SHADE_Y3/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AIBaseState.cs

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using SHADE;
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public abstract class AIBaseState: BaseState
{
protected HomeOwnerAI ai;
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protected Animator animator;
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public AIBaseState(StateMachine stateMachine): base(stateMachine, "")
{
stateName = "AI Base State";
ai = stateMachine.GetScript<HomeOwnerAI>();
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animator = stateMachine.GetComponent<Animator>();
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}
}
}