Took test scene from main
This commit is contained in:
parent
44833d22c6
commit
449cd28bb3
|
@ -13,9 +13,6 @@
|
|||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
|
||||
#include "Assets/Asset Types/SHMeshAsset.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
|
||||
|
@ -43,8 +40,6 @@ namespace Sandbox
|
|||
// Create temp meshes
|
||||
const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
|
||||
|
||||
auto assets = SHAssetManager::GetAllAssets();
|
||||
|
||||
//Test Racoon mesh
|
||||
std::vector<Handle<SHMesh>> handles;
|
||||
std::vector<Handle<SHTexture>> texHandles;
|
||||
|
|
Loading…
Reference in New Issue