Removed test lines for shader compile in graphics system
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@ -119,13 +119,12 @@ namespace SHADE
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SHFreetypeInstance::Init();
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SHFreetypeInstance::Init();
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SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false);
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SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false);
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// Load Built In Shaders
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// Load Built In Shaders
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static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
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static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
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