Go to file
Brandon Mak f7bb8606be Shader, text, asset manager events and generic data desc sets
- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
.github/ISSUE_TEMPLATE Alter template 2022-11-14 18:26:31 +08:00
Assets Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Uncommented line to hide console in publish 2023-02-06 15:58:57 +08:00
SHADE_CSharp CallbackEvents are now able to handle situations where a CallbackAction results in adding more CallbackActions 2023-02-04 00:19:57 +08:00
SHADE_Engine Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
SHADE_Managed Disabled script undo and redo temporarily 2023-02-18 12:35:47 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore Fixed Renderables not being removed from a batch if their modifiable material was retrieved 2023-02-03 23:33:23 +08:00
Dependencies.bat Added additional file utilities, PowerShell based execution of commands and tools for working with visual studio 2022-12-30 17:02:09 +08:00
Dependencies.lua Added additional file utilities, PowerShell based execution of commands and tools for working with visual studio 2022-12-30 17:02:09 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00