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Brandon Mak f991e7b227 Fixed some text shaders and changed some image parameters
- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter. 
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00
.github/ISSUE_TEMPLATE Alter template 2022-11-14 18:26:31 +08:00
Assets Fixed some text shaders and changed some image parameters 2022-11-16 16:57:08 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Fixed some text shaders and changed some image parameters 2022-11-16 16:57:08 +08:00
SHADE_CSharp Fixed build error with deletion of net5.0 2022-11-14 19:08:36 +08:00
SHADE_Engine Fixed some text shaders and changed some image parameters 2022-11-16 16:57:08 +08:00
SHADE_Managed Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat Text Rendering WIP 2022-11-14 18:36:26 +08:00
Dependencies.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00