SHADE_Y3/SHADE_Engine/src
Brandon Mak 441d2fe7a4 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-03-08 14:15:12 +08:00
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Animation Total time and tickers per second is now auto calculated in SHAnimationClip 2023-03-06 19:42:40 +08:00
Assets Fixed bug with extensions count, resulting in regeneration of bank metas every time 2023-03-07 01:31:23 +08:00
AudioSystem Fix for 3d audio (listener up vec was wrong) 2023-03-07 17:57:48 +08:00
Camera Added a simulate body method 2023-03-07 18:48:06 +08:00
Common Fixed Trajectory Rendering 2023-03-02 15:29:24 +08:00
ECS_Base Added preprocessor checks for editor 2023-02-03 19:37:56 +08:00
Editor Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-03-08 14:15:12 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Accounted for deletion of lights 2023-03-08 10:02:51 +08:00
FRC stuff dont ask me 2023-03-05 15:35:57 +08:00
Filesystem WIP Commit, Node and Joint indexing 2023-03-05 04:25:30 +08:00
Graphics Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-03-08 14:15:12 +08:00
Input Controller, Bindings and Mouse Centre via C# 2023-02-22 23:50:39 +08:00
Math Added a generic AABB class 2023-03-06 17:44:40 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Fixed bug where gravity scales were initialised to NaN 2023-03-08 12:59:51 +08:00
Reflection handle vec2/3/4 that contain values in radians 2022-10-26 16:05:52 +08:00
Resource GetGraphicsPipeline now takes in a subpass (thanks KW) 2023-02-28 19:47:52 +08:00
Scene Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Scripting Fixed button events only working once 2023-02-23 13:39:09 +08:00
Serialization Added capsule collider 2023-03-07 04:51:58 +08:00
Tools Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
UI Settings 2023-03-07 10:08:30 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00