SHADE_Y3/Assets/Scripts/SC_Item.cs

19 lines
286 B
C#

using SHADE;
using System;
public class Item : Script
{
public enum ItemCategory
{
LIGHT,
MEDIUM,
HEAVY
}
public int Score = 1;
public ItemCategory currCategory;
public Item(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{
}
}