27 lines
643 B
C#
27 lines
643 B
C#
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using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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{
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public class HomeOwnerAttackHitbox:Script
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{
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protected override void onCollisionEnter(CollisionInfo info)
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{
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PlayerController pc = info.GameObject.GetScript<PlayerController>();
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HomeOwnerAI ai = GameObject.Parent.GetScript<HomeOwnerAI>();
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if (pc && ai)
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{
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Debug.Log("HomeOwnerAttackHitbox: Player caught");
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}
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}
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}
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}
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