SHADE_Y3/SHADE_Managed/src
Kah Wei 8f9a4e8c73 Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
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Assets Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead 2023-01-31 10:53:58 +08:00
Audio Spatial scripting inteface changes (remove eid requirement) 2023-01-30 16:47:38 +08:00
Components Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead 2023-01-31 10:53:58 +08:00
Editor Fixed crash from adding an element to a list of strings in the script inspector 2022-11-24 23:22:02 +08:00
Engine Added RemoveScript(Script) for Scripts and GameObjects 2023-01-31 17:28:24 +08:00
Graphics Reworked how Materials are handled on C# 2022-11-22 17:23:50 +08:00
Input Merge branch 'main' into SP3-141-Camera-System 2022-11-01 15:31:11 +08:00
Math Added a rotate method with quaternions for Vector3 2023-01-07 16:14:55 +08:00
Physics Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Scene made changescene a public in sceneManager.hxx 2022-11-22 17:28:48 +08:00
Scripts Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
Serialisation Fixed bug where lists failed to be deserialized correctly 2022-11-24 23:27:13 +08:00
Utility Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
AssemblyInfo.cxx Added EngineInterface 2022-09-13 11:43:49 +08:00
SHpch.cpp Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00
SHpch.h Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00