Removed test lines for shader compile in graphics system

This commit is contained in:
Xiao Qi 2022-11-21 00:29:46 +08:00
parent e10c1f518f
commit 1666a0113b
1 changed files with 6 additions and 7 deletions

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@ -119,13 +119,12 @@ namespace SHADE
SHFreetypeInstance::Init();
SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false);
// Load Built In Shaders
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);