fix minor preview level bug

This commit is contained in:
Glence 2023-03-03 00:40:16 +08:00
parent 97db3b1021
commit 81da3e501d
2 changed files with 4 additions and 4 deletions

View File

@ -22,7 +22,7 @@ public class PlayerController : Script
public Camera cam { get; set; } public Camera cam { get; set; }
public CameraArm camArm { get; set; } public CameraArm camArm { get; set; }
private PickAndThrow pat; private PickAndThrow pat;
public StateMachine stateMachine; public StateMachine stateMachine { get; set; }
public bool holdItem { get; set; } public bool holdItem { get; set; }
public bool isAiming { get; set; } public bool isAiming { get; set; }
@ -78,9 +78,9 @@ public class PlayerController : Script
//silhouette===================================================================== //silhouette=====================================================================
public GameObject silhouettePlayer; public GameObject silhouettePlayer;
public Renderable silhouettePlayerRend; private Renderable silhouettePlayerRend;
public GameObject silhouetteBag; public GameObject silhouetteBag;
public Renderable silhouetteBagRend; private Renderable silhouetteBagRend;
protected override void awake() protected override void awake()
{ {

View File

@ -56,7 +56,7 @@ namespace SHADE_Scripting.UI
return; return;
} }
if (Input.GetKeyUp(Input.KeyCode.Space)) if (Input.GetKeyUp(Input.KeyCode.Space) && !point3Done)
{ {
skip = true; skip = true;
point1Done = true; point1Done = true;