scene changes
This commit is contained in:
parent
90dc4ef750
commit
7ad0ca6183
|
@ -113,7 +113,7 @@
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|||
Text Renderer Component:
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||||
Text: Press Space to contiune
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||||
Font: 176667660
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||||
Color: {x: 1, y: 1, z: 1, w: 1}
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||||
Color: {x: 0, y: 0, z: 0, w: 1}
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||||
Text Size: {x: 1, y: 1, z: 1}
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||||
IsActive: true
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||||
UI Component:
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@ -152,6 +152,7 @@
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Scripts:
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- Type: CutsceneEnd
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||||
Enabled: true
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nextScene: 0
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duration: 1
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skipDuration: 0.100000001
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cutscene4Points: 4
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||||
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@ -294,7 +295,7 @@
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|||
Text Renderer Component:
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||||
Text: Press Space to contiune
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||||
Font: 176667660
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||||
Color: {x: 1, y: 1, z: 1, w: 1}
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||||
Color: {x: 0, y: 0, z: 0, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: false
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||||
UI Component:
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|
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@ -113,7 +113,7 @@
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|||
Text Renderer Component:
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||||
Text: Press Space to contiune
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||||
Font: 176667660
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||||
Color: {x: 1, y: 1, z: 1, w: 1}
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Color: {x: 0, y: 0, z: 0, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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@ -152,7 +152,9 @@
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Scripts:
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- Type: CutsceneIntro
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Enabled: true
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nextScene: 96668835
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duration: 1
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skipDuration: 0.100000001
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cutscene1Points: 4
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||||
cutscene1Pics: 10
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cutscene2Points: 20
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@ -316,7 +318,7 @@
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|||
Text Renderer Component:
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||||
Text: Press Space to contiune
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||||
Font: 176667660
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||||
Color: {x: 1, y: 1, z: 1, w: 1}
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Color: {x: 0, y: 0, z: 0, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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@ -452,7 +454,7 @@
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|||
NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -1425, y: -200, z: 0.5}
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Translate: {x: -1800, y: -200, z: 0.5}
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Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 1299, y: 575, z: 1}
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IsActive: true
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@ -519,7 +521,7 @@
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Text Renderer Component:
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Text: Press Space to contiune
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Font: 176667660
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Color: {x: 1, y: 1, z: 1, w: 1}
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Color: {x: 0, y: 0, z: 0, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: false
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UI Component:
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@ -1004,7 +1004,7 @@
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 1
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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@ -4106,7 +4106,7 @@
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 1
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Type: Box
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Half Extents: {x: 20, y: 0.100000001, z: 20}
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Friction: 0.400000006
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@ -4158,9 +4158,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: true
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4267,9 +4270,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4318,9 +4324,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4369,9 +4378,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4420,9 +4432,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4473,9 +4488,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: true
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4535,9 +4553,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: true
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4597,9 +4618,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: true
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4659,9 +4683,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: true
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4721,9 +4748,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: true
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Gravity Scale: 1
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Interpolate: true
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Sleeping Enabled: true
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Freeze Position X: false
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@ -4875,9 +4905,12 @@
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Auto Mass: false
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: false
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Gravity Scale: 1
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -29,7 +29,7 @@
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0.100000001}
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Translate: {x: 0, y: 0, z: 0.300000012}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1920, y: 1080, z: 1}
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IsActive: true
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@ -49,7 +49,7 @@
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 75, z: 0}
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Translate: {x: 0, y: 75, z: 0.200000003}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 400, y: 100, z: 1}
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IsActive: true
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@ -85,7 +85,7 @@
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: -200, z: 0}
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Translate: {x: 0, y: -200, z: 0.200000003}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 400, y: 100, z: 1}
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IsActive: true
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@ -153,4 +153,40 @@
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Components: ~
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Scripts:
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- Type: SHADE_Scripting.UI.TweenManager
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Enabled: true
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Enabled: true
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- EID: 450
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Name: TransitionCanvas
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IsActive: true
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NumberOfChildren: 1
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Components:
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
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Scripts: ~
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- EID: 65982
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Name: Transition
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0.100000001}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 2500, y: 1080, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 120016136
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IsActive: true
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||||
UI Component:
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Canvas ID: 450
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts:
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- Type: SHADE_Scripting.UI.SceneFadeInOut
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Enabled: true
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alphaValue: 1
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fadeInTime: 0.5
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fadeOutTime: 0.5
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@ -97,7 +97,7 @@
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Scripts:
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- Type: ChangeSceneButton
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Enabled: true
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sceneID: 96668835
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sceneID: 91947920
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- Type: SHADE_Scripting.UI.ButtonFX
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Enabled: true
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onHoverEnterSound: event:/Music/player_undetected
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@ -587,6 +587,8 @@
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Text Renderer Component:
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Text: Options
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -607,6 +609,8 @@
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Text Renderer Component:
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Text: Audio
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -643,6 +647,8 @@
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Text Renderer Component:
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Text: Master
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -663,6 +669,8 @@
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Text Renderer Component:
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Text: SFX
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -683,6 +691,8 @@
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Text Renderer Component:
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Text: BGM
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -788,6 +798,8 @@
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Text Renderer Component:
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Text: Camera
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -824,6 +836,8 @@
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Text Renderer Component:
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Text: FOV
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -844,6 +858,8 @@
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Text Renderer Component:
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Text: Sensitivity
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -942,6 +958,8 @@
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Text Renderer Component:
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Text: 100
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -967,6 +985,8 @@
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Text Renderer Component:
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Text: 100
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -992,6 +1012,8 @@
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Text Renderer Component:
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Text: 100
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -1033,6 +1055,8 @@
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Text Renderer Component:
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Text: 100
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -1058,6 +1082,8 @@
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Text Renderer Component:
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Text: 100
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 19
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@ -1146,6 +1172,8 @@
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Text Renderer Component:
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Text: Credits
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: false
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||||
UI Component:
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Canvas ID: 46
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@ -1225,10 +1253,48 @@
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Text Renderer Component:
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Text: Level Select
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||||
Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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||||
UI Component:
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Canvas ID: 50
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Hovered: false
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Clicked: false
|
||||
IsActive: true
|
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Scripts: ~
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Scripts: ~
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- EID: 450
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Name: TransitionCanvas
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IsActive: true
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NumberOfChildren: 1
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Components:
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
|
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Scripts: ~
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||||
- EID: 65982
|
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Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
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Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 2500, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 450
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
|
@ -10,9 +10,12 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Auto Mass: false
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
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|
@ -75,10 +78,10 @@
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|
@ -185,9 +188,12 @@
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|
||||
|
|
|
@ -14,6 +14,14 @@
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||||
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||||
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@ -38,52 +46,6 @@
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|
||||
soundDistance: 10
|
||||
highlightSpeed: 300
|
||||
highlightThickness: 250
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 468
|
||||
Name: Piece4
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.230162144, y: -0.0580062866, z: -0.00789308548}
|
||||
Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
Renderable Component:
|
||||
Mesh: 135293480
|
||||
Material: 122370915
|
||||
IsActive: false
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Auto Mass: false
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Gravity Scale: 1
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: false
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 2
|
||||
Type: Box
|
||||
Half Extents: {x: 0.200000003, y: 0.0500000007, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: -1.04719758}
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 300
|
||||
highlightThickness: 250
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 469
|
||||
Name: Piece5
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.129600644, y: 0.219047099, z: 0.0484838486}
|
||||
Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
Renderable Component:
|
||||
Mesh: 146157335
|
||||
Material: 122370915
|
||||
IsActive: false
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Auto Mass: false
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Gravity Scale: 1
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: false
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 2
|
||||
Type: Box
|
||||
Half Extents: {x: 0.25, y: 0.0500000007, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0.436332315}
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 300
|
||||
highlightThickness: 250
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 176
|
||||
Name: Mesh_Apple
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.959606349, y: 3.52014041, z: 4.99207687}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144128170
|
||||
Material: 122370915
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Auto Mass: false
|
||||
Mass: 0.00800000038
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Gravity Scale: 1
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 2
|
||||
Type: Box
|
||||
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 300
|
||||
highlightThickness: 250
|
||||
highlightLowerClamp: 0.25
|
|
@ -29,7 +29,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
|
@ -49,7 +49,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 75, z: 0}
|
||||
Translate: {x: 0, y: 75, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -85,7 +85,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0}
|
||||
Translate: {x: 0, y: -200, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -153,4 +153,40 @@
|
|||
Components: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
Enabled: true
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65982
|
||||
Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 2500, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 450
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
|
@ -54,7 +54,8 @@ public class Item : Script
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
GameManager.Instance.totalItemCount += 1;
|
||||
if(GameManager.Instance)
|
||||
GameManager.Instance.totalItemCount += 1;
|
||||
|
||||
if (rend)
|
||||
{
|
||||
|
|
|
@ -32,7 +32,7 @@ public class PickAndThrow : Script
|
|||
public float rayDistance = 1;
|
||||
|
||||
[Tooltip("Height of ray")]
|
||||
public float rayHeight = 0.1f;
|
||||
public Vector3 rayOffSet = new Vector3(0, -0.1f, 0);
|
||||
|
||||
[Tooltip("FOV when you aim")]
|
||||
public float aimingFOV = 50;
|
||||
|
@ -59,7 +59,7 @@ public class PickAndThrow : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
if ((GameManager.Instance && (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -142,7 +142,7 @@ public class PickAndThrow : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
if ((GameManager.Instance && (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -225,14 +225,15 @@ public class PickAndThrow : Script
|
|||
{
|
||||
if (pc != null)
|
||||
{
|
||||
/* List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
||||
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
||||
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);*/
|
||||
|
||||
Vector3 dirNor = pc.tranform.Forward;
|
||||
dirNor = new Vector3(-dirNor.x, -dirNor.y, -dirNor.z);
|
||||
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
||||
playerRayPos.y += rayHeight;
|
||||
dirNor.Normalise();
|
||||
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
||||
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
||||
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
||||
Vector3 test = new Vector3(-dirNor.x, -dirNor.y, -dirNor.z);
|
||||
List<RaycastHit> rayList1 = Physics.ColliderRaycast(GameObject, new Ray(rayOffSet, Vector3.RotateY(test, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
||||
List<RaycastHit> rayList2 = Physics.ColliderRaycast(GameObject, new Ray(rayOffSet, Vector3.RotateY(test, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
||||
List<RaycastHit> rayList3 = Physics.ColliderRaycast(GameObject, new Ray(rayOffSet, test), rayDistance, false, (ushort)65535);
|
||||
|
||||
if (rayList1.Count > 0)
|
||||
{
|
||||
|
@ -263,8 +264,10 @@ public class PickAndThrow : Script
|
|||
{
|
||||
if (ray.Hit)
|
||||
{
|
||||
Debug.Log("RAY HIT");
|
||||
if (ray.Other.Value.GetScript<Item>() && !pc.holdItem)
|
||||
{
|
||||
Debug.Log("RAY HIT ITEM");
|
||||
item = ray.Other.Value;
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -139,7 +139,7 @@ public class PlayerController : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
if ((GameManager.Instance && (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -189,7 +189,7 @@ public class PlayerController : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
if ((GameManager.Instance && (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -258,7 +258,9 @@ public class PlayerController : Script
|
|||
{
|
||||
if (rb != null && currentState != RaccoonStates.CAUGHT)
|
||||
{
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
//rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
rb.AddForce(new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce));
|
||||
//Debug.Log($"X: {axisMove.x} Y:{axisMove.y} velx: {rb.LinearVelocity.x} vely: {rb.LinearVelocity.z}");
|
||||
|
||||
if (isMoveKeyPress && rb)
|
||||
{
|
||||
|
@ -344,11 +346,10 @@ public class PlayerController : Script
|
|||
|
||||
private void Rotation()
|
||||
{
|
||||
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
||||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f,MathF.Atan2(axisMove.x,axisMove.y), 0.0f);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace SHADE_Scripting
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
if ((GameManager.Instance && (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -30,17 +30,6 @@ public class MainMenu : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
/* if (Input.GetKeyDown(Input.KeyCode.K) && obj)
|
||||
{
|
||||
if (testRenderable.Material.GetProperty<float>("data.alpha") == 1)
|
||||
{
|
||||
testRenderable.Material.SetProperty<float>("data.alpha", 0);
|
||||
}
|
||||
else if (testRenderable.Material.GetProperty<float>("data.alpha") == 0)
|
||||
{
|
||||
testRenderable.Material.SetProperty<float>("data.alpha", 1);
|
||||
}
|
||||
}*/
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue