SHADE_Y3/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States
Glence 51f426868e credits and transition done 2023-04-01 18:07:22 +08:00
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AIBaseState.cs HomeOwner attack and animations 2023-03-25 14:51:28 +08:00
AIBaseState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00
AlertState.cs Added Homeowner VO and small UI changes 2023-04-01 15:36:02 +08:00
AlertState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00
AttackState.cs audio 2023-04-01 17:22:51 +08:00
AttackState.cs.shmeta HomeOwner attack and animations 2023-03-25 14:51:28 +08:00
CaughtRaccoonState.cs Added Homeowner VO and small UI changes 2023-04-01 15:36:02 +08:00
CaughtRaccoonState.cs.shmeta Added CaughtRaccoon State. 2023-03-30 15:26:15 +08:00
ChaseState.cs Added Homeowner VO and small UI changes 2023-04-01 15:36:02 +08:00
ChaseState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00
IdleState.cs Set detected parameters in AI states 2023-03-26 10:19:22 +08:00
IdleState.cs.shmeta Fix for when end point is unreachable. Find closest reachable point 2023-03-24 07:41:05 +08:00
PatrolState.cs Added AI Humming 2023-04-01 16:41:38 +08:00
PatrolState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00
TimeoutState.cs Added Homeowner VO and small UI changes 2023-04-01 15:36:02 +08:00
TimeoutState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00