Adjusted animation editor timeline frame to fit size of keyframe indicator
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1c56864ccb
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@ -128,7 +128,7 @@ namespace SHADE
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// Compute dimensions for the clip
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const float COL_WIDTH = windowSize.x - CHANNELS_COL_WIDTH - TMP_TABLE_PADDING;
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const float DIST_PER_SECOND = COL_WIDTH / clip.GetTotalTime();
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const float DIST_PER_SECOND = 202.666672f;// COL_WIDTH / clip.GetTotalTime(); // Hardcoded distance based on the keyframe icon size
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// Get Resources
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const auto WINDOW_POS = ImGui::GetWindowPos();
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@ -145,18 +145,18 @@ namespace SHADE
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// Draw Text
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ImGui::SetCursorPos(ImVec2(X_OFFSET, TIMELINE_HEADER_START_POS.y));
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std::string timeText = std::format("{:.{}f}", time, 1);
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SHEditorUI::CenteredText(timeText.c_str());
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SHEditorUI::Text(timeText);
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// Draw line
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ImVec2 startPoint { WINDOW_POS.x + X_OFFSET, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
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drawList->AddLine(startPoint, ImVec2(startPoint.x, startPoint.y + windowSize.y), ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)));
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drawList->AddLine(startPoint, ImVec2(startPoint.x, startPoint.y + beginContentRegionAvailable.y), ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)));
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// Draw smaller lines
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static constexpr float MINI_STEP = 0.1f;
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for (float innerTime = time; innerTime < std::min(time + STEP, clip.GetTotalTime()); innerTime += MINI_STEP)
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{
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ImVec2 innerStartPoint { WINDOW_POS.x + TIMELINE_HEADER_START_POS.x + innerTime * DIST_PER_SECOND, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
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drawList->AddLine(innerStartPoint, ImVec2(innerStartPoint.x, innerStartPoint.y + windowSize.y), ImGui::GetColorU32(ImVec4(0.2f, 0.2f, 0.2f, 1.0f)));
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ImVec2 innerStartPoint{ WINDOW_POS.x + TIMELINE_HEADER_START_POS.x + innerTime * DIST_PER_SECOND, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
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drawList->AddLine(innerStartPoint, ImVec2(innerStartPoint.x, innerStartPoint.y + beginContentRegionAvailable.y), ImGui::GetColorU32(ImVec4(0.2f, 0.2f, 0.2f, 1.0f)));
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}
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}
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ImGui::SetCursorPos(TIMELINE_HEADER_START_POS);
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@ -169,12 +169,12 @@ namespace SHADE
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ImGui::Text(channel.Name.c_str());
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ImGui::TableNextColumn();
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// Draw all the keyframes
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const auto START_POS = ImGui::GetCursorPos();
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for (const auto& keyframe : channel.KeyFrames)
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{
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ImGui::SetCursorPos(ImVec2(START_POS.x + keyframe.TimeStamp * DIST_PER_SECOND, START_POS.y));
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static constexpr float ICON_WIDTH = 6.0f; // We do this as ImGui gives the wrong width for icon fonts
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SHEditorUI::OffsetText(ICON_MD_RADIO_BUTTON_CHECKED, -ICON_WIDTH * 0.5f);
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SHEditorUI::OffsetText(ICON_MD_RADIO_BUTTON_CHECKED, 6.0f); // Hardcoded offset to align icon since ImGui can't calculate icon with properly
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}
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ImGui::SetCursorPos(START_POS);
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}
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