comment out audiosystem from application to prevent accidents

This commit is contained in:
Glence 2022-09-28 18:22:53 +08:00
parent e71941cccf
commit 5f4c81aeed
1 changed files with 3 additions and 3 deletions

View File

@ -25,7 +25,7 @@
#include "Math/Transform/SHTransformSystem.h"
#include "Input/SHInputManagerSystem.h"
#include "FRC/SHFramerateController.h"
#include "AudioSystem/SHAudioSystem.h"
//#include "AudioSystem/SHAudioSystem.h"
#include "Scenes/SBTestScene.h"
#include "Math/Transform/SHTransformComponent.h"
@ -57,7 +57,7 @@ namespace Sandbox
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
//SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
// Create Routines
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
@ -86,7 +86,7 @@ namespace Sandbox
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
//TODO: REMOVE AFTER PRESENTATION
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
// Set up graphics system and windows
graphicsSystem->SetWindow(&window);