SHADE_Y3/SHADE_Engine/src/Resource
Kah Wei ab2f3e395b Animation clips now load the correct raw animation 2023-03-09 14:47:48 +08:00
..
SHHandle.h GetGraphicsPipeline now takes in a subpass (thanks KW) 2023-02-28 19:47:52 +08:00
SHHandle.hpp GetGraphicsPipeline now takes in a subpass (thanks KW) 2023-02-28 19:47:52 +08:00
SHResourceLibrary.cpp Renamed Handle, ResourceManager and ResourceLibrary to SHHandle, SHResourceHub and SHResourceLibrary 2022-10-20 19:00:36 +08:00
SHResourceLibrary.h Fixed on-close crashes coming from SHResourceManager 2023-01-29 18:51:31 +08:00
SHResourceLibrary.hpp Setting pipeline of a material now triggers a reset of all properties for material instances based on the material 2022-11-15 15:58:38 +08:00
SHResourceManager.cpp Changed function to return pointer type instead of std::optional 2023-03-09 01:49:43 +08:00
SHResourceManager.h Animation container redefinition 2023-03-07 22:07:38 +08:00
SHResourceManager.hpp Animation clips now load the correct raw animation 2023-03-09 14:47:48 +08:00
SHResourceManagerInterface.cpp Added C# interface for animator, animation clip and animation controller 2023-03-08 15:29:29 +08:00
SHResourceManagerInterface.h Added C# interface for animator, animation clip and animation controller 2023-03-08 15:29:29 +08:00
SparseSet.h Setting pipeline of a material now triggers a reset of all properties for material instances based on the material 2022-11-15 15:58:38 +08:00
SparseSet.hpp Setting pipeline of a material now triggers a reset of all properties for material instances based on the material 2022-11-15 15:58:38 +08:00