SHADE_Y3/Assets/Models
Glence 364da8ea85 added ceiling fan and new AI model, WIP for player particles 2023-03-22 21:31:40 +08:00
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ExteriorMeshs.gltf adding in the env and world 2022-11-22 14:14:55 +08:00
ExteriorMeshs.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
ExteriorMeshs.shmodel.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
HouseModular.gltf Modular house part asset test 2022-11-13 20:49:31 +08:00
HouseModular.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
HouseModular.shmodel.shmeta Modular house part asset test 2022-11-13 20:49:31 +08:00
KitchenAddOns1.gltf adding in the env and world 2022-11-22 14:14:55 +08:00
KitchenAddOns1.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
KitchenAddOns1.shmodel.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
KitchenCounterEmpty.gltf adding in the env and world 2022-11-22 14:14:55 +08:00
KitchenCounterEmpty.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
KitchenCounterEmpty.shmodel.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
KitchenCounterMeshs.gltf adding in the env and world 2022-11-22 14:14:55 +08:00
KitchenCounterMeshs.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
KitchenCounterMeshs.shmodel.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
KitchenShelves1.gltf adding in the env and world 2022-11-22 14:14:55 +08:00
KitchenShelves1.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
KitchenShelves1.shmodel.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
MD_Birdnest.gltf update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_Birdnest.shmodel update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_Birdnest.shmodel.shmeta update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_Box.gltf Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_Box.shmodel Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_Box.shmodel.shmeta Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_BreakableObjects1.gltf added breakables to the main game and fix issues with it 2022-11-25 14:45:19 +08:00
MD_BreakableObjects1.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
MD_BreakableObjects1.shmodel.shmeta added breakables to the main game and fix issues with it 2022-11-25 14:45:19 +08:00
MD_CarRed.gltf added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_CarRed.shmodel added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_CarRed.shmodel.shmeta added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_CeilingFan.gltf added ceiling fan and new AI model, WIP for player particles 2023-03-22 21:31:40 +08:00
MD_CeilingFan.shmodel added ceiling fan and new AI model, WIP for player particles 2023-03-22 21:31:40 +08:00
MD_CeilingFan.shmodel.shmeta added ceiling fan and new AI model, WIP for player particles 2023-03-22 21:31:40 +08:00
MD_DarkCorridor.gltf update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_DarkCorridor.shmodel update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_DarkCorridor.shmodel.shmeta update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_FoodItems.gltf added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
MD_FoodItems.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
MD_FoodItems.shmodel.shmeta added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
MD_Homeowner-NoRig.gltf added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
MD_Homeowner-NoRig.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
MD_Homeowner-NoRig.shmodel.shmeta added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
MD_HomeownerV2.gltf WIP Multiple root structures in animation rig 2023-03-20 15:15:52 +08:00
MD_HomeownerV2.shmodel WIP Multiple root structures in animation rig 2023-03-20 15:15:52 +08:00
MD_HomeownerV2.shmodel.shmeta Working Animations 2023-03-07 01:25:32 +08:00
MD_Level3Furnitures.gltf Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_Level3Furnitures.shmodel Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_Level3Furnitures.shmodel.shmeta Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_LightBeam.gltf Fix ShinyHighlight issue and updated level 3 2023-02-28 15:42:28 +08:00
MD_LightBeam.shmodel Fix ShinyHighlight issue and updated level 3 2023-02-28 15:42:28 +08:00
MD_LightBeam.shmodel.shmeta Fix ShinyHighlight issue and updated level 3 2023-02-28 15:42:28 +08:00
MD_ModularWallsLevel3.gltf Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_ModularWallsLevel3.shmodel Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_ModularWallsLevel3.shmodel.shmeta Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
MD_Prop_Large_Watermelon.gltf added breakable food into the scene 2023-01-31 00:43:25 +08:00
MD_Prop_Large_Watermelon.shmodel added breakable food into the scene 2023-01-31 00:43:25 +08:00
MD_Prop_Large_Watermelon.shmodel.shmeta added breakable food into the scene 2023-01-31 00:43:25 +08:00
MD_Prop_Small_Egg.gltf added breakable food into the scene 2023-01-31 00:43:25 +08:00
MD_Prop_Small_Egg.shmodel added breakable food into the scene 2023-01-31 00:43:25 +08:00
MD_Prop_Small_Egg.shmodel.shmeta added breakable food into the scene 2023-01-31 00:43:25 +08:00
MD_RubbishBinV2.gltf update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_RubbishBinV2.shmodel update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_RubbishBinV2.shmodel.shmeta update scene 3 to have the bird nest and rubbish bin 2023-03-15 17:14:35 +08:00
MD_ShelvesItems.gltf new scene changes 2023-03-20 17:05:43 +08:00
MD_ShelvesItems.shmodel new scene changes 2023-03-20 17:05:43 +08:00
MD_ShelvesItems.shmodel.shmeta new scene changes 2023-03-20 17:05:43 +08:00
MD_SkyDome01.gltf adding in the env and world 2022-11-22 14:14:55 +08:00
MD_SkyDome01.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
MD_SkyDome01.shmodel.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
MD_TutorialGarageProps01.gltf added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_TutorialGarageProps01.shmodel added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_TutorialGarageProps01.shmodel.shmeta added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_TutorialGarageProps02.gltf added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_TutorialGarageProps02.shmodel added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_TutorialGarageProps02.shmodel.shmeta added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_WashingMachine.gltf added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_WashingMachine.shmodel added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
MD_WashingMachine.shmodel.shmeta added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
Quad.gltf UI WIP 2022-11-18 22:03:21 +08:00
Quad.shmodel Updated all compiled models 2023-01-17 14:38:50 +08:00
Quad.shmodel.shmeta UI WIP 2022-11-18 22:03:21 +08:00
racoon.gltf Updated racoon model and files 2023-01-08 12:37:48 +08:00
racoon.shmodel Working Animations 2023-03-07 01:25:32 +08:00
racoon.shmodel.shmeta Shifted assets and generated new assets 2022-11-04 17:17:24 +08:00