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Brandon Mak b035582b30 Renamed SHGraphicsGlobalData to SHPredefinedData
- SHPredefinedData now contains the font data descriptor set layout as well 
- Added a function for SHPredefinedData to retrieve descriptor sets based on a bitfield
- Modified descriptor sets to not be tied to a set index anymore
- Descriptor set layout doesn't have a set anymore
- Removed desc set index constants from SHGraphicsConstants since they aren't really needed anymore
2022-12-25 14:32:55 +08:00
.github/ISSUE_TEMPLATE Alter template 2022-11-14 18:26:31 +08:00
Assets Added deebug drawing of cubes of any transform 2022-12-15 01:45:44 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Added debug draw of wire spheres, filled cube and filled sphere 2022-12-15 18:08:12 +08:00
SHADE_CSharp Disabled xmldoc build, admin mode no longer required to build the engine 2022-11-22 20:59:17 +08:00
SHADE_Engine Renamed SHGraphicsGlobalData to SHPredefinedData 2022-12-25 14:32:55 +08:00
SHADE_Managed Updated C# Gizmos class with DrawCube and DrawSphere in 2022-12-15 23:33:53 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat Text Rendering WIP 2022-11-14 18:36:26 +08:00
Dependencies.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00