshaderb.shmeta Added bone animation supported vertex shader 2023-01-04 18:20:04 +08:00
DebugDrawMesh_VS.glsl WIP 2022-12-28 20:47:20 +08:00
DebugDrawMesh_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
DebugDrawMesh_VS.shshaderb.shmeta Reworked DebugDraw system (only lines now) 2022-12-14 01:20:12 +08:00
DebugDraw_FS.glsl Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DebugDraw_VS.glsl WIP 2022-12-28 20:47:20 +08:00
DebugDraw_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
DebugDraw_VS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
DeferredComposite_CS.glsl Shadows WIP 2023-01-16 15:06:46 +08:00
DeferredComposite_CS.shshaderb Shadows WIP 2023-01-16 15:06:46 +08:00
DeferredComposite_CS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Kirsch_CS.glsl WIP 2022-12-28 20:47:20 +08:00
Kirsch_CS.shshaderb Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Kirsch_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
Normals_FS.glsl WIP 2022-12-28 20:47:20 +08:00
Normals_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
Normals_FS.shshaderb.shmeta WIP Runtime Material Editing support 2022-11-16 09:06:29 +08:00
PureCopy_CS.glsl WIP 2022-12-28 20:47:20 +08:00
PureCopy_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
PureCopy_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
SSAOBlur_CS.glsl WIP 2022-12-28 20:47:20 +08:00
SSAOBlur_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
SSAOBlur_CS.shshaderb.shmeta new SHMETA 2022-11-02 15:05:34 +08:00
SSAO_CS.glsl WIP 2022-12-28 20:47:20 +08:00
SSAO_CS.shshaderb WIP 2022-12-28 20:47:20 +08:00
SSAO_CS.shshaderb.shmeta new SHMETA 2022-11-02 15:05:34 +08:00
ShadowMap_VS.glsl Shadow map WIP 2023-01-07 07:42:42 +08:00
ShadowMap_VS.shshaderb Shadow map WIP 2023-01-07 07:42:42 +08:00
ShadowMap_VS.shshaderb.shmeta Shadow map WIP 2023-01-07 07:42:42 +08:00
TestCube_FS.glsl Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
TestCube_FS.shshaderb Shadows WIP 2023-01-11 08:25:38 +08:00
TestCube_FS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
TestCube_Tile_FS.glsl WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_FS.shshaderb.shmeta Added VS and FS shaders to tile singular textures 2022-11-23 13:02:33 +08:00
TestCube_Tile_VS.glsl WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
TestCube_Tile_VS.shshaderb.shmeta Added VS and FS shaders to tile singular textures 2022-11-23 13:02:33 +08:00
TestCube_VS.glsl Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
TestCube_VS.shshaderb Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
TestCube_VS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Text_FS.glsl WIP 2022-12-28 20:47:20 +08:00
Text_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
Text_FS.shshaderb.shmeta Text Rendering WIP 2022-11-10 16:59:26 +08:00
Text_VS.glsl WIP 2022-12-28 20:47:20 +08:00
Text_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
Text_VS.shshaderb.shmeta Text Rendering WIP 2022-11-10 16:59:26 +08:00
ToSwapchain_FS.glsl WIP 2022-12-28 20:47:20 +08:00
ToSwapchain_FS.shshaderb WIP 2022-12-28 20:47:20 +08:00
ToSwapchain_FS.shshaderb.shmeta Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
ToSwapchain_VS.glsl Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb.shmeta Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
UI_FS.glsl Fixed UI 2023-01-31 15:17:40 +08:00
UI_FS.shshaderb Fixed UI 2023-01-31 15:17:40 +08:00
UI_FS.shshaderb.shmeta UI WIP 2022-11-18 22:03:21 +08:00
UI_VS.glsl WIP 2022-12-28 20:47:20 +08:00
UI_VS.shshaderb WIP 2022-12-28 20:47:20 +08:00
UI_VS.shshaderb.shmeta UI WIP 2022-11-18 22:03:21 +08:00