parent
413156dabb
commit
181af5b3e5
|
@ -1,4 +1,4 @@
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||||||
Start in Fullscreen: false
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Start in Fullscreen: false
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||||||
Starting Scene ID: 86098106
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Starting Scene ID: 97158628
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||||||
Window Size: {x: 1920, y: 1080}
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Window Size: {x: 1920, y: 1080}
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||||||
Window Title: SHADE Engine
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Window Title: SHADE Engine
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@ -8236,7 +8236,7 @@
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||||||
Colliders:
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Colliders:
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||||||
- Is Trigger: false
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- Is Trigger: false
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||||||
Type: Box
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Type: Box
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Half Extents: {x: 0.100000001, y: 0.100000001, z: 0.100000001}
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Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
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Friction: 0.400000006
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Friction: 0.400000006
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Bounciness: 0
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Bounciness: 0
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||||||
Density: 1
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Density: 1
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||||||
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@ -8280,7 +8280,7 @@
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||||||
Colliders:
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Colliders:
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||||||
- Is Trigger: false
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- Is Trigger: false
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||||||
Type: Box
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Type: Box
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||||||
Half Extents: {x: 0.25, y: 0.075000003, z: 0.25}
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Half Extents: {x: 0.5, y: 0.150000006, z: 0.5}
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Friction: 0.400000006
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Friction: 0.400000006
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||||||
Bounciness: 0
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Bounciness: 0
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||||||
Density: 1
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Density: 1
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||||||
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@ -8324,7 +8324,7 @@
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||||||
Colliders:
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Colliders:
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||||||
- Is Trigger: false
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- Is Trigger: false
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||||||
Type: Box
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Type: Box
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||||||
Half Extents: {x: 0.150000006, y: 0.150000006, z: 0.150000006}
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Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
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||||||
Friction: 0.400000006
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Friction: 0.400000006
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||||||
Bounciness: 0
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Bounciness: 0
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||||||
Density: 1
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Density: 1
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||||||
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@ -8538,6 +8538,7 @@
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||||||
cameraArmOffSet: [0, 0.25, 0]
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cameraArmOffSet: [0, 0.25, 0]
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||||||
delayTimer: 1
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delayTimer: 1
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||||||
aimingLength: 0.5
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aimingLength: 0.5
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||||||
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throwItem: false
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||||||
rayDistance: 0.5
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rayDistance: 0.5
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||||||
- EID: 3
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- EID: 3
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||||||
Name: HoldingPoint
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Name: HoldingPoint
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||||||
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@ -8586,6 +8587,8 @@
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||||||
turnSpeedPitch: 0.300000012
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turnSpeedPitch: 0.300000012
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||||||
turnSpeedYaw: 0.5
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turnSpeedYaw: 0.5
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pitchClamp: 45
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pitchClamp: 45
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||||||
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inverseXControls: true
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||||||
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inverseYControls: true
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||||||
- EID: 9
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- EID: 9
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||||||
Name: PlayerBag
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Name: PlayerBag
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -8668,8 +8671,8 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163}
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Translate: {x: -0.0586929321, y: 0, z: 0}
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||||||
Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11}
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Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16}
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||||||
Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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||||||
IsActive: true
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IsActive: true
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||||||
Renderable Component:
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Renderable Component:
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||||||
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@ -8708,9 +8711,9 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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||||||
Transform Component:
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Transform Component:
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Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474}
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Translate: {x: -0.0104182959, y: 0, z: -0.0662035942}
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||||||
Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0, y: 0.174533099, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 0.999999881, y: 1, z: 0.999999881}
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||||||
IsActive: true
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IsActive: true
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||||||
Renderable Component:
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Renderable Component:
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Mesh: 145439064
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Mesh: 145439064
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||||||
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@ -8748,9 +8751,9 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05}
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Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294}
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||||||
Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08}
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Rotate: {x: -0, y: 0, z: 0.174533099}
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||||||
Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 0.999999881, y: 0.999999583, z: 1}
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||||||
IsActive: true
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IsActive: true
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||||||
Renderable Component:
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Renderable Component:
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Mesh: 139411134
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Mesh: 139411134
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||||||
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@ -8788,8 +8791,8 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05}
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Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744}
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||||||
Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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||||||
Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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Renderable Component:
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Renderable Component:
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@ -8822,13 +8825,13 @@
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 176
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- EID: 65707
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||||||
Name: Plate
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Name: Plate
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IsActive: true
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IsActive: true
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NumberOfChildren: 4
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NumberOfChildren: 4
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 3.23750496, y: 0.1594823, z: 6.75670671}
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Translate: {x: 2.97949171, y: 0.1594823, z: 7.20125246}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 0.999979734, y: 1, z: 0.999979734}
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Scale: {x: 0.999979734, y: 1, z: 0.999979734}
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IsActive: true
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IsActive: true
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@ -8866,14 +8869,14 @@
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Enabled: true
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Enabled: true
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threshHold: 0.100000001
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threshHold: 0.100000001
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force: 1
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force: 1
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- EID: 175
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- EID: 65703
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||||||
Name: Piece1
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Name: Piece1
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IsActive: true
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IsActive: true
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||||||
NumberOfChildren: 0
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NumberOfChildren: 0
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||||||
Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163}
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Translate: {x: -0.0586929321, y: 0, z: 0}
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||||||
Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11}
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Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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Renderable Component:
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Renderable Component:
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@ -8906,15 +8909,15 @@
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 174
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- EID: 65704
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Name: Piece2
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Name: Piece2
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IsActive: true
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IsActive: true
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||||||
NumberOfChildren: 0
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NumberOfChildren: 0
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||||||
Components:
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Components:
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Transform Component:
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Transform Component:
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||||||
Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474}
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Translate: {x: -0.0104182959, y: 0, z: -0.0662035942}
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Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0, y: 0.174533099, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 0.999999881, y: 1, z: 0.999999881}
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IsActive: true
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IsActive: true
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Renderable Component:
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Renderable Component:
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Mesh: 145439064
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Mesh: 145439064
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@ -8946,15 +8949,15 @@
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 173
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- EID: 65705
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||||||
Name: Piece3
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Name: Piece3
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IsActive: true
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IsActive: true
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||||||
NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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||||||
Transform Component:
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Transform Component:
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Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05}
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Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294}
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||||||
Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08}
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Rotate: {x: -0, y: 0, z: 0.174533099}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 0.999999881, y: 0.999999583, z: 1}
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IsActive: true
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IsActive: true
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||||||
Renderable Component:
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Renderable Component:
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||||||
Mesh: 139411134
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Mesh: 139411134
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||||||
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@ -8986,14 +8989,14 @@
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 172
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- EID: 65706
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||||||
Name: Piece4
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Name: Piece4
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||||||
IsActive: true
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IsActive: true
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||||||
NumberOfChildren: 0
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NumberOfChildren: 0
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||||||
Components:
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Components:
|
||||||
Transform Component:
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Transform Component:
|
||||||
Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05}
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Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
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IsActive: true
|
||||||
Renderable Component:
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Renderable Component:
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||||||
|
@ -9026,13 +9029,13 @@
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
|
Scripts: ~
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||||||
- EID: 171
|
- EID: 65712
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||||||
Name: Plate
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Name: Plate
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||||||
IsActive: true
|
IsActive: true
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||||||
NumberOfChildren: 4
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NumberOfChildren: 4
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||||||
Components:
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Components:
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||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 3.48429918, y: 0.1594823, z: 7.54602051}
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Translate: {x: 3.0075531, y: 0.1594823, z: 8.19898987}
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||||||
Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
|
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Scale: {x: 0.999979734, y: 1, z: 0.999979734}
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Scale: {x: 0.999979734, y: 1, z: 0.999979734}
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -9070,14 +9073,14 @@
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||||||
Enabled: true
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Enabled: true
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||||||
threshHold: 0.100000001
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threshHold: 0.100000001
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||||||
force: 1
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force: 1
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||||||
- EID: 170
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- EID: 65708
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||||||
Name: Piece1
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Name: Piece1
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||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
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Components:
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Components:
|
||||||
Transform Component:
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Transform Component:
|
||||||
Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163}
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Translate: {x: -0.0586929321, y: 0, z: 0}
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||||||
Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11}
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Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16}
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||||||
Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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||||||
IsActive: true
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IsActive: true
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Renderable Component:
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Renderable Component:
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@ -9110,15 +9113,15 @@
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 169
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- EID: 65709
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||||||
Name: Piece2
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Name: Piece2
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||||||
IsActive: true
|
IsActive: true
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||||||
NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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||||||
Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474}
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Translate: {x: -0.0104182959, y: 0, z: -0.0662035942}
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Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0, y: 0.174533099, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 0.999999881, y: 1, z: 0.999999881}
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||||||
IsActive: true
|
IsActive: true
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||||||
Renderable Component:
|
Renderable Component:
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||||||
Mesh: 145439064
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Mesh: 145439064
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||||||
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@ -9150,15 +9153,15 @@
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 168
|
- EID: 65710
|
||||||
Name: Piece3
|
Name: Piece3
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
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Components:
|
||||||
Transform Component:
|
Transform Component:
|
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Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05}
|
Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294}
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Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08}
|
Rotate: {x: -0, y: 0, z: 0.174533099}
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Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 0.999999881, y: 0.999999583, z: 1}
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IsActive: true
|
IsActive: true
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Renderable Component:
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Renderable Component:
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Mesh: 139411134
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Mesh: 139411134
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@ -9190,14 +9193,14 @@
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 167
|
- EID: 65711
|
||||||
Name: Piece4
|
Name: Piece4
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
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Components:
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Transform Component:
|
Transform Component:
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Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05}
|
Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744}
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Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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Renderable Component:
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Renderable Component:
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@ -15,7 +15,7 @@ public class PickAndThrow : Script
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private float timer;
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private float timer;
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private PlayerController pc;
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private PlayerController pc;
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private Transform itemTransform;
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private Transform itemTransform;
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private RigidBody itemRidibody;
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private RigidBody itemRidigBody;
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private Collider itemCollider;
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private Collider itemCollider;
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private Item itemScript;
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private Item itemScript;
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private Transform raccoonHoldLocation;
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private Transform raccoonHoldLocation;
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private float lastXDir;
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private float lastXDir;
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private float lastZDir;
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private float lastZDir;
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private bool inRange = false;
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private bool inRange = false;
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public bool throwItem = false;
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[Tooltip("Lenght of ray")]
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[Tooltip("Lenght of ray")]
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public float rayDistance = 1;
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public float rayDistance = 1;
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}
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}
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protected override void update()
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protected override void update()
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{
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{
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if(timer <= delayTimer)
|
if(timer <= delayTimer)
|
||||||
timer += Time.DeltaTimeF;
|
timer += Time.DeltaTimeF;
|
||||||
|
|
||||||
CalculateDir();
|
CalculateDir();
|
||||||
CastRay();
|
CastRay();
|
||||||
|
|
||||||
if (pc && itemRidibody && itemTransform && itemCollider)
|
if (pc && itemRidigBody && itemTransform && itemCollider)
|
||||||
{
|
{
|
||||||
if (pc.holdItem)
|
if (pc.holdItem)
|
||||||
{
|
{
|
||||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||||
itemTransform.LocalRotation = pc.tranform.LocalRotation;
|
itemTransform.LocalRotation = pc.tranform.LocalRotation;
|
||||||
|
itemRidigBody.LinearVelocity = Vector3.Zero;
|
||||||
|
itemRidigBody.AngularVelocity = Vector3.Zero;
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||||
{
|
{
|
||||||
|
@ -68,27 +72,15 @@ public class PickAndThrow : Script
|
||||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
|
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
|
||||||
|
itemRidigBody.IsGravityEnabled = true;
|
||||||
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
pc.isAiming = false;
|
pc.isAiming = false;
|
||||||
pc.camArm.TargetOffset = Vector3.Zero;
|
pc.camArm.TargetOffset = Vector3.Zero;
|
||||||
if (tpc)
|
if (tpc)
|
||||||
pc.camArm.ArmLength = tpc.armLength;
|
pc.camArm.ArmLength = tpc.armLength;
|
||||||
pc.holdItem = false;
|
pc.holdItem = false;
|
||||||
inRange = false;
|
inRange = false;
|
||||||
itemRidibody.IsGravityEnabled = true;
|
throwItem = true;
|
||||||
itemCollider.Enabled = true;
|
|
||||||
if (itemScript)
|
|
||||||
{
|
|
||||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
|
||||||
//to be change
|
|
||||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
|
||||||
itemRidibody.AddForce(vec * 0.3f);
|
|
||||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
|
||||||
itemRidibody.AddForce(vec * 0.75f);
|
|
||||||
if (itemScript.currCategory == ItemCategory.HEAVY)
|
|
||||||
itemRidibody.AddForce(vec);
|
|
||||||
}
|
|
||||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
|
||||||
ResetItemObject();
|
|
||||||
timer = 0.0f;
|
timer = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -96,8 +88,8 @@ public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
pc.holdItem = false;
|
pc.holdItem = false;
|
||||||
inRange = false;
|
inRange = false;
|
||||||
itemRidibody.IsGravityEnabled = true;
|
itemRidigBody.IsGravityEnabled = true;
|
||||||
itemCollider.Enabled = true;
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
ResetItemObject();
|
ResetItemObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,8 +104,8 @@ public class PickAndThrow : Script
|
||||||
}
|
}
|
||||||
else if (!pc.holdItem)
|
else if (!pc.holdItem)
|
||||||
{
|
{
|
||||||
itemRidibody.IsGravityEnabled = true;
|
itemRidigBody.IsGravityEnabled = true;
|
||||||
itemCollider.Enabled = true;
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -129,11 +121,27 @@ public class PickAndThrow : Script
|
||||||
|
|
||||||
protected override void fixedUpdate()
|
protected override void fixedUpdate()
|
||||||
{
|
{
|
||||||
|
if (throwItem && itemRidigBody && pc)
|
||||||
|
{
|
||||||
|
if (itemScript)
|
||||||
|
{
|
||||||
|
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
||||||
|
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||||
|
itemRidigBody.AddForce(vec * 0.2f);
|
||||||
|
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||||
|
itemRidigBody.AddForce(vec * 0.75f);
|
||||||
|
if (itemScript.currCategory == ItemCategory.HEAVY)
|
||||||
|
itemRidigBody.AddForce(vec);
|
||||||
|
}
|
||||||
|
itemRidigBody.LinearVelocity += pc.rb.LinearVelocity;
|
||||||
|
throwItem = false;
|
||||||
|
ResetItemObject();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ResetItemObject()
|
private void ResetItemObject()
|
||||||
{
|
{
|
||||||
itemRidibody = null;
|
itemRidigBody = null;
|
||||||
itemTransform = null;
|
itemTransform = null;
|
||||||
itemCollider = null;
|
itemCollider = null;
|
||||||
itemScript = null;
|
itemScript = null;
|
||||||
|
@ -143,16 +151,14 @@ public class PickAndThrow : Script
|
||||||
private void RetrieveItemComponets()
|
private void RetrieveItemComponets()
|
||||||
{
|
{
|
||||||
//get the transform of the given item
|
//get the transform of the given item
|
||||||
if (item.GetScript<Item>() && !itemTransform && !itemRidibody )
|
if (item.GetScript<Item>() && !itemTransform && !itemRidigBody)
|
||||||
{
|
{
|
||||||
itemRidibody = item.GetComponent<RigidBody>();
|
itemRidigBody = item.GetComponent<RigidBody>();
|
||||||
if (!itemRidibody)
|
if (!itemRidigBody)
|
||||||
Debug.Log("Item rb EMPTY");
|
Debug.Log("Item rb EMPTY");
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
itemRidibody.IsGravityEnabled = false;
|
itemRidigBody.IsGravityEnabled = false;
|
||||||
itemRidibody.LinearVelocity = Vector3.Zero;
|
|
||||||
itemRidibody.AngularVelocity = Vector3.Zero;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
itemTransform = item.GetComponent<Transform>();
|
itemTransform = item.GetComponent<Transform>();
|
||||||
|
@ -168,7 +174,7 @@ public class PickAndThrow : Script
|
||||||
Debug.Log("Item collider EMPTY");
|
Debug.Log("Item collider EMPTY");
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
itemCollider.Enabled = false;
|
itemCollider.GetCollisionShape(0).IsTrigger = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
itemScript = item.GetScript<Item>();
|
itemScript = item.GetScript<Item>();
|
||||||
|
|
|
@ -15,6 +15,8 @@ namespace SHADE_Scripting
|
||||||
public float turnSpeedPitch = 0.3f;
|
public float turnSpeedPitch = 0.3f;
|
||||||
public float turnSpeedYaw = 0.5f;
|
public float turnSpeedYaw = 0.5f;
|
||||||
public float pitchClamp = 45.0f;
|
public float pitchClamp = 45.0f;
|
||||||
|
public bool inverseXControls = false;
|
||||||
|
public bool inverseYControls = false;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
@ -42,7 +44,14 @@ namespace SHADE_Scripting
|
||||||
if (arm)
|
if (arm)
|
||||||
{
|
{
|
||||||
Vector2 vel = Input.GetMouseVelocity();
|
Vector2 vel = Input.GetMouseVelocity();
|
||||||
|
if(inverseYControls)
|
||||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||||
|
else
|
||||||
|
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||||
|
|
||||||
|
if (inverseXControls)
|
||||||
|
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||||
|
else
|
||||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||||
|
|
||||||
if (arm.Pitch > pitchClamp)
|
if (arm.Pitch > pitchClamp)
|
||||||
|
|
|
@ -79,11 +79,13 @@ public class GameManager : Script
|
||||||
if (timer > 0 && totalItemCount <= 0)
|
if (timer > 0 && totalItemCount <= 0)
|
||||||
{
|
{
|
||||||
currGameState = GameState.WIN;
|
currGameState = GameState.WIN;
|
||||||
|
Audio.StopAllSounds();
|
||||||
SceneManager.ChangeScene(winScene);
|
SceneManager.ChangeScene(winScene);
|
||||||
}
|
}
|
||||||
else if(timer < 0)
|
else if(timer < 0)
|
||||||
{
|
{
|
||||||
currGameState = GameState.LOSE;
|
currGameState = GameState.LOSE;
|
||||||
|
Audio.StopAllSounds();
|
||||||
SceneManager.ChangeScene(loseScene);
|
SceneManager.ChangeScene(loseScene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -93,14 +95,17 @@ public class GameManager : Script
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(Input.KeyCode.F1))
|
if (Input.GetKeyDown(Input.KeyCode.F1))
|
||||||
{
|
{
|
||||||
|
Audio.StopAllSounds();
|
||||||
SceneManager.ChangeScene(loseScene);
|
SceneManager.ChangeScene(loseScene);
|
||||||
}
|
}
|
||||||
if (Input.GetKeyDown(Input.KeyCode.F2))
|
if (Input.GetKeyDown(Input.KeyCode.F2))
|
||||||
{
|
{
|
||||||
|
Audio.StopAllSounds();
|
||||||
SceneManager.ChangeScene(winScene);
|
SceneManager.ChangeScene(winScene);
|
||||||
}
|
}
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||||
{
|
{
|
||||||
|
Audio.StopAllSounds();
|
||||||
SceneManager.ChangeScene(97158628);
|
SceneManager.ChangeScene(97158628);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,12 +18,10 @@ public class Item : Script
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
rb = GetComponent<RigidBody>();
|
rb = GetComponent<RigidBody>();
|
||||||
if (rb)
|
|
||||||
{
|
|
||||||
rb.FreezeRotationX = false;
|
|
||||||
rb.FreezeRotationY = false;
|
|
||||||
rb.FreezeRotationZ = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void onCollisionEnter(CollisionInfo info)
|
protected override void onCollisionEnter(CollisionInfo info)
|
||||||
|
|
Loading…
Reference in New Issue