Renamed SHGraphicsGlobalData to SHPredefinedData
- SHPredefinedData now contains the font data descriptor set layout as well - Added a function for SHPredefinedData to retrieve descriptor sets based on a bitfield - Modified descriptor sets to not be tied to a set index anymore - Descriptor set layout doesn't have a set anymore - Removed desc set index constants from SHGraphicsConstants since they aren't really needed anymore
This commit is contained in:
parent
dfa9facfe0
commit
b035582b30
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@ -53,7 +53,6 @@ namespace SHADE
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for (uint32_t i = 0; i < layouts.size(); ++i)
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for (uint32_t i = 0; i < layouts.size(); ++i)
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{
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{
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vkLayouts[i] = layouts[i]->GetVkHandle();
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vkLayouts[i] = layouts[i]->GetVkHandle();
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setIndexing.emplace(layouts[i]->GetSetIndex(), i);
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}
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}
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// Check for variable descriptor count
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// Check for variable descriptor count
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@ -87,7 +86,7 @@ namespace SHADE
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for (auto& binding : bindings)
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for (auto& binding : bindings)
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{
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{
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BindingAndSetHash writeHash = binding.BindPoint;
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BindingAndSetHash writeHash = binding.BindPoint;
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writeHash |= static_cast<uint64_t>(layouts[i]->GetSetIndex()) << 32;
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writeHash |= static_cast<uint64_t>(i) << 32;
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// new write for the binding
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// new write for the binding
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updater.writeInfos.emplace_back();
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updater.writeInfos.emplace_back();
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@ -208,16 +207,13 @@ namespace SHADE
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// Get binding + set hash
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// Get binding + set hash
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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// to index a set
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uint32_t setIndex = setIndexing[set];
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// to index a write for a binding
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// to index a write for a binding
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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// Initialize info for write
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// Initialize info for write
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writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
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writeDescSet.descriptorType = layoutsUsed[set]->GetBindings()[binding].Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[setIndex];
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writeDescSet.dstSet = descSets[set];
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writeDescSet.dstBinding = binding;
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writeDescSet.dstBinding = binding;
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writeDescSet.pImageInfo = updater.writeInfos[writeInfoIndex].descImageInfos.data();
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writeDescSet.pImageInfo = updater.writeInfos[writeInfoIndex].descImageInfos.data();
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@ -233,16 +229,13 @@ namespace SHADE
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// Get binding + set hash
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// Get binding + set hash
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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// to index a set
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uint32_t setIndex = setIndexing[set];
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// to index a write for a binding
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// to index a write for a binding
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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// Initialize info for write
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// Initialize info for write
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writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
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writeDescSet.descriptorType = layoutsUsed[set]->GetBindings()[binding].Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[setIndex];
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writeDescSet.dstSet = descSets[set];
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writeDescSet.dstBinding = binding;
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writeDescSet.dstBinding = binding;
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writeDescSet.pBufferInfo = updater.writeInfos[writeInfoIndex].descBufferInfos.data();
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writeDescSet.pBufferInfo = updater.writeInfos[writeInfoIndex].descBufferInfos.data();
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@ -21,7 +21,6 @@ namespace SHADE
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class SHVkImageView;
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class SHVkImageView;
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class SHVkBuffer;
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class SHVkBuffer;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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/* Type Definitions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -91,10 +90,10 @@ namespace SHADE
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//! Descriptor pool to allocate descriptor sets
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//! Descriptor pool to allocate descriptor sets
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Handle<SHVkDescriptorPool> descPool;
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Handle<SHVkDescriptorPool> descPool;
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//! Sometimes when we pass in a layout, the set of the layout used in the
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////! Sometimes when we pass in a layout, the set of the layout used in the
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//! shader cannot be used to index into descSets. This is to mitigate that issue
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////! shader cannot be used to index into descSets. This is to mitigate that issue
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//! when we update descriptor sets.
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////! when we update descriptor sets.
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std::unordered_map<SetIndex, uint32_t> setIndexing;
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//std::unordered_map<SetIndex, uint32_t> setIndexing;
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//! Descriptor sets
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//! Descriptor sets
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std::vector<vk::DescriptorSet> descSets;
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std::vector<vk::DescriptorSet> descSets;
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@ -8,10 +8,9 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Constructor/Destructor */
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/* Constructor/Destructor */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings, bool genImmutableSamplers/* = false*/)
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings, bool genImmutableSamplers/* = false*/)
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: device { device }
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: device{ device }
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, layoutDesc { bindings }
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, layoutDesc{ bindings }
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, setIndex {set}
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, immutableSampler{}
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, immutableSampler{}
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{
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{
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// Check if auto-binding point calculation configuration is valid
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// Check if auto-binding point calculation configuration is valid
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@ -93,10 +92,9 @@ namespace SHADE
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}
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}
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept
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: device {rhs.device}
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: device{ rhs.device }
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, setLayout {rhs.setLayout}
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, setLayout{ rhs.setLayout }
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, layoutDesc{std::move (rhs.layoutDesc)}
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, layoutDesc{ std::move(rhs.layoutDesc) }
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, setIndex{ rhs.setIndex }
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, immutableSampler{ rhs.immutableSampler }
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, immutableSampler{ rhs.immutableSampler }
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{
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{
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rhs.setLayout = VK_NULL_HANDLE;
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rhs.setLayout = VK_NULL_HANDLE;
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@ -114,11 +112,6 @@ namespace SHADE
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return layoutDesc;
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return layoutDesc;
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}
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}
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SetIndex SHVkDescriptorSetLayout::GetSetIndex(void) const noexcept
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{
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return setIndex;
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}
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uint32_t SHVkDescriptorSetLayout::GetNumDynamicOffsetsRequired(void) const noexcept
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uint32_t SHVkDescriptorSetLayout::GetNumDynamicOffsetsRequired(void) const noexcept
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{
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{
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uint32_t numDynamicBindings = 0;
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uint32_t numDynamicBindings = 0;
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@ -139,7 +132,6 @@ namespace SHADE
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device = rhs.device;
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device = rhs.device;
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setLayout = rhs.setLayout;
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setLayout = rhs.setLayout;
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layoutDesc = std::move(rhs.layoutDesc);
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layoutDesc = std::move(rhs.layoutDesc);
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setIndex = rhs.setIndex;
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immutableSampler = rhs.immutableSampler;
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immutableSampler = rhs.immutableSampler;
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rhs.setLayout = VK_NULL_HANDLE;
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rhs.setLayout = VK_NULL_HANDLE;
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@ -75,7 +75,7 @@ namespace SHADE
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/// </summary>
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/// </summary>
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/// <param name="device"></param>
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/// <param name="device"></param>
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/// <param name="bindings"></param>
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/// <param name="bindings"></param>
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SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings, bool genImmutableSamplers = false);
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SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings, bool genImmutableSamplers = false);
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SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
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SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
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SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
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SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
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/// <summary>
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/// <summary>
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@ -97,9 +97,8 @@ namespace SHADE
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/// </summary>
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/// </summary>
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/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
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/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
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inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
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inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
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std::vector<Binding> const& GetBindings (void) const noexcept;
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std::vector<Binding> const& GetBindings(void) const noexcept;
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SetIndex GetSetIndex (void) const noexcept;
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uint32_t GetNumDynamicOffsetsRequired(void) const noexcept;
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uint32_t GetNumDynamicOffsetsRequired (void) const noexcept;
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private:
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private:
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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@ -108,7 +107,6 @@ namespace SHADE
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Handle<SHVkLogicalDevice> device;
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Handle<SHVkLogicalDevice> device;
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vk::DescriptorSetLayout setLayout;
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vk::DescriptorSetLayout setLayout;
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std::vector<Binding> layoutDesc; // Stores description of the layout
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std::vector<Binding> layoutDesc; // Stores description of the layout
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SetIndex setIndex; // Index of the set
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Handle<SHVkSampler> immutableSampler;
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Handle<SHVkSampler> immutableSampler;
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};
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};
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}
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}
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@ -561,9 +561,9 @@ namespace SHADE
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}
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}
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Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers/* = false*/) noexcept
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Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers/* = false*/) noexcept
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{
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{
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return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings, genImmutableSamplers);
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return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), bindings, genImmutableSamplers);
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}
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}
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Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept
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Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept
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@ -190,7 +190,7 @@ namespace SHADE
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Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
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Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
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Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
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Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
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Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
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Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
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Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers = false) noexcept;
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Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers = false) noexcept;
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Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
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Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
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Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
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Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
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std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
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std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
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@ -25,7 +25,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
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#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
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#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
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#include "Graphics/Descriptors/SHVkDescriptorPool.h"
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#include "Graphics/Descriptors/SHVkDescriptorPool.h"
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#include "Scene/SHSceneManager.h"
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#include "Scene/SHSceneManager.h"
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#include "UI/SHUIComponent.h"
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#include "UI/SHUIComponent.h"
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@ -607,7 +607,7 @@ namespace SHADE
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{
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{
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matPropsDescSet[frameIndex] = descPool->Allocate
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matPropsDescSet[frameIndex] = descPool->Allocate
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(
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(
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{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
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{ SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
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{ 0 }
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{ 0 }
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);
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);
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#ifdef _DEBUG
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#ifdef _DEBUG
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@ -1,30 +1,24 @@
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#include "SHpch.h"
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#include "SHpch.h"
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#include "SHGraphicsGlobalData.h"
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#include "SHPredefinedData.h"
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#include "Graphics/Devices/SHVkLogicalDevice.h"
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#include "Graphics/Devices/SHVkLogicalDevice.h"
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#include "Graphics/Pipeline/SHPipelineState.h"
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#include "Graphics/Pipeline/SHPipelineState.h"
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#include "Graphics/Pipeline/SHVkPipelineLayout.h"
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#include "Graphics/Pipeline/SHVkPipelineLayout.h"
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#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
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#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
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#include "Graphics/MiddleEnd/Lights/SHLightData.h"
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#include "Graphics/MiddleEnd/Lights/SHLightData.h"
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#include "Tools/Utilities/SHUtilities.h"
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namespace SHADE
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namespace SHADE
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{
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{
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Static Definitions */
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/* Static Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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std::vector<Handle<SHVkDescriptorSetLayout>> SHGraphicsGlobalData::globalDescSetLayouts;
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std::vector<Handle<SHVkDescriptorSetLayout>> SHPredefinedData::predefinedLayouts;
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SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState;
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SHVertexInputState SHPredefinedData::defaultVertexInputState;
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Handle<SHVkPipelineLayout> SHGraphicsGlobalData::dummyPipelineLayout;
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Handle<SHVkPipelineLayout> SHPredefinedData::dummyPipelineLayout;
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void SHGraphicsGlobalData::InitHighFrequencyGlobalData(void) noexcept
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{
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Function Definitions */
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/* Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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void SHGraphicsGlobalData::InitDescSetLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
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void SHPredefinedData::InitDescSetLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
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{
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{
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SHVkDescriptorSetLayout::Binding genericDataBinding
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SHVkDescriptorSetLayout::Binding genericDataBinding
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{
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{
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@ -44,7 +38,7 @@ namespace SHADE
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};
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};
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// For global data (generic data and textures)
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// For global data (generic data and textures)
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Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS, { genericDataBinding, texturesBinding });
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Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ genericDataBinding, texturesBinding });
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, staticGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Static Globals");
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, staticGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Static Globals");
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@ -72,8 +66,8 @@ namespace SHADE
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}
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}
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// For Dynamic global data (lights)
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// For Dynamic global data (lights)
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Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, lightBindings);
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Handle<SHVkDescriptorSetLayout> lightDataDescSetLayout = logicalDevice->CreateDescriptorSetLayout(lightBindings);
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, dynamicGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Dynamic Globals");
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, lightDataDescSetLayout->GetVkHandle(), "[Descriptor Set Layout] Dynamic Globals");
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// For High frequency global data (camera)
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// For High frequency global data (camera)
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SHVkDescriptorSetLayout::Binding cameraDataBinding
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SHVkDescriptorSetLayout::Binding cameraDataBinding
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@ -83,7 +77,7 @@ namespace SHADE
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA,
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA,
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.DescriptorCount = 1,
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.DescriptorCount = 1,
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};
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};
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Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
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Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ cameraDataBinding });
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, cameraDataGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] High Frequency Globals");
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, cameraDataGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] High Frequency Globals");
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// For per instance data (transforms, materials, etc.)
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// For per instance data (transforms, materials, etc.)
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@ -94,21 +88,41 @@ namespace SHADE
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
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.DescriptorCount = 1,
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.DescriptorCount = 1,
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};
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};
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Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
|
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
|
||||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, materialDataPerInstanceLayout->GetVkHandle(), "[Descriptor Set Layout] Material Globals");
|
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, materialDataPerInstanceLayout->GetVkHandle(), "[Descriptor Set Layout] Material Globals");
|
||||||
|
|
||||||
|
// font bitmap data (texture)
|
||||||
|
SHVkDescriptorSetLayout::Binding fontBitmapBinding
|
||||||
|
{
|
||||||
|
.Type = vk::DescriptorType::eCombinedImageSampler,
|
||||||
|
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||||
|
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_BITMAP_DATA,
|
||||||
|
.DescriptorCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
// font data in the form of matrices
|
||||||
|
SHVkDescriptorSetLayout::Binding fontMatrixBinding
|
||||||
|
{
|
||||||
|
.Type = vk::DescriptorType::eStorageBuffer,
|
||||||
|
.Stage = vk::ShaderStageFlagBits::eVertex,
|
||||||
|
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_MATRIX_DATA,
|
||||||
|
.DescriptorCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout = logicalDevice->CreateDescriptorSetLayout({ fontBitmapBinding, fontMatrixBinding });
|
||||||
|
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, fontDataDescSetLayout->GetVkHandle(), "[Descriptor Set Layout] Font Data");
|
||||||
|
|
||||||
|
|
||||||
globalDescSetLayouts.push_back(staticGlobalLayout);
|
predefinedLayouts.push_back(staticGlobalLayout);
|
||||||
globalDescSetLayouts.push_back(dynamicGlobalLayout);
|
predefinedLayouts.push_back(lightDataDescSetLayout);
|
||||||
globalDescSetLayouts.push_back(cameraDataGlobalLayout);
|
predefinedLayouts.push_back(cameraDataGlobalLayout);
|
||||||
globalDescSetLayouts.push_back(materialDataPerInstanceLayout);
|
predefinedLayouts.push_back(materialDataPerInstanceLayout);
|
||||||
|
predefinedLayouts.push_back(fontDataDescSetLayout);
|
||||||
|
|
||||||
|
dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{predefinedLayouts});
|
||||||
dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{globalDescSetLayouts});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsGlobalData::InitDefaultVertexInputState(void) noexcept
|
void SHPredefinedData::InitDefaultVertexInputState(void) noexcept
|
||||||
{
|
{
|
||||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
|
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
|
||||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
|
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
|
||||||
|
@ -118,24 +132,31 @@ namespace SHADE
|
||||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_2D) }); // Instanced integer data at index 8
|
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_2D) }); // Instanced integer data at index 8
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
void SHPredefinedData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||||
{
|
{
|
||||||
InitDescSetLayouts(logicalDevice);
|
InitDescSetLayouts(logicalDevice);
|
||||||
InitDefaultVertexInputState();
|
InitDefaultVertexInputState();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHGraphicsGlobalData::GetDescSetLayouts(void) noexcept
|
std::vector<Handle<SHVkDescriptorSetLayout>> SHPredefinedData::GetPredefinedDescSetLayouts(SHEnumWrapper<SHGraphicsConstants::SHPredefinedDescSetLayoutTypes> types) noexcept
|
||||||
{
|
{
|
||||||
return globalDescSetLayouts;
|
std::vector<Handle<SHVkDescriptorSetLayout>> layoutsFound;
|
||||||
|
for (uint8_t i = 0; i < SHGraphicsConstants::numPredefinedDescSetLayoutTypes; ++i)
|
||||||
|
{
|
||||||
|
if (types & (static_cast<uint64_t>(1) << i))
|
||||||
|
layoutsFound.push_back(predefinedLayouts[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return layoutsFound;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SHVertexInputState const& SHGraphicsGlobalData::GetDefaultViState(void) noexcept
|
SHVertexInputState const& SHPredefinedData::GetDefaultViState(void) noexcept
|
||||||
{
|
{
|
||||||
return defaultVertexInputState;
|
return defaultVertexInputState;
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::GetDummyPipelineLayout(void) noexcept
|
Handle<SHVkPipelineLayout> SHPredefinedData::GetDummyPipelineLayout(void) noexcept
|
||||||
{
|
{
|
||||||
return dummyPipelineLayout;
|
return dummyPipelineLayout;
|
||||||
}
|
}
|
|
@ -3,6 +3,7 @@
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#include "Graphics/Pipeline/SHPipelineState.h"
|
#include "Graphics/Pipeline/SHPipelineState.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||||
|
#include "Tools/Utilities/SHUtilities.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -11,11 +12,11 @@ namespace SHADE
|
||||||
class SHVkDescriptorSetGroup;
|
class SHVkDescriptorSetGroup;
|
||||||
class SHVkPipelineLayout;
|
class SHVkPipelineLayout;
|
||||||
|
|
||||||
class SH_API SHGraphicsGlobalData
|
class SH_API SHPredefinedData
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
//! Global descriptor set layouts. Used to allocate descriptor sets
|
//! Global descriptor set layouts. Used to allocate descriptor sets
|
||||||
static std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts;
|
static std::vector<Handle<SHVkDescriptorSetLayout>> predefinedLayouts;
|
||||||
|
|
||||||
//! Default vertex input state (used by everything).
|
//! Default vertex input state (used by everything).
|
||||||
static SHVertexInputState defaultVertexInputState;
|
static SHVertexInputState defaultVertexInputState;
|
||||||
|
@ -24,7 +25,6 @@ namespace SHADE
|
||||||
//! we create a dummy pipeline layout to use it for binding.
|
//! we create a dummy pipeline layout to use it for binding.
|
||||||
static Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
static Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
||||||
|
|
||||||
static void InitHighFrequencyGlobalData (void) noexcept;
|
|
||||||
static void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
static void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||||
static void InitDefaultVertexInputState (void) noexcept;
|
static void InitDefaultVertexInputState (void) noexcept;
|
||||||
|
|
||||||
|
@ -32,7 +32,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* Constructors */
|
/* Constructors */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
SHGraphicsGlobalData() = delete;
|
SHPredefinedData() = delete;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
|
@ -42,7 +42,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* SETTERS AND GETTERS */
|
/* SETTERS AND GETTERS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
static std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescSetLayouts (void) noexcept;
|
static std::vector<Handle<SHVkDescriptorSetLayout>> GetPredefinedDescSetLayouts (SHEnumWrapper<SHGraphicsConstants::SHPredefinedDescSetLayoutTypes> types) noexcept;
|
||||||
static SHVertexInputState const& GetDefaultViState (void) noexcept;
|
static SHVertexInputState const& GetDefaultViState (void) noexcept;
|
||||||
static Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) noexcept;
|
static Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) noexcept;
|
||||||
};
|
};
|
|
@ -25,74 +25,85 @@ namespace SHADE
|
||||||
struct SHGraphicsConstants
|
struct SHGraphicsConstants
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
static constexpr uint8_t numPredefinedDescSetLayoutTypes = 64;
|
||||||
|
|
||||||
|
enum class SHPredefinedDescSetLayoutTypes : uint64_t
|
||||||
|
{
|
||||||
|
STATIC_DATA = 0x01,
|
||||||
|
LIGHTS = 0x02,
|
||||||
|
CAMERA = 0x04,
|
||||||
|
MATERIALS = 0x08,
|
||||||
|
FONT = 0x10,
|
||||||
|
};
|
||||||
|
|
||||||
struct RenderGraphIndices
|
struct RenderGraphIndices
|
||||||
{
|
{
|
||||||
static constexpr uint32_t WORLD = 0;
|
static constexpr uint32_t WORLD = 0;
|
||||||
static constexpr uint32_t EDITOR = 0;
|
static constexpr uint32_t EDITOR = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct DescriptorSetIndex
|
//struct DescriptorSetIndex
|
||||||
{
|
//{
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
/*!
|
// /*!
|
||||||
\brief
|
// \brief
|
||||||
DescriptorSet Index for static global values like generic data, and
|
// DescriptorSet Index for static global values like generic data, and
|
||||||
texture samplers
|
// texture samplers
|
||||||
*/
|
// */
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
static constexpr uint32_t STATIC_GLOBALS = 0;
|
// static constexpr uint32_t STATIC_GLOBALS = 0;
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
/*!
|
// /*!
|
||||||
\brief
|
// \brief
|
||||||
DescriptorSet Index for dynamic global values like lights.
|
// DescriptorSet Index for dynamic global values like lights.
|
||||||
*/
|
// */
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
static constexpr uint32_t DYNAMIC_GLOBALS = 1;
|
// static constexpr uint32_t DYNAMIC_GLOBALS = 1;
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
/*!
|
// /*!
|
||||||
\brief
|
// \brief
|
||||||
DescriptorSet Index for high frequency changing global values like
|
// DescriptorSet Index for high frequency changing global values like
|
||||||
camera matrices.
|
// camera matrices.
|
||||||
*/
|
// */
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
static constexpr uint32_t HIGH_FREQUENCY_GLOBALS = 2;
|
// static constexpr uint32_t HIGH_FREQUENCY_GLOBALS = 2;
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
/*!
|
// /*!
|
||||||
\brief
|
// \brief
|
||||||
DescriptorSet Index for per-instance/material changing values.
|
// DescriptorSet Index for per-instance/material changing values.
|
||||||
*/
|
// */
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
static constexpr uint32_t PER_INSTANCE = 3;
|
// static constexpr uint32_t PER_INSTANCE = 3;
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
/*!
|
// /*!
|
||||||
\brief
|
// \brief
|
||||||
DescriptorSet Index for render graph resources. Unlike the sets from
|
// DescriptorSet Index for render graph resources. Unlike the sets from
|
||||||
1 to 3 and 6, this set index does not have hard coded bindings and is
|
// 1 to 3 and 6, this set index does not have hard coded bindings and is
|
||||||
NOT part of the layouts included in the global data.
|
// NOT part of the layouts included in the global data.
|
||||||
*/
|
// */
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
static constexpr uint32_t RENDERGRAPH_RESOURCE = 4;
|
// static constexpr uint32_t RENDERGRAPH_RESOURCE = 4;
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
/*!
|
// /*!
|
||||||
\brief
|
// \brief
|
||||||
DescriptorSet Index for render graph node compute resources. For data
|
// DescriptorSet Index for render graph node compute resources. For data
|
||||||
that we wish to pass to compute shaders in the render graph, this is
|
// that we wish to pass to compute shaders in the render graph, this is
|
||||||
the set to use. Unlike the sets from 1 to 3 and 6, this set index does not have
|
// the set to use. Unlike the sets from 1 to 3 and 6, this set index does not have
|
||||||
hard coded bindings and is NOT part of the layouts included in the global
|
// hard coded bindings and is NOT part of the layouts included in the global
|
||||||
data.
|
// data.
|
||||||
*/
|
// */
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
static constexpr uint32_t RENDERGRAPH_NODE_COMPUTE_RESOURCE = 5;
|
// static constexpr uint32_t RENDERGRAPH_NODE_COMPUTE_RESOURCE = 5;
|
||||||
|
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
/*!
|
// /*!
|
||||||
\brief
|
// \brief
|
||||||
To store font data.
|
// To store font data.
|
||||||
|
//
|
||||||
*/
|
// */
|
||||||
/***************************************************************************/
|
// /***************************************************************************/
|
||||||
static constexpr uint32_t FONT_DATA = 4;
|
// static constexpr uint32_t FONT_DATA = 4;
|
||||||
};
|
//};
|
||||||
|
|
||||||
struct DescriptorSetBindings
|
struct DescriptorSetBindings
|
||||||
{
|
{
|
||||||
|
|
|
@ -31,7 +31,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||||
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
||||||
#include "SHGraphicsConstants.h"
|
#include "SHGraphicsConstants.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
#include "Graphics/Images/SHVkSampler.h"
|
#include "Graphics/Images/SHVkSampler.h"
|
||||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||||
|
@ -124,6 +124,9 @@ namespace SHADE
|
||||||
|
|
||||||
SHFreetypeInstance::Init();
|
SHFreetypeInstance::Init();
|
||||||
|
|
||||||
|
SHAssetManager::CompileAsset("../../Assets/Shaders/DebugDraw_VS.glsl", false);
|
||||||
|
SHAssetManager::CompileAsset("../../Assets/Shaders/DebugDraw_FS.glsl", false);
|
||||||
|
|
||||||
// Load Built In Shaders
|
// Load Built In Shaders
|
||||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||||
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
||||||
|
@ -318,12 +321,12 @@ namespace SHADE
|
||||||
/* BIND RENDER GRAPH TO RENDERER */
|
/* BIND RENDER GRAPH TO RENDERER */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
// Add world renderer to default viewport
|
// Add world renderer to default viewport
|
||||||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||||
worldRenderer->SetCamera(worldCamera);
|
worldRenderer->SetCamera(worldCamera);
|
||||||
worldRenderer->SetCameraDirector(worldCameraDirector);
|
worldRenderer->SetCameraDirector(worldCameraDirector);
|
||||||
|
|
||||||
// Add screen renderer to default viewport
|
// Add screen renderer to default viewport
|
||||||
screenRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], screenRenderGraph);
|
screenRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], screenRenderGraph);
|
||||||
screenRenderer->SetCamera(screenCamera);
|
screenRenderer->SetCamera(screenCamera);
|
||||||
screenRenderer->SetCameraDirector(worldCameraDirector);
|
screenRenderer->SetCameraDirector(worldCameraDirector);
|
||||||
|
|
||||||
|
@ -356,7 +359,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||||
{
|
{
|
||||||
SHGraphicsGlobalData::Init(device);
|
SHPredefinedData::Init(device);
|
||||||
|
|
||||||
InitSceneRenderGraph();
|
InitSceneRenderGraph();
|
||||||
|
|
||||||
|
@ -454,7 +457,7 @@ namespace SHADE
|
||||||
editorRenderGraph->Generate();
|
editorRenderGraph->Generate();
|
||||||
|
|
||||||
// Add world renderer to default viewport
|
// Add world renderer to default viewport
|
||||||
editorRenderer = editorViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], editorRenderGraph);
|
editorRenderer = editorViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], editorRenderGraph);
|
||||||
editorRenderer->SetCamera(worldCamera);
|
editorRenderer->SetCamera(worldCamera);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -567,8 +570,8 @@ namespace SHADE
|
||||||
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||||
|
|
||||||
// Force set the pipeline layout
|
// Force set the pipeline layout
|
||||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
currentCmdBuffer->ForceSetPipelineLayout(SHPredefinedData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::COMPUTE);
|
currentCmdBuffer->ForceSetPipelineLayout(SHPredefinedData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::COMPUTE);
|
||||||
|
|
||||||
// Bind all the buffers required for meshes
|
// Bind all the buffers required for meshes
|
||||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||||
|
@ -900,7 +903,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHGraphicsSystem::BuildFonts(void) noexcept
|
void SHGraphicsSystem::BuildFonts(void) noexcept
|
||||||
{
|
{
|
||||||
fontLibrary.BuildFonts(device, graphicsQueue, graphicsCmdPool, descPool, textRenderingSubSystem->GetFontDataDescSetLayout(), resourceManager);
|
fontLibrary.BuildFonts(device, graphicsQueue, graphicsCmdPool, descPool, SHPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsConstants::SHPredefinedDescSetLayoutTypes::FONT)[0], resourceManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma endregion ADD_REMOVE
|
#pragma endregion ADD_REMOVE
|
||||||
|
@ -1044,6 +1047,10 @@ namespace SHADE
|
||||||
graphSemaphores[0].Free();
|
graphSemaphores[0].Free();
|
||||||
graphSemaphores[1].Free();
|
graphSemaphores[1].Free();
|
||||||
|
|
||||||
|
for (auto& semaHandle : graphSemaphores)
|
||||||
|
semaHandle = device->CreateSemaphore();
|
||||||
|
|
||||||
|
|
||||||
auto windowDims = window->GetWindowSize();
|
auto windowDims = window->GetWindowSize();
|
||||||
|
|
||||||
// Resize the swapchain
|
// Resize the swapchain
|
||||||
|
@ -1054,6 +1061,12 @@ namespace SHADE
|
||||||
worldRenderGraph->HandleResize(resizeWidth, resizeHeight);
|
worldRenderGraph->HandleResize(resizeWidth, resizeHeight);
|
||||||
|
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
|
|
||||||
|
// NOTE: These 2 lines are actually not necessary because the editor viewport is not even used for
|
||||||
|
// setting dynamic viewport or scissor state. ImGUI takes care of that for us.
|
||||||
|
//editorViewport->SetWidth(windowDims.first);
|
||||||
|
//editorViewport->SetHeight(windowDims.second);
|
||||||
|
|
||||||
editorRenderGraph->HandleResize(windowDims.first, windowDims.second);
|
editorRenderGraph->HandleResize(windowDims.first, windowDims.second);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -1076,8 +1089,6 @@ namespace SHADE
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
for (auto& semaHandle : graphSemaphores)
|
|
||||||
semaHandle = device->CreateSemaphore();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::AwaitGraphicsExecution()
|
void SHGraphicsSystem::AwaitGraphicsExecution()
|
||||||
|
@ -1126,7 +1137,7 @@ namespace SHADE
|
||||||
device, SHPipelineLayoutParams
|
device, SHPipelineLayoutParams
|
||||||
{
|
{
|
||||||
.shaderModules = { (instanced ? debugMeshVertShader : debugVertShader) , debugFragShader },
|
.shaderModules = { (instanced ? debugMeshVertShader : debugVertShader) , debugFragShader },
|
||||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsConstants::SHPredefinedDescSetLayoutTypes::CAMERA)
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
||||||
|
|
|
@ -51,9 +51,12 @@ namespace SHADE
|
||||||
|
|
||||||
std::array cameraBufferArray{cameraBuffer};
|
std::array cameraBufferArray{cameraBuffer};
|
||||||
|
|
||||||
cameraDescriptorSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()}, 0, sizeof (SHShaderCameraData));
|
// We use index 0 because the descriptor set is standalone created from a single desc set layout. What the driver sees is that this set is at index 0 during updating.
|
||||||
|
static constexpr uint8_t SET_0 = 0;
|
||||||
|
|
||||||
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
cameraDescriptorSet->ModifyWriteDescBuffer(SET_0, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()}, 0, sizeof (SHShaderCameraData));
|
||||||
|
|
||||||
|
cameraDescriptorSet->UpdateDescriptorSetBuffer(SET_0, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
||||||
}
|
}
|
||||||
|
|
||||||
SHRenderer::~SHRenderer(void)
|
SHRenderer::~SHRenderer(void)
|
||||||
|
|
|
@ -37,7 +37,7 @@ namespace SHADE
|
||||||
class SHVkCommandBuffer;
|
class SHVkCommandBuffer;
|
||||||
class SHCamera;
|
class SHCamera;
|
||||||
class SHVkDescriptorSetGroup;
|
class SHVkDescriptorSetGroup;
|
||||||
class SHGraphicsGlobalData;
|
class SHPredefinedData;
|
||||||
class SHVkDescriptorPool;
|
class SHVkDescriptorPool;
|
||||||
class SHVkBuffer;
|
class SHVkBuffer;
|
||||||
class SHCameraDirector;
|
class SHCameraDirector;
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHLightingSubSystem.h"
|
#include "SHLightingSubSystem.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "Tools/Utilities/SHUtilities.h"
|
#include "Tools/Utilities/SHUtilities.h"
|
||||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
|
@ -385,7 +385,7 @@ namespace SHADE
|
||||||
std::fill (variableSizes.begin(), variableSizes.end(), 1);
|
std::fill (variableSizes.begin(), variableSizes.end(), 1);
|
||||||
|
|
||||||
// Create the descriptor set
|
// Create the descriptor set
|
||||||
lightingDataDescSet = descPool->Allocate({ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS] }, variableSizes);
|
lightingDataDescSet = descPool->Allocate({ SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS] }, variableSizes);
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
const auto& CAM_DESC_SETS = lightingDataDescSet->GetVkHandle();
|
const auto& CAM_DESC_SETS = lightingDataDescSet->GetVkHandle();
|
||||||
for (int i = 0; i < static_cast<int>(CAM_DESC_SETS.size()); ++i)
|
for (int i = 0; i < static_cast<int>(CAM_DESC_SETS.size()); ++i)
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHPipelineLibrary.h"
|
#include "SHPipelineLibrary.h"
|
||||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||||
#include "Graphics/SHVkUtil.h"
|
#include "Graphics/SHVkUtil.h"
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ namespace SHADE
|
||||||
SHPipelineLayoutParams params
|
SHPipelineLayoutParams params
|
||||||
{
|
{
|
||||||
.shaderModules = {vsFsPair.first, vsFsPair.second},
|
.shaderModules = {vsFsPair.first, vsFsPair.second},
|
||||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts()
|
||||||
};
|
};
|
||||||
|
|
||||||
// Create the pipeline layout
|
// Create the pipeline layout
|
||||||
|
@ -21,7 +21,7 @@ namespace SHADE
|
||||||
|
|
||||||
// Create the pipeline and configure the default vertex input state
|
// Create the pipeline and configure the default vertex input state
|
||||||
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
||||||
newPipeline->GetPipelineState().SetVertexInputState(SHGraphicsGlobalData::GetDefaultViState());
|
newPipeline->GetPipelineState().SetVertexInputState(SHPredefinedData::GetDefaultViState());
|
||||||
|
|
||||||
SHColorBlendState colorBlendState{};
|
SHColorBlendState colorBlendState{};
|
||||||
colorBlendState.logic_op_enable = VK_FALSE;
|
colorBlendState.logic_op_enable = VK_FALSE;
|
||||||
|
|
|
@ -10,7 +10,7 @@ namespace SHADE
|
||||||
class SHVkDescriptorSetLayouts;
|
class SHVkDescriptorSetLayouts;
|
||||||
class SHVkPipeline;
|
class SHVkPipeline;
|
||||||
class SHSubpass;
|
class SHSubpass;
|
||||||
class SHGraphicsGlobalData;
|
class SHPredefinedData;
|
||||||
|
|
||||||
// Pipeline library is a PURELY MIDDLE END SYSTEM. It is responsible for only creating pipelines from shaders and caching
|
// Pipeline library is a PURELY MIDDLE END SYSTEM. It is responsible for only creating pipelines from shaders and caching
|
||||||
// them so that they don't need to be recreated again.
|
// them so that they don't need to be recreated again.
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHFont.h"
|
#include "SHFont.h"
|
||||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
#include "Graphics/Images/SHVkSampler.h"
|
#include "Graphics/Images/SHVkSampler.h"
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||||
#include "Graphics/SHVkUtil.h"
|
#include "Graphics/SHVkUtil.h"
|
||||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||||
|
@ -103,7 +103,7 @@ namespace SHADE
|
||||||
SHPipelineLayoutParams plParams
|
SHPipelineLayoutParams plParams
|
||||||
{
|
{
|
||||||
.shaderModules = {textVS, textFS},
|
.shaderModules = {textVS, textFS},
|
||||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts()
|
||||||
};
|
};
|
||||||
|
|
||||||
pipelineLayout = logicalDevice->CreatePipelineLayout(plParams);
|
pipelineLayout = logicalDevice->CreatePipelineLayout(plParams);
|
||||||
|
@ -157,24 +157,6 @@ namespace SHADE
|
||||||
// Construct pipeline
|
// Construct pipeline
|
||||||
pipeline->ConstructPipeline();
|
pipeline->ConstructPipeline();
|
||||||
|
|
||||||
SHVkDescriptorSetLayout::Binding fontBitmapBinding
|
|
||||||
{
|
|
||||||
.Type = vk::DescriptorType::eCombinedImageSampler,
|
|
||||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
|
||||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_BITMAP_DATA,
|
|
||||||
.DescriptorCount = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
SHVkDescriptorSetLayout::Binding fontMatrixBinding
|
|
||||||
{
|
|
||||||
.Type = vk::DescriptorType::eStorageBuffer,
|
|
||||||
.Stage = vk::ShaderStageFlagBits::eVertex,
|
|
||||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_MATRIX_DATA,
|
|
||||||
.DescriptorCount = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
fontDataDescSetLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::FONT_DATA, { fontBitmapBinding, fontMatrixBinding });
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHTextRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
void SHTextRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
||||||
|
@ -209,6 +191,7 @@ namespace SHADE
|
||||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
|
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
|
||||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
|
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
|
||||||
|
|
||||||
|
// bind camera desc set (again). Necessary because pipeline layout is not compatible.
|
||||||
cameraDescSetBind(cmdBuffer, frameIndex);
|
cameraDescSetBind(cmdBuffer, frameIndex);
|
||||||
|
|
||||||
// bind descriptors for font (matrices)
|
// bind descriptors for font (matrices)
|
||||||
|
@ -234,9 +217,9 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHVkDescriptorSetLayout> SHTextRenderingSubSystem::GetFontDataDescSetLayout(void) const noexcept
|
//Handle<SHVkDescriptorSetLayout> SHTextRenderingSubSystem::GetFontDataDescSetLayout(void) const noexcept
|
||||||
{
|
//{
|
||||||
return fontDataDescSetLayout;
|
// return fontDataDescSetLayout;
|
||||||
}
|
//}
|
||||||
|
|
||||||
}
|
}
|
|
@ -41,7 +41,7 @@ namespace SHADE
|
||||||
Handle<SHVkPipelineLayout> pipelineLayout;
|
Handle<SHVkPipelineLayout> pipelineLayout;
|
||||||
|
|
||||||
//! Descriptor set for font data access in shaders
|
//! Descriptor set for font data access in shaders
|
||||||
Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout;
|
//Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout;
|
||||||
|
|
||||||
//! Super temporary. Global descriptor set needs to be revamped along with
|
//! Super temporary. Global descriptor set needs to be revamped along with
|
||||||
//! entire graphics system.
|
//! entire graphics system.
|
||||||
|
@ -58,7 +58,7 @@ namespace SHADE
|
||||||
void Exit(void) noexcept;
|
void Exit(void) noexcept;
|
||||||
|
|
||||||
|
|
||||||
Handle<SHVkDescriptorSetLayout> GetFontDataDescSetLayout (void) const noexcept;
|
//Handle<SHVkDescriptorSetLayout> GetFontDataDescSetLayout (void) const noexcept;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -24,7 +24,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
#include "Graphics/Images/SHVkImage.h"
|
#include "Graphics/Images/SHVkImage.h"
|
||||||
#include "Graphics/Images/SHVkImageView.h"
|
#include "Graphics/Images/SHVkImageView.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -168,7 +168,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
texDescriptors = descPool->Allocate
|
texDescriptors = descPool->Allocate
|
||||||
(
|
(
|
||||||
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS] },
|
{ SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS] },
|
||||||
{ static_cast<uint32_t>(texOrder.size()) }
|
{ static_cast<uint32_t>(texOrder.size()) }
|
||||||
);
|
);
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
|
|
|
@ -12,7 +12,7 @@
|
||||||
#include "SHRenderGraphStorage.h"
|
#include "SHRenderGraphStorage.h"
|
||||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||||
#include "Tools/Utilities/SHUtilities.h"
|
#include "Tools/Utilities/SHUtilities.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "Graphics/RenderGraph/SHRenderToSwapchainImageSystem.h"
|
#include "Graphics/RenderGraph/SHRenderToSwapchainImageSystem.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
|
|
@ -29,7 +29,7 @@ namespace SHADE
|
||||||
class SHVkCommandPool;
|
class SHVkCommandPool;
|
||||||
class SHVkCommandBuffer;
|
class SHVkCommandBuffer;
|
||||||
class SHRenderGraphNode;
|
class SHRenderGraphNode;
|
||||||
class SHGraphicsGlobalData;
|
class SHPredefinedData;
|
||||||
class SHVkDescriptorPool;
|
class SHVkDescriptorPool;
|
||||||
class SHRenderGraphStorage;
|
class SHRenderGraphStorage;
|
||||||
class SHRenderToSwapchainImageSystem;
|
class SHRenderToSwapchainImageSystem;
|
||||||
|
|
|
@ -19,7 +19,7 @@ namespace SHADE
|
||||||
class SHVkLogicalDevice;
|
class SHVkLogicalDevice;
|
||||||
class SHVkRenderpass;
|
class SHVkRenderpass;
|
||||||
class SHVkDescriptorPool;
|
class SHVkDescriptorPool;
|
||||||
class SHGraphicsGlobalData;
|
class SHPredefinedData;
|
||||||
class SHRenderGraphStorage;
|
class SHRenderGraphStorage;
|
||||||
class SHRenderGraphNodeCompute;
|
class SHRenderGraphNodeCompute;
|
||||||
|
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "SHRenderGraphStorage.h"
|
#include "SHRenderGraphStorage.h"
|
||||||
#include "SHRenderGraphResource.h"
|
#include "SHRenderGraphResource.h"
|
||||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||||
|
@ -27,7 +27,7 @@ namespace SHADE
|
||||||
SHPipelineLayoutParams pipelineLayoutParams
|
SHPipelineLayoutParams pipelineLayoutParams
|
||||||
{
|
{
|
||||||
.shaderModules = {computeShaderModule},
|
.shaderModules = {computeShaderModule},
|
||||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts(),
|
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts(),
|
||||||
.dynamicBufferBindings = std::move(dynamicBufferBindings),
|
.dynamicBufferBindings = std::move(dynamicBufferBindings),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
class SHVkLogicalDevice;
|
class SHVkLogicalDevice;
|
||||||
class SHVkSwapchain;
|
class SHVkSwapchain;
|
||||||
class SHGraphicsGlobalData;
|
class SHPredefinedData;
|
||||||
class SHVkDescriptorPool;
|
class SHVkDescriptorPool;
|
||||||
class SHRenderGraphResource;
|
class SHRenderGraphResource;
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHRenderToSwapchainImageSystem.h"
|
#include "SHRenderToSwapchainImageSystem.h"
|
||||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||||
#include "Graphics/RenderGraph/SHRenderGraphNode.h"
|
#include "Graphics/RenderGraph/SHRenderGraphNode.h"
|
||||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||||
#include "Graphics/SHVkUtil.h"
|
#include "Graphics/SHVkUtil.h"
|
||||||
|
@ -24,7 +24,7 @@ namespace SHADE
|
||||||
auto pipelineLayout = logicalDevice->CreatePipelineLayout(SHPipelineLayoutParams
|
auto pipelineLayout = logicalDevice->CreatePipelineLayout(SHPipelineLayoutParams
|
||||||
{
|
{
|
||||||
.shaderModules = {shaderModules.first, shaderModules.second},
|
.shaderModules = {shaderModules.first, shaderModules.second},
|
||||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts(),
|
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts(),
|
||||||
});
|
});
|
||||||
|
|
||||||
pipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderGraphNode->GetRenderpass(), subpass);
|
pipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderGraphNode->GetRenderpass(), subpass);
|
||||||
|
|
|
@ -43,6 +43,73 @@ namespace SHADE
|
||||||
static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
|
static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template<typename BitType>
|
||||||
|
class SHEnumWrapper
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
using UnderlyingType = typename std::underlying_type_t<BitType>;
|
||||||
|
|
||||||
|
private:
|
||||||
|
UnderlyingType mask;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
constexpr SHEnumWrapper(void) noexcept
|
||||||
|
: mask{ 0 }
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
constexpr SHEnumWrapper(BitType bit) noexcept
|
||||||
|
: mask{ static_cast<UnderlyingType>(bit) }
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
constexpr SHEnumWrapper(SHEnumWrapper<BitType> const& rhs) noexcept = default;
|
||||||
|
constexpr SHEnumWrapper& operator= (SHEnumWrapper<BitType> const& rhs) noexcept = default;
|
||||||
|
|
||||||
|
constexpr explicit SHEnumWrapper(UnderlyingType flags) noexcept
|
||||||
|
: mask{ flags }
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
constexpr SHEnumWrapper<BitType> operator| (SHEnumWrapper<BitType> const& rhs) const noexcept
|
||||||
|
{
|
||||||
|
return static_cast<SHEnumWrapper<BitType>> (mask | rhs.mask);
|
||||||
|
};
|
||||||
|
|
||||||
|
constexpr SHEnumWrapper<BitType> operator& (SHEnumWrapper<BitType> const& rhs) const noexcept
|
||||||
|
{
|
||||||
|
return static_cast<SHEnumWrapper<BitType>> (mask & rhs.mask);
|
||||||
|
};
|
||||||
|
|
||||||
|
constexpr operator UnderlyingType() const noexcept
|
||||||
|
{
|
||||||
|
return mask;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
template<typename BitType, typename = std::enable_if_t<std::is_enum_v<BitType>>>
|
||||||
|
inline BitType operator|(const BitType& left, const BitType& right)
|
||||||
|
{
|
||||||
|
return static_cast<BitType>(static_cast<int>(left) | static_cast<int>(right));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename BitType, typename = std::enable_if_t<std::is_enum_v<BitType>>>
|
||||||
|
inline BitType operator&(const BitType& left, const BitType& right)
|
||||||
|
{
|
||||||
|
return static_cast<BitType>(static_cast<int>(left) & static_cast<int>(right));
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename EnumType>
|
||||||
|
std::ostream& operator<<(std::ostream& os, EnumType const& type)
|
||||||
|
{
|
||||||
|
os << static_cast<EnumType::UnderlyingType>(type);
|
||||||
|
return os;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
||||||
|
|
||||||
#include "SHUtilities.hpp"
|
#include "SHUtilities.hpp"
|
||||||
|
|
Loading…
Reference in New Issue