Merge pull request #110 from SHADE-DP/SP3-1-Rendering
Added customization for compute shader post processing after renderpass end Added customization for compute shader post processing after renderpass end Added Input attachment descriptor set support (incomplete, still need to bind and handle resizing) Command buffers now take in a pipeline type to specify bind point. They also now store bind point specific data such as pipeline layout More descriptor type support Fixed a bug in batches where the frame index was not correct Fixed a bug in pipeline layout where the descriptor set layout order was wrong Render Graph now has 1 extra function at the start of generate where it checks render graph nodes for node computes. If they exist, add another subpass to transition all images involved. Kirsch node compute for testing is in Graphics System. Added function in SHVkUtil to convert pipeline type to pipeline bind point
This commit is contained in:
commit
bf2baee144
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@ -0,0 +1,54 @@
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[Window][MainStatusBar]
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Pos=0,1060
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Size=1920,20
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Collapsed=0
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[Window][SHEditorMenuBar]
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Pos=0,48
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Size=1920,1012
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Collapsed=0
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[Window][Hierarchy Panel]
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Pos=0,142
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Size=387,918
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Collapsed=0
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DockId=0x00000004,0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Inspector]
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Pos=1649,48
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Size=271,1012
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Collapsed=0
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DockId=0x00000006,0
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[Window][Profiler]
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Pos=0,48
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Size=387,92
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Collapsed=0
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DockId=0x00000003,0
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[Window][Viewport]
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Pos=648,48
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Size=2519,1319
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Collapsed=0
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DockId=0x00000002,0
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[Window][ Viewport]
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Pos=389,48
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Size=1258,1012
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Collapsed=0
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DockId=0x00000002,0
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=1920,1012 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=387,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1258,1036 CentralNode=1 Selected=0xB41284E7
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DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=271,1036 Selected=0xE7039252
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@ -93,6 +93,7 @@ namespace Sandbox
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
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SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
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SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
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#ifdef SHEDITOR
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SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
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@ -14,6 +14,7 @@
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#include "Physics/Components/SHColliderComponent.h"
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#include "Assets/SHAssetManager.h"
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#include "Camera/SHCameraComponent.h"
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#include "Resource/SHResourceManager.h"
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using namespace SHADE;
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@ -155,6 +156,10 @@ namespace Sandbox
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transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
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transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
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scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
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SHComponentManager::AddComponent<SHCameraComponent>(0);
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SHComponentManager::RemoveComponent <SHRigidBodyComponent>(0);
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SHComponentManager::RemoveComponent <SHColliderComponent>(0);
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}
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void SBTestScene::Update(float dt)
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@ -69,7 +69,7 @@ namespace SHADE
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if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
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{
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std::cout << "Camera movement: "<<right.x<<", " << right.y << std::endl;
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//std::cout << "Camera movement: "<<right.x<<", " << right.y << std::endl;
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camera.position -= right * dt * camera.movementSpeed;
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camera.dirtyView = true;
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}
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@ -110,7 +110,7 @@ namespace SHADE
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camera.dirtyView = true;
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}
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std::cout << "Camera position: " << camera.position.x << " " << camera.position.y << std::endl;
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//std::cout << "Camera position: " << camera.position.x << " " << camera.position.y << std::endl;
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system->UpdateCameraComponent(system->editorCamera);
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}
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@ -140,10 +140,11 @@ namespace SHADE
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{
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auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
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SHVec3 rotation = transform->GetWorldRotation();
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camera.pitch = rotation.x;
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camera.yaw = rotation.y;
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camera.roll = rotation.z;
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camera.pitch = SHMath::RadiansToDegrees(rotation.x);
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camera.yaw = SHMath::RadiansToDegrees(rotation.y);
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camera.roll = SHMath::RadiansToDegrees(rotation.z);
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camera.position = transform->GetWorldPosition();
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camera.dirtyView = true;
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}
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@ -10,6 +10,7 @@
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#include "Graphics/Buffers/SHVkBuffer.h"
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#include "Graphics/Images/SHVkImage.h"
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#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
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#include "Graphics/SHVkUtil.h"
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namespace SHADE
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@ -299,7 +300,7 @@ namespace SHADE
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SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound. ");
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return;
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}
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boundPipelineLayoutHdl = pipelineHdl->GetPipelineLayout();
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bindPointData[static_cast<uint32_t>(pipelineHdl->GetPipelineType())].boundPipelineLayoutHdl = pipelineHdl->GetPipelineLayout();
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vkCommandBuffer.bindPipeline(pipelineHdl->GetPipelineBindPoint(), pipelineHdl->GetVkPipeline());
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}
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@ -358,9 +359,10 @@ namespace SHADE
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}
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}
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void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
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void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
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{
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vkCommandBuffer.bindDescriptorSets(bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
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uint32_t bindPointIndex = static_cast<uint32_t>(bindPoint);
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vkCommandBuffer.bindDescriptorSets(SHVkUtil::GetPipelineBindPointFromType(bindPoint), bindPointData[bindPointIndex].boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
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}
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/***************************************************************************/
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@ -452,6 +454,11 @@ namespace SHADE
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vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
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}
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void SHVkCommandBuffer::ComputeDispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) noexcept
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{
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vkCommandBuffer.dispatch (groupCountX, groupCountY, groupCountZ);
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}
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void SHVkCommandBuffer::CopyBufferToImage(const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
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{
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vkCommandBuffer.copyBufferToImage
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@ -500,9 +507,9 @@ namespace SHADE
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// //vkCommandBuffer.pipelineBarrier()
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//}
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void SHVkCommandBuffer::ForceSetPipelineLayout(Handle<SHVkPipelineLayout> pipelineLayout) noexcept
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void SHVkCommandBuffer::ForceSetPipelineLayout(Handle<SHVkPipelineLayout> pipelineLayout, SH_PIPELINE_TYPE pipelineType) noexcept
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{
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boundPipelineLayoutHdl = pipelineLayout;
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bindPointData[static_cast<uint32_t>(pipelineType)].boundPipelineLayoutHdl = pipelineLayout;
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}
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/***************************************************************************/
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@ -513,12 +520,13 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHVkCommandBuffer::SubmitPushConstants(void) const noexcept
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void SHVkCommandBuffer::SubmitPushConstants(SH_PIPELINE_TYPE bindPoint) const noexcept
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{
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vkCommandBuffer.pushConstants(boundPipelineLayoutHdl->GetVkPipelineLayout(),
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boundPipelineLayoutHdl->GetPushConstantInterface().GetShaderStageFlags(),
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auto layoutHdl = bindPointData[static_cast<uint32_t>(bindPoint)].boundPipelineLayoutHdl;
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vkCommandBuffer.pushConstants(layoutHdl->GetVkPipelineLayout(),
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layoutHdl->GetPushConstantInterface().GetShaderStageFlags(),
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0,
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boundPipelineLayoutHdl->GetPushConstantInterface().GetSize(), pushConstantData);
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layoutHdl->GetPushConstantInterface().GetSize(), pushConstantData);
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}
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/***************************************************************************/
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@ -695,7 +703,7 @@ namespace SHADE
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, usageFlags{ rhs.usageFlags }
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, commandBufferCount{ rhs.commandBufferCount }
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, parentPool{ rhs.parentPool }
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, boundPipelineLayoutHdl{ rhs.boundPipelineLayoutHdl }
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, bindPointData{ std::move (rhs.bindPointData)}
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{
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memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
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@ -728,7 +736,7 @@ namespace SHADE
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usageFlags = rhs.usageFlags;
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commandBufferCount = rhs.commandBufferCount;
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parentPool = rhs.parentPool;
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boundPipelineLayoutHdl = rhs.boundPipelineLayoutHdl;
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bindPointData = std::move(rhs.bindPointData);
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memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
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rhs.vkCommandBuffer = VK_NULL_HANDLE;
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@ -6,6 +6,7 @@
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#include "SHCommandPoolResetMode.h"
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#include "Resource/SHResourceLibrary.h"
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#include "Graphics/Pipeline/SHVkPipelineLayout.h"
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#include "Graphics/Pipeline/SHPipelineType.h"
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namespace SHADE
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{
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@ -39,7 +40,14 @@ namespace SHADE
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friend class SHResourceLibrary<SHVkCommandBuffer>;
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static constexpr uint16_t PUSH_CONSTANT_SIZE = 512;
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private:
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struct PipelineBindPointData
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{
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//! The currently bound pipeline
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Handle<SHVkPipelineLayout> boundPipelineLayoutHdl;
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};
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/*-----------------------------------------------------------------------*/
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/* PRIVATE MEMBER VARIABLES */
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/*-----------------------------------------------------------------------*/
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@ -66,8 +74,8 @@ namespace SHADE
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//! The command pool that this command buffer belongs to
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Handle<SHVkCommandPool> parentPool;
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//! The currently bound pipeline
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Handle<SHVkPipelineLayout> boundPipelineLayoutHdl;
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//! Every command buffer will have a set of pipeline bind point specific data
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std::array<PipelineBindPointData, static_cast<uint32_t>(SH_PIPELINE_TYPE::NUM_TYPES)> bindPointData;
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//! The push constant data for the command buffer
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uint8_t pushConstantData[PUSH_CONSTANT_SIZE];
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@ -112,13 +120,16 @@ namespace SHADE
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void BindPipeline (Handle<SHVkPipeline> const& pipelineHdl) noexcept;
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void BindVertexBuffer (uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept;
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void BindIndexBuffer (Handle<SHVkBuffer> const& buffer, uint32_t startingIndex) const noexcept;
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void BindDescriptorSet (Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets);
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void BindDescriptorSet (Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets);
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// Draw Commands
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void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
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void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
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void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
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// Compute Commands
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void ComputeDispatch (uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) noexcept;
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// Buffer Copy
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void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
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void CopyImageToBuffer (const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
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@ -138,13 +149,13 @@ namespace SHADE
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// Push Constant variable setting
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template <typename T>
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void SetPushConstantVariable(std::string variableName, T const& data) noexcept
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void SetPushConstantVariable(std::string variableName, T const& data, SH_PIPELINE_TYPE bindPoint) noexcept
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{
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memcpy (static_cast<uint8_t*>(pushConstantData) + boundPipelineLayoutHdl->GetPushConstantInterface().GetOffset(variableName), &data, sizeof (T));
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memcpy (static_cast<uint8_t*>(pushConstantData) + bindPointData[static_cast<uint32_t>(bindPoint)].boundPipelineLayoutHdl->GetPushConstantInterface().GetOffset(variableName), &data, sizeof (T));
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};
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void ForceSetPipelineLayout (Handle<SHVkPipelineLayout> pipelineLayout) noexcept;
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void ForceSetPipelineLayout (Handle<SHVkPipelineLayout> pipelineLayout, SH_PIPELINE_TYPE pipelineType) noexcept;
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void SubmitPushConstants (void) const noexcept;
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void SubmitPushConstants (SH_PIPELINE_TYPE bindPoint) const noexcept;
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/*-----------------------------------------------------------------------*/
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/* GETTERS AND SETTERS */
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|
|
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@ -25,7 +25,8 @@ namespace SHADE
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}
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SHVkDescriptorPool::SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept
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: device{ rhs.device }
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: ISelfHandle (rhs)
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, device{ rhs.device }
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, pool{ rhs.pool }
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{
|
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rhs.pool = VK_NULL_HANDLE;
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|
|
|
@ -91,7 +91,7 @@ namespace SHADE
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// new write for the binding
|
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updater.writeInfos.emplace_back();
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updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
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updater.writeHashMap.try_emplace(writeHash, static_cast<uint32_t>(updater.writeInfos.size()) - 1u);
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auto& writeInfo = updater.writeInfos.back();
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|
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// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
|
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|
@ -102,10 +102,10 @@ namespace SHADE
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//case vk::DescriptorType::eSampler:
|
||||
//case vk::DescriptorType::eSampledImage:
|
||||
case vk::DescriptorType::eCombinedImageSampler:
|
||||
case vk::DescriptorType::eStorageImage:
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case vk::DescriptorType::eInputAttachment:
|
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writeInfo.descImageInfos.resize(descriptorCount);
|
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break;
|
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//case vk::DescriptorType::eStorageImage:
|
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// break;
|
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case vk::DescriptorType::eUniformTexelBuffer:
|
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case vk::DescriptorType::eStorageTexelBuffer:
|
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case vk::DescriptorType::eUniformBuffer:
|
||||
|
@ -165,6 +165,7 @@ namespace SHADE
|
|||
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
|
||||
{
|
||||
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
|
||||
return;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
||||
|
|
|
@ -31,6 +31,8 @@ namespace SHADE
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class SHVkDescriptorSetGroup
|
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{
|
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public:
|
||||
using viewSamplerLayout = std::tuple<Handle<SHVkImageView>, Handle<SHVkSampler>, vk::ImageLayout>;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -233,6 +233,8 @@ namespace SHADE
|
|||
, vmaAllocator{rhs.vmaAllocator}
|
||||
, nonDedicatedBestIndex {0}
|
||||
, parentPhysicalDeviceHdl {rhs.parentPhysicalDeviceHdl}
|
||||
, uboBufferMemoryAlignment{ 0 }
|
||||
, ssboBufferMemoryAlignment{ 0 }
|
||||
{
|
||||
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
||||
}
|
||||
|
@ -261,6 +263,8 @@ namespace SHADE
|
|||
vmaAllocator = rhs.vmaAllocator;
|
||||
nonDedicatedBestIndex = 0;
|
||||
parentPhysicalDeviceHdl = rhs.parentPhysicalDeviceHdl;
|
||||
uboBufferMemoryAlignment = rhs.uboBufferMemoryAlignment;
|
||||
ssboBufferMemoryAlignment = rhs.ssboBufferMemoryAlignment;
|
||||
|
||||
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
||||
|
||||
|
@ -529,6 +533,11 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHVkLogicalDevice::CreateComputePipeline(Handle<SHVkPipelineLayout> const& pipelineLayoutHdl) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkPipeline>(GetHandle(), pipelineLayoutHdl);
|
||||
}
|
||||
|
||||
Handle<SHVkSampler> SHVkLogicalDevice::CreateSampler(const SHVkSamplerParams& params) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkSampler>(GetHandle(), params);
|
||||
|
|
|
@ -181,6 +181,11 @@ namespace SHADE
|
|||
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||
Handle<SHSubpass> subpass
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkPipeline> CreateComputePipeline (
|
||||
Handle<SHVkPipelineLayout> const& pipelineLayoutHdl
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkSampler> CreateSampler (const SHVkSamplerParams& params) noexcept;
|
||||
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||
|
|
|
@ -385,7 +385,7 @@ namespace SHADE
|
|||
cmdBuffer->BindDescriptorSet
|
||||
(
|
||||
matPropsDescSet[frameIndex],
|
||||
vk::PipelineBindPoint::eGraphics,
|
||||
SH_PIPELINE_TYPE::GRAPHICS,
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
dynamicOffset
|
||||
);
|
||||
|
|
|
@ -63,6 +63,14 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t PER_INSTANCE = 3;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for render graph resources.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t RENDERGRAPH_RESOURCE = 4;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -115,6 +115,23 @@ namespace SHADE
|
|||
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
|
||||
// TODO: This is VERY temporarily here until a more solid resource management system is implemented
|
||||
shaderSourceLibrary.Init("../../TempShaderFolder/");
|
||||
|
||||
shaderSourceLibrary.LoadShader(0, "TestCubeVs.glsl", SH_SHADER_TYPE::VERTEX, true);
|
||||
shaderSourceLibrary.LoadShader(1, "TestCubeFs.glsl", SH_SHADER_TYPE::FRAGMENT, true);
|
||||
|
||||
shaderSourceLibrary.LoadShader(2, "KirschCs.glsl", SH_SHADER_TYPE::COMPUTE, true);
|
||||
|
||||
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
||||
auto greyscale = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
|
||||
cubeVS->Reflect();
|
||||
cubeFS->Reflect();
|
||||
greyscale->Reflect();
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
||||
|
@ -130,6 +147,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
auto windowDims = window->GetWindowSize();
|
||||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
// Set Up Cameras
|
||||
screenCamera = resourceManager.Create<SHCamera>();
|
||||
|
@ -154,21 +172,21 @@ namespace SHADE
|
|||
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain);
|
||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Scene Pre-Process", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
|
||||
auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Scene"}, {}); // no predecessors
|
||||
auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Scene", "Scene Pre-Process"}, {}); // no predecessors
|
||||
|
||||
//First subpass to write to G-Buffer
|
||||
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
|
||||
gBufferWriteSubpass->AddColorOutput("Scene");
|
||||
gBufferWriteSubpass->AddColorOutput("Scene Pre-Process");
|
||||
gBufferWriteSubpass->AddColorOutput("Entity ID");
|
||||
gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
|
||||
|
||||
// We do this to just transition our scene layout to shader read
|
||||
auto sceneLayoutTransitionSubpass = node->AddSubpass("Scene Layout Transition");
|
||||
sceneLayoutTransitionSubpass->AddInput("Scene");
|
||||
auto greyscale = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
|
||||
node->AddNodeCompute (greyscale, {"Scene Pre-Process", "Scene"});
|
||||
|
||||
// Generate world render graph
|
||||
worldRenderGraph->Generate();
|
||||
|
@ -177,20 +195,13 @@ namespace SHADE
|
|||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
|
||||
worldRenderer->SetCameraDirector(cameraSystem->CreateDirector());
|
||||
|
||||
// TODO: This is VERY temporarily here until a more solid resource management system is implemented
|
||||
shaderSourceLibrary.Init("../../TempShaderFolder/");
|
||||
|
||||
shaderSourceLibrary.LoadShader(0, "TestCubeVs.glsl", SH_SHADER_TYPE::VERTEX, true);
|
||||
shaderSourceLibrary.LoadShader(1, "TestCubeFs.glsl", SH_SHADER_TYPE::FRAGMENT, true);
|
||||
|
||||
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
||||
cubeVS->Reflect();
|
||||
cubeFS->Reflect();
|
||||
|
||||
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
|
||||
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
|
@ -323,21 +334,7 @@ namespace SHADE
|
|||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
{
|
||||
worldRenderer->SetViewProjectionMatrix(SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
|
||||
}
|
||||
else
|
||||
{
|
||||
// main camera
|
||||
}
|
||||
|
||||
#else
|
||||
// main camera
|
||||
#endif
|
||||
|
||||
// For every viewport
|
||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||
|
@ -360,7 +357,7 @@ namespace SHADE
|
|||
uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
|
||||
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout());
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
|
@ -380,14 +377,29 @@ namespace SHADE
|
|||
currentCmdBuffer->BindDescriptorSet
|
||||
(
|
||||
textureDescSet,
|
||||
vk::PipelineBindPoint::eGraphics,
|
||||
SH_PIPELINE_TYPE::GRAPHICS,
|
||||
0,
|
||||
texDynamicOffset
|
||||
);
|
||||
}
|
||||
|
||||
// bind camera data
|
||||
//renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
if (renderers[renIndex] == worldRenderer)
|
||||
{
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
worldRenderer->UpdateDataAndBind(currentCmdBuffer, frameIndex, SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
|
||||
else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
}
|
||||
else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
#else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
#endif
|
||||
|
||||
// Draw first
|
||||
renderers[renIndex]->Draw(frameIndex, descPool);
|
||||
|
@ -726,8 +738,8 @@ namespace SHADE
|
|||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
#ifdef SHEDITOR
|
||||
cameraSystem->GetEditorCamera()->SetWidth(resizeWidth);
|
||||
cameraSystem->GetEditorCamera()->SetHeight(resizeHeight);
|
||||
cameraSystem->GetEditorCamera()->SetWidth(static_cast<float>(resizeWidth));
|
||||
cameraSystem->GetEditorCamera()->SetHeight(static_cast<float>(resizeHeight));
|
||||
#else
|
||||
|
||||
#endif
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace SHADE
|
|||
{
|
||||
std::vector combinedImageSampler
|
||||
{
|
||||
std::make_tuple(offscreenRender->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eShaderReadOnlyOptimal),
|
||||
std::make_tuple(offscreenRender->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eGeneral),
|
||||
};
|
||||
|
||||
// Register the image view and sampler with the descriptor set. Now whenever rendering to the offscreen image is done, the descriptor set will see the change
|
||||
|
|
|
@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Camera/SHCameraDirector.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -65,6 +66,11 @@ namespace SHADE
|
|||
camera = _camera;
|
||||
}
|
||||
|
||||
void SHRenderer::SetCameraDirector(Handle<SHCameraDirector> director) noexcept
|
||||
{
|
||||
cameraDirector = director;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -75,15 +81,22 @@ namespace SHADE
|
|||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
if (camera)
|
||||
if (camera && cameraDirector)
|
||||
{
|
||||
UpdateDataAndBind(cmdBuffer, frameIndex, SHMatrix::Transpose(cameraDirector->GetVPMatrix()));
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix exteriorMatrix) noexcept
|
||||
{
|
||||
SetViewProjectionMatrix(exteriorMatrix);
|
||||
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||
|
||||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
}
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
|
||||
|
|
|
@ -40,6 +40,7 @@ namespace SHADE
|
|||
class SHGraphicsGlobalData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkBuffer;
|
||||
class SHCameraDirector;
|
||||
|
||||
struct SHShaderCameraData
|
||||
{
|
||||
|
@ -71,12 +72,14 @@ namespace SHADE
|
|||
/* Camera Registration */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetCamera(Handle<SHCamera> _camera);
|
||||
void SetCameraDirector (Handle<SHCameraDirector> director) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix exteriorMatrix) noexcept;
|
||||
void UpdateCameraDataToBuffer (void) noexcept;
|
||||
void SetViewProjectionMatrix (SHMatrix const& vpMatrix) noexcept;
|
||||
|
||||
|
@ -99,6 +102,8 @@ namespace SHADE
|
|||
Handle<SHVkDescriptorSetGroup> cameraDescriptorSet;
|
||||
Handle<SHVkBuffer> cameraBuffer;
|
||||
|
||||
Handle<SHCameraDirector> cameraDirector;
|
||||
|
||||
// we really only need 1 copy even though we need %swapchainImages copies for
|
||||
// GPU.
|
||||
SHShaderCameraData cpuCameraData;
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateDrawPipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass) noexcept
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateGraphicsPipelines(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass) noexcept
|
||||
{
|
||||
SHPipelineLayoutParams params
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ namespace SHADE
|
|||
newPipeline->ConstructPipeline();
|
||||
|
||||
// Emplace the new pipeline
|
||||
pipelines.emplace (vsFsPair, newPipeline);
|
||||
graphicsPipelines.emplace (vsFsPair, newPipeline);
|
||||
|
||||
return newPipeline;
|
||||
}
|
||||
|
@ -62,19 +62,19 @@ namespace SHADE
|
|||
logicalDevice = device;
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::GetDrawPipline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::GetGraphicsPipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||
{
|
||||
// return the pipeline requested for
|
||||
if (pipelines.contains(vsFsPair))
|
||||
return pipelines.at(vsFsPair);
|
||||
if (graphicsPipelines.contains(vsFsPair))
|
||||
return graphicsPipelines.at(vsFsPair);
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
bool SHPipelineLibrary::CheckDrawPipelineExistence(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||
bool SHPipelineLibrary::CheckGraphicsPipelineExistence(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||
{
|
||||
// Returns if a pipeline exists or not
|
||||
return pipelines.contains(vsFsPair);
|
||||
return graphicsPipelines.contains(vsFsPair);
|
||||
}
|
||||
|
||||
}
|
|
@ -23,19 +23,19 @@ namespace SHADE
|
|||
Handle<SHVkLogicalDevice> logicalDevice;
|
||||
|
||||
//! a map of pipelines that are hashed using a pair of shader module handles
|
||||
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> pipelines;
|
||||
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> graphicsPipelines;
|
||||
|
||||
public:
|
||||
void Init (Handle<SHVkLogicalDevice> device) noexcept;
|
||||
|
||||
// Draw pipeline functions. used only when creating pipelines for drawing using a vertex and fragment shader
|
||||
Handle<SHVkPipeline> CreateDrawPipeline (
|
||||
Handle<SHVkPipeline> CreateGraphicsPipelines (
|
||||
std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair,
|
||||
Handle<SHVkRenderpass> renderpass,
|
||||
Handle<SHSubpass> subpass
|
||||
) noexcept;
|
||||
Handle<SHVkPipeline> GetDrawPipline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||
bool CheckDrawPipelineExistence (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||
Handle<SHVkPipeline> GetGraphicsPipeline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||
bool CheckGraphicsPipelineExistence (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -5,9 +5,13 @@ namespace SHADE
|
|||
{
|
||||
enum class SH_PIPELINE_TYPE
|
||||
{
|
||||
GRAPHICS,
|
||||
GRAPHICS = 0,
|
||||
COMPUTE,
|
||||
RAY_TRACING,
|
||||
NUM_TYPES,
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -4,6 +4,7 @@
|
|||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -171,6 +172,29 @@ namespace SHADE
|
|||
|
||||
void SHVkPipeline::CreateComputePipeline(void) noexcept
|
||||
{
|
||||
auto shaderModule = pipelineLayout->GetShaderModules()[0];
|
||||
|
||||
vk::PipelineShaderStageCreateInfo shaderStageCreateInfo
|
||||
{
|
||||
.stage = vk::ShaderStageFlagBits::eCompute,
|
||||
.module = shaderModule->GetVkShaderModule(),
|
||||
.pName = shaderModule->GetEntryPoint().c_str(),
|
||||
};
|
||||
|
||||
vk::ComputePipelineCreateInfo cpCreateInfo
|
||||
{
|
||||
.flags = {},
|
||||
.stage = shaderStageCreateInfo,
|
||||
.layout = pipelineLayout->GetVkPipelineLayout(),
|
||||
};
|
||||
|
||||
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createComputePipelines({}, 1, &cpCreateInfo, nullptr, &vkPipeline); result != vk::Result::eSuccess)
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to create Compute Pipeline. ");
|
||||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created a Compute Pipeline. ");
|
||||
created = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -245,7 +269,7 @@ namespace SHADE
|
|||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, pipelineLayout { rhs.pipelineLayout }
|
||||
{
|
||||
vkPipeline = VK_NULL_HANDLE;
|
||||
rhs.vkPipeline = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -285,6 +309,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
SHVkPipeline::~SHVkPipeline(void) noexcept
|
||||
{
|
||||
if (vkPipeline)
|
||||
logicalDeviceHdl->GetVkLogicalDevice().destroyPipeline(vkPipeline, nullptr);
|
||||
}
|
||||
|
||||
|
@ -313,7 +338,7 @@ namespace SHADE
|
|||
created = rhs.created;
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
|
||||
vkPipeline = VK_NULL_HANDLE;
|
||||
rhs.vkPipeline = VK_NULL_HANDLE;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -399,18 +424,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
vk::PipelineBindPoint SHVkPipeline::GetPipelineBindPoint(void) const noexcept
|
||||
{
|
||||
switch (pipelineType)
|
||||
{
|
||||
case SH_PIPELINE_TYPE::GRAPHICS:
|
||||
return vk::PipelineBindPoint::eGraphics;
|
||||
case SH_PIPELINE_TYPE::COMPUTE:
|
||||
return vk::PipelineBindPoint::eCompute;
|
||||
break;
|
||||
default:
|
||||
return vk::PipelineBindPoint::eGraphics;
|
||||
break;
|
||||
|
||||
}
|
||||
return SHVkUtil::GetPipelineBindPointFromType(pipelineType);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -450,4 +464,9 @@ namespace SHADE
|
|||
return pipelineLayout;
|
||||
}
|
||||
|
||||
SH_PIPELINE_TYPE SHVkPipeline::GetPipelineType(void) const noexcept
|
||||
{
|
||||
return pipelineType;
|
||||
}
|
||||
|
||||
}
|
|
@ -77,6 +77,7 @@ namespace SHADE
|
|||
vk::Pipeline GetVkPipeline (void) const noexcept;
|
||||
bool GetIsCreated (void) const noexcept;
|
||||
Handle<SHVkPipelineLayout> GetPipelineLayout (void) const noexcept;
|
||||
SH_PIPELINE_TYPE GetPipelineType (void) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -216,9 +216,18 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHVkPipelineLayout::PrepareVkDescriptorSetLayouts(void) noexcept
|
||||
{
|
||||
// pipeline layouts contain global layouts first, then layouts for allocation
|
||||
descriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||
vkDescriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||
|
||||
// Settle allocate layouts first
|
||||
// First we insert the global layouts
|
||||
for (auto const& layout : descriptorSetLayoutsGlobal)
|
||||
{
|
||||
descriptorSetLayoutsPipeline.emplace_back(layout);
|
||||
//vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
||||
}
|
||||
|
||||
// Then the allocate layouts
|
||||
vkDescriptorSetLayoutsAllocate.reserve(descriptorSetLayoutsAllocate.size());
|
||||
for (auto const& layout : descriptorSetLayoutsAllocate)
|
||||
{
|
||||
|
@ -226,18 +235,13 @@ namespace SHADE
|
|||
vkDescriptorSetLayoutsAllocate.emplace_back(layout->GetVkHandle());
|
||||
}
|
||||
|
||||
// pipeline layouts contain global layouts first, then layouts for allocation
|
||||
vkDescriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||
|
||||
// First we insert the global layouts
|
||||
for (auto const& layout : descriptorSetLayoutsGlobal)
|
||||
for (auto const& layout : descriptorSetLayoutsPipeline)
|
||||
{
|
||||
descriptorSetLayoutsPipeline.emplace_back(layout);
|
||||
vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
||||
}
|
||||
|
||||
// Then we append layouts for allocation at the back of the vector
|
||||
std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
|
||||
//std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -294,6 +298,7 @@ namespace SHADE
|
|||
, descriptorSetLayoutsGlobal{pipelineLayoutParams.globalDescSetLayouts } // do a copy, some other pipeline layout might need this
|
||||
, descriptorSetLayoutsAllocate{}
|
||||
, vkDescriptorSetLayoutsAllocate{}
|
||||
, descriptorSetLayoutsPipeline{}
|
||||
, vkDescriptorSetLayoutsPipeline{}
|
||||
{
|
||||
for (auto& mod : shaderModules)
|
||||
|
@ -318,6 +323,7 @@ namespace SHADE
|
|||
, descriptorSetLayoutsGlobal{}
|
||||
, descriptorSetLayoutsAllocate{}
|
||||
, vkDescriptorSetLayoutsAllocate{}
|
||||
, descriptorSetLayoutsPipeline{}
|
||||
, vkDescriptorSetLayoutsPipeline{}
|
||||
|
||||
{
|
||||
|
@ -368,7 +374,8 @@ namespace SHADE
|
|||
, descriptorSetLayoutsGlobal {std::move (rhs.descriptorSetLayoutsGlobal)}
|
||||
, descriptorSetLayoutsAllocate {std::move (rhs.descriptorSetLayoutsAllocate)}
|
||||
, vkDescriptorSetLayoutsAllocate{std::move (rhs.vkDescriptorSetLayoutsAllocate)}
|
||||
, vkDescriptorSetLayoutsPipeline{std::move (rhs.vkDescriptorSetLayoutsAllocate)}
|
||||
, descriptorSetLayoutsPipeline { std::move(rhs.descriptorSetLayoutsPipeline) }
|
||||
, vkDescriptorSetLayoutsPipeline{ std::move(rhs.vkDescriptorSetLayoutsPipeline) }
|
||||
{
|
||||
rhs.vkPipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
|
@ -441,12 +448,12 @@ namespace SHADE
|
|||
return {};
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsPipeline(void) const noexcept
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHVkPipelineLayout::GetDescriptorSetLayoutsPipeline(void) const noexcept
|
||||
{
|
||||
return descriptorSetLayoutsPipeline;
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsAllocate(void) const noexcept
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHVkPipelineLayout::GetDescriptorSetLayoutsAllocate(void) const noexcept
|
||||
{
|
||||
return descriptorSetLayoutsAllocate;
|
||||
}
|
||||
|
@ -464,7 +471,8 @@ namespace SHADE
|
|||
descriptorSetLayoutsGlobal = std::move(rhs.descriptorSetLayoutsGlobal);
|
||||
descriptorSetLayoutsAllocate = std::move(rhs.descriptorSetLayoutsAllocate);
|
||||
vkDescriptorSetLayoutsAllocate = std::move(rhs.vkDescriptorSetLayoutsAllocate);
|
||||
vkDescriptorSetLayoutsPipeline = std::move(rhs.vkDescriptorSetLayoutsAllocate);
|
||||
descriptorSetLayoutsPipeline = std::move(rhs.descriptorSetLayoutsPipeline);
|
||||
vkDescriptorSetLayoutsPipeline = std::move(rhs.vkDescriptorSetLayoutsPipeline);
|
||||
|
||||
rhs.vkPipelineLayout = VK_NULL_HANDLE;
|
||||
|
||||
|
|
|
@ -78,8 +78,8 @@ namespace SHADE
|
|||
vk::PipelineLayout GetVkPipelineLayout (void) const noexcept;
|
||||
SHPushConstantInterface const& GetPushConstantInterface (void) const noexcept;
|
||||
Handle<SHShaderBlockInterface> GetShaderBlockInterface (uint32_t set, uint32_t binding, vk::ShaderStageFlagBits shaderStage) const noexcept;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsPipeline(void) const noexcept;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsAllocate(void) const noexcept;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescriptorSetLayoutsPipeline(void) const noexcept;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescriptorSetLayoutsAllocate(void) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,8 @@ namespace SHADE
|
|||
DEPTH = 0x04,
|
||||
STENCIL = 0x08,
|
||||
DEPTH_STENCIL = 0x10,
|
||||
INPUT = 0x20
|
||||
INPUT = 0x20,
|
||||
STORAGE = 0x40
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "SHAttachmentDescInitParams.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -52,12 +54,12 @@ namespace SHADE
|
|||
// If we set to
|
||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||
{
|
||||
w = swapchainHdl->GetSwapchainImage(0)->GetWidth();
|
||||
h = swapchainHdl->GetSwapchainImage(0)->GetHeight();
|
||||
format = swapchainHdl->GetSurfaceFormatKHR().format;
|
||||
w = renderGraphStorage->swapchain->GetSwapchainImage(0)->GetWidth();
|
||||
h = renderGraphStorage->swapchain->GetSwapchainImage(0)->GetHeight();
|
||||
format = renderGraphStorage->swapchain->GetSurfaceFormatKHR().format;
|
||||
}
|
||||
|
||||
graphResources.try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
||||
renderGraphStorage->graphResources->try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(renderGraphStorage, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -77,36 +79,38 @@ namespace SHADE
|
|||
|
||||
for (uint32_t i = 0; auto& node : nodes)
|
||||
{
|
||||
// key is handle ID, value is pair (first is initial layout, second is final layout).
|
||||
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttLayouts;
|
||||
// key is handle ID, value is final layout.
|
||||
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttFinalLayouts;
|
||||
if (node->subpasses.empty())
|
||||
{
|
||||
SHLOG_ERROR("Node does not contain a subpass. Cannot configure attachment descriptions as a result. ");
|
||||
return;
|
||||
}
|
||||
|
||||
// attempt to get all final layouts for all resources
|
||||
for (auto& subpass : node->subpasses)
|
||||
{
|
||||
for (auto& color : subpass->colorReferences)
|
||||
{
|
||||
// If final renderpass and attachment is a COLOR_PRESENT resource, make resource transition to present after last subpass
|
||||
if (i == nodes.size() - 1 && (node->attResources[color.attachment]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)))
|
||||
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
||||
resourceAttFinalLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
||||
else
|
||||
resourceAttLayouts[color.attachment] = color.layout;
|
||||
resourceAttFinalLayouts[color.attachment] = color.layout;
|
||||
}
|
||||
|
||||
for (auto& depth : subpass->depthReferences)
|
||||
resourceAttLayouts[depth.attachment] = depth.layout;
|
||||
resourceAttFinalLayouts[depth.attachment] = depth.layout;
|
||||
|
||||
for (auto& input : subpass->inputReferences)
|
||||
resourceAttLayouts[input.attachment] = input.layout;
|
||||
resourceAttFinalLayouts[input.attachment] = input.layout;
|
||||
}
|
||||
|
||||
for (uint32_t j = 0; j < node->attachmentDescriptions.size(); ++j)
|
||||
{
|
||||
auto& att = node->attachmentDescriptions[j];
|
||||
att.initialLayout = vk::ImageLayout::eUndefined;
|
||||
att.finalLayout = resourceAttLayouts[j];
|
||||
att.finalLayout = resourceAttFinalLayouts[j];
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
@ -292,6 +296,9 @@ namespace SHADE
|
|||
dep.dstAccessMask = dstAccess;
|
||||
|
||||
dep.srcStageMask = srcStage;
|
||||
|
||||
// initialize input descriptors
|
||||
node->subpasses[i]->CreateInputDescriptors();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -343,10 +350,18 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept
|
||||
{
|
||||
logicalDeviceHdl = logicalDevice;
|
||||
swapchainHdl = swapchain;
|
||||
resourceManager = std::make_shared<SHResourceHub>();
|
||||
|
||||
renderGraphStorage = resourceManager->Create<SHRenderGraphStorage>();
|
||||
renderGraphStorage->graphResources = resourceManager->Create<std::unordered_map<std::string, Handle<SHRenderGraphResource>>>();
|
||||
|
||||
renderGraphStorage->logicalDevice = logicalDevice;
|
||||
renderGraphStorage->swapchain = swapchain;
|
||||
|
||||
renderGraphStorage->resourceManager = resourceManager;
|
||||
renderGraphStorage->descriptorPool = logicalDevice->CreateDescriptorPools();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -361,21 +376,16 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraph::SHRenderGraph(void) noexcept
|
||||
: logicalDeviceHdl{ }
|
||||
, swapchainHdl{ }
|
||||
: renderGraphStorage{}
|
||||
, nodes{}
|
||||
, graphResources{}
|
||||
, resourceManager{nullptr}
|
||||
{
|
||||
resourceManager = std::make_shared<SHResourceHub>();
|
||||
}
|
||||
|
||||
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
|
||||
: logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, swapchainHdl{ rhs.swapchainHdl }
|
||||
: renderGraphStorage{ rhs.renderGraphStorage }
|
||||
, nodeIndexing{ std::move(rhs.nodeIndexing) }
|
||||
, nodes{ std::move(rhs.nodes) }
|
||||
, graphResources{ std::move(rhs.graphResources) }
|
||||
, resourceManager{ std::move(rhs.resourceManager) }
|
||||
{
|
||||
|
||||
|
@ -386,11 +396,9 @@ namespace SHADE
|
|||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
swapchainHdl = rhs.swapchainHdl;
|
||||
renderGraphStorage = rhs.renderGraphStorage;
|
||||
nodeIndexing = std::move(rhs.nodeIndexing);
|
||||
nodes = std::move(rhs.nodes);
|
||||
graphResources = std::move(rhs.graphResources);
|
||||
resourceManager = std::move(rhs.resourceManager);
|
||||
|
||||
return *this;
|
||||
|
@ -426,12 +434,12 @@ namespace SHADE
|
|||
for (auto const& instruction : resourceInstruction)
|
||||
{
|
||||
// If the resource that the new node is requesting for exists, allow the graph to reference it
|
||||
if (graphResources.contains(instruction.resourceName))
|
||||
if (renderGraphStorage->graphResources->contains(instruction.resourceName))
|
||||
{
|
||||
descInitParams.push_back(
|
||||
{
|
||||
.resourceHdl = graphResources.at(instruction.resourceName),
|
||||
.dontClearOnLoad = false,
|
||||
.resourceHdl = renderGraphStorage->graphResources->at(instruction.resourceName),
|
||||
.dontClearOnLoad = instruction.dontClearOnLoad,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -456,7 +464,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(descInitParams), std::move(predecessors), &graphResources));
|
||||
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(renderGraphStorage, std::move(descInitParams), std::move(predecessors)));
|
||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||
return nodes.at(nodeIndexing[nodeName]);
|
||||
}
|
||||
|
@ -476,12 +484,31 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHRenderGraph::Generate(void) noexcept
|
||||
{
|
||||
CheckForNodeComputes();
|
||||
ConfigureAttachmentDescriptions();
|
||||
ConfigureSubpasses();
|
||||
ConfigureRenderpasses();
|
||||
ConfigureFramebuffers();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This function goes through all renderpasses and checks for existence of
|
||||
node computes. If they exist, adds dummy subpasses to transition resources
|
||||
into general.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::CheckForNodeComputes(void) noexcept
|
||||
{
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
node->AddDummySubpassIfNeeded();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
|
@ -501,7 +528,7 @@ namespace SHADE
|
|||
void SHRenderGraph::HandleResize(uint32_t newWidth, uint32_t newHeight) noexcept
|
||||
{
|
||||
// resize resources
|
||||
for (auto& [name, resource]: graphResources)
|
||||
for (auto& [name, resource] : *renderGraphStorage->graphResources)
|
||||
resource->HandleResize(newWidth, newHeight);
|
||||
|
||||
for (auto& node : nodes)
|
||||
|
@ -521,9 +548,9 @@ namespace SHADE
|
|||
|
||||
Handle<SHRenderGraphResource> SHRenderGraph::GetRenderGraphResource(std::string const& resourceName) const noexcept
|
||||
{
|
||||
if (graphResources.contains(resourceName))
|
||||
if (renderGraphStorage->graphResources->contains(resourceName))
|
||||
{
|
||||
return graphResources.at(resourceName);
|
||||
return renderGraphStorage->graphResources->at(resourceName);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
|
|
@ -30,7 +30,8 @@ namespace SHADE
|
|||
class SHVkCommandBuffer;
|
||||
class SHRenderGraphNode;
|
||||
class SHGraphicsGlobalData;
|
||||
|
||||
class SHVkDescriptorPool;
|
||||
class SHRenderGraphStorage;
|
||||
|
||||
class SH_API SHRenderGraph
|
||||
{
|
||||
|
@ -56,10 +57,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||
|
||||
//! swapchain used for querying image count
|
||||
Handle<SHVkSwapchain> swapchainHdl;
|
||||
Handle<SHRenderGraphStorage> renderGraphStorage;
|
||||
|
||||
//! For indexing render graph node container
|
||||
std::map<std::string, uint32_t> nodeIndexing;
|
||||
|
@ -67,9 +66,6 @@ namespace SHADE
|
|||
//! Render graph nodes
|
||||
std::vector<Handle<SHRenderGraphNode>> nodes;
|
||||
|
||||
//! Resources that exist for the entire render graph
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> graphResources;
|
||||
|
||||
//! Resource library for graph handles
|
||||
std::shared_ptr<SHResourceHub> resourceManager;
|
||||
|
||||
|
@ -85,11 +81,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept;
|
||||
void AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
|
||||
void Generate (void) noexcept;
|
||||
void CheckForNodeComputes (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
|
|
|
@ -6,6 +6,9 @@
|
|||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "SHSubpass.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -21,7 +24,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||
{
|
||||
renderpass = logicalDeviceHdl->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||
renderpass = graphStorage->logicalDevice->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -53,7 +56,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
framebuffers[i] = logicalDeviceHdl->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||
framebuffers[i] = graphStorage->logicalDevice->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,9 +82,18 @@ namespace SHADE
|
|||
fbHeight = attResources[j]->height;
|
||||
}
|
||||
|
||||
|
||||
framebuffers[i]->HandleResize(renderpass, imageViews, fbWidth, fbHeight);
|
||||
}
|
||||
|
||||
for (auto& subpass : subpasses)
|
||||
{
|
||||
subpass->HandleResize();
|
||||
}
|
||||
|
||||
for (auto& nodeCompute : nodeComputes)
|
||||
{
|
||||
nodeCompute->HandleResize();
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -104,8 +116,8 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHRenderGraphNode(std::shared_ptr<SHResourceHub> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
: logicalDeviceHdl{ logicalDevice }
|
||||
SHRenderGraphNode::SHRenderGraphNode(Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept
|
||||
: graphStorage{ renderGraphStorage}
|
||||
, renderpass{}
|
||||
, framebuffers{}
|
||||
, prereqNodes{ std::move(predecessors) }
|
||||
|
@ -115,11 +127,10 @@ namespace SHADE
|
|||
, subpasses{}
|
||||
, executed{ false }
|
||||
, configured{ false }
|
||||
, resourceManager{ rm }
|
||||
, ptrToResources{ resources }
|
||||
, nodeComputes{}
|
||||
{
|
||||
// pipeline library initialization
|
||||
pipelineLibrary.Init(logicalDeviceHdl);
|
||||
pipelineLibrary.Init(graphStorage->logicalDevice);
|
||||
|
||||
// Store all the handles to resources
|
||||
attResources.reserve (attDescInitParams.size());
|
||||
|
@ -155,15 +166,14 @@ namespace SHADE
|
|||
if (!containsSwapchainImage)
|
||||
framebuffers.resize(1);
|
||||
else
|
||||
framebuffers.resize(swapchain->GetNumImages());
|
||||
framebuffers.resize(graphStorage->swapchain->GetNumImages());
|
||||
|
||||
// At this point, we could configure framebuffers if we had the renderpass object but we don't so their creation has to be
|
||||
// deferred to when renderpasses are also created.
|
||||
}
|
||||
|
||||
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
||||
: resourceManager{ std::move (rhs.resourceManager) }
|
||||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
: graphStorage{ rhs.graphStorage}
|
||||
, renderpass{ rhs.renderpass }
|
||||
, framebuffers{ std::move(rhs.framebuffers) }
|
||||
, prereqNodes{ std::move(rhs.prereqNodes) }
|
||||
|
@ -174,11 +184,11 @@ namespace SHADE
|
|||
, subpassIndexing{ std::move(rhs.subpassIndexing) }
|
||||
, configured{ rhs.configured }
|
||||
, executed{ rhs.executed }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||
, batcher{ std::move(rhs.batcher) }
|
||||
, spDescs{ std::move(rhs.spDescs) }
|
||||
, spDeps{ std::move(rhs.spDeps) }
|
||||
, nodeComputes{ std::move(rhs.nodeComputes) }
|
||||
|
||||
{
|
||||
rhs.renderpass = {};
|
||||
|
@ -189,8 +199,7 @@ namespace SHADE
|
|||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
resourceManager = std::move(rhs.resourceManager);
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
graphStorage = rhs.graphStorage;
|
||||
renderpass = rhs.renderpass;
|
||||
framebuffers = std::move(rhs.framebuffers);
|
||||
prereqNodes = std::move(rhs.prereqNodes);
|
||||
|
@ -199,11 +208,11 @@ namespace SHADE
|
|||
subpasses = std::move(rhs.subpasses);
|
||||
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||
subpassIndexing = std::move(rhs.subpassIndexing);
|
||||
ptrToResources = std::move(rhs.ptrToResources);
|
||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||
batcher = std::move(rhs.batcher);
|
||||
spDescs = std::move(rhs.spDescs);
|
||||
spDeps = std::move(rhs.spDeps);
|
||||
nodeComputes = std::move(rhs.nodeComputes);
|
||||
|
||||
|
||||
rhs.renderpass = {};
|
||||
|
@ -235,10 +244,10 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(resourceManager->Create<SHSubpass>(GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpasses.emplace_back(graphStorage->resourceManager->Create<SHSubpass>(graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()), &resourceAttachmentMapping));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
Handle<SHSubpass> subpass = subpasses.back();
|
||||
subpass->Init(*resourceManager);
|
||||
subpass->Init(*graphStorage->resourceManager);
|
||||
|
||||
// Register the SuperBatch
|
||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||
|
@ -246,21 +255,84 @@ namespace SHADE
|
|||
return subpass;
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, float numWorkGroupScale/* = 1.0f*/) noexcept
|
||||
{
|
||||
// Look for the required resources in the graph
|
||||
std::vector<Handle<SHRenderGraphResource>> nodeComputeResources{};
|
||||
nodeComputeResources.reserve(resources.size());
|
||||
|
||||
for (auto& resourceName : resources)
|
||||
{
|
||||
auto resource = graphStorage->graphResources->at(resourceName);
|
||||
nodeComputeResources.push_back(resource);
|
||||
}
|
||||
|
||||
// Create the subpass compute with the resources
|
||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources));
|
||||
nodeComputes.push_back(nodeCompute);
|
||||
|
||||
return nodeCompute;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This function checks all node computes and adds a subpass to transition
|
||||
all needed resources to general.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::AddDummySubpassIfNeeded(void) noexcept
|
||||
{
|
||||
if (!nodeComputes.empty())
|
||||
{
|
||||
// we save the resource names involved
|
||||
std::unordered_set<std::string> resourcesInvolved;
|
||||
for (auto& compute : nodeComputes)
|
||||
{
|
||||
for (auto& resource : compute->resources)
|
||||
{
|
||||
resourcesInvolved.emplace(resource->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
// insert them all for a subpass to transition them. This subpass is the last subpass
|
||||
auto dummySubpass = AddSubpass("dummy");
|
||||
for (auto& resource : resourcesInvolved)
|
||||
{
|
||||
dummySubpass->AddGeneralInput(resource);
|
||||
|
||||
if (SHVkUtil::IsDepthStencilAttachment(graphStorage->graphResources->at(resource)->GetResourceFormat()))
|
||||
dummySubpass->AddGeneralDepthOutput(resource);
|
||||
else
|
||||
dummySubpass->AddGeneralColorOutput(resource);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
{
|
||||
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
||||
uint32_t framebufferIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[framebufferIndex]);
|
||||
|
||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||
{
|
||||
subpasses[i]->Execute(commandBuffer, descPool, frameIndex);
|
||||
|
||||
// Go to next subpass if not last subpass
|
||||
if (i != subpasses.size() - 1)
|
||||
if (i != static_cast<uint32_t>(subpasses.size()) - 1u)
|
||||
commandBuffer->NextSubpass();
|
||||
}
|
||||
|
||||
commandBuffer->EndRenderpass();
|
||||
|
||||
|
||||
// Execute all subpass computes
|
||||
for (auto& sbCompute : nodeComputes)
|
||||
{
|
||||
sbCompute->Execute(commandBuffer, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHRenderGraphNode::GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept
|
||||
|
@ -273,10 +345,10 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetGraphicsPipeline(vsFsPair);
|
||||
if (!pipeline)
|
||||
{
|
||||
pipeline = pipelineLibrary.CreateDrawPipeline
|
||||
pipeline = pipelineLibrary.CreateGraphicsPipelines
|
||||
(
|
||||
vsFsPair,
|
||||
renderpass,
|
||||
|
@ -289,7 +361,7 @@ namespace SHADE
|
|||
|
||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
batcher.FinaliseBatches(logicalDeviceHdl, descPool, frameIndex);
|
||||
batcher.FinaliseBatches(graphStorage->logicalDevice, descPool, frameIndex);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
|
|
@ -19,6 +19,9 @@ namespace SHADE
|
|||
class SHVkLogicalDevice;
|
||||
class SHVkRenderpass;
|
||||
class SHVkDescriptorPool;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHRenderGraphStorage;
|
||||
class SHRenderGraphNodeCompute;
|
||||
|
||||
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||
{
|
||||
|
@ -26,10 +29,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
std::shared_ptr<SHResourceHub> resourceManager;
|
||||
|
||||
//! For Vulkan object creation
|
||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||
//Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||
Handle<SHRenderGraphStorage> graphStorage;
|
||||
|
||||
//! Each node will have a renderpass and each renderpass will have its own subpasses.
|
||||
//! These subpasses will execute sequentially.
|
||||
|
@ -63,12 +65,13 @@ namespace SHADE
|
|||
//! For indexing subpasses
|
||||
std::map<std::string, uint32_t> subpassIndexing;
|
||||
|
||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||
|
||||
//! Every renderpass will require a pipeline library that will contain pipelines compatible with this renderpass
|
||||
SHPipelineLibrary pipelineLibrary;
|
||||
|
||||
//! Sometimes we want the subpass to do something to the images instead
|
||||
//! of drawing objects on the image (i.e. compute).
|
||||
std::vector<Handle<SHRenderGraphNodeCompute>> nodeComputes;
|
||||
|
||||
//! Whether or not the node has finished execution
|
||||
bool executed;
|
||||
|
||||
|
@ -77,6 +80,7 @@ namespace SHADE
|
|||
|
||||
SHBatcher batcher;
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -88,7 +92,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHRenderGraphNode(std::shared_ptr<SHResourceHub> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept;
|
||||
SHRenderGraphNode(Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept;
|
||||
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
|
||||
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;
|
||||
|
||||
|
@ -96,6 +100,9 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
||||
Handle<SHRenderGraphNodeCompute> AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, float numWorkGroupScale = 1.0f) noexcept;
|
||||
void AddDummySubpassIfNeeded (void) noexcept;
|
||||
|
||||
// TODO: RemoveSubpass()
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
Handle<SHVkPipeline> GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
||||
|
|
|
@ -0,0 +1,109 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHRenderGraphNodeCompute.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||
: computePipeline{}
|
||||
, pipelineLayout{}
|
||||
, resources{}
|
||||
, groupSizeX{0}
|
||||
, groupSizeY{0}
|
||||
, numWorkGroupScale {std::clamp(inNumWorkGroupScale, 0.0f, 1.0f)}
|
||||
{
|
||||
SHPipelineLayoutParams pipelineLayoutParams
|
||||
{
|
||||
.shaderModules = {computeShaderModule},
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
};
|
||||
|
||||
// Create pipeline layout from parameters
|
||||
pipelineLayout = graphStorage->logicalDevice->CreatePipelineLayout (pipelineLayoutParams);
|
||||
|
||||
// Create the compute pipeline
|
||||
computePipeline = graphStorage->logicalDevice->CreateComputePipeline(pipelineLayout);
|
||||
|
||||
// and construct it
|
||||
computePipeline->ConstructPipeline();
|
||||
|
||||
// save the resources
|
||||
resources = std::move (subpassComputeResources);
|
||||
|
||||
//Get the descriptor set layouts required to allocate. We only want the ones for allocate because
|
||||
//global descriptors are already bound in the main system.
|
||||
auto const& layouts = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsAllocate();
|
||||
|
||||
//Variable counts for the descriptor sets (all should be 1).
|
||||
std::vector<uint32_t> variableCounts{ static_cast<uint32_t>(layouts.size()) };
|
||||
std::fill(variableCounts.begin(), variableCounts.end(), 0);
|
||||
|
||||
// Allocate descriptor sets to hold the images for reading (STORAGE_IMAGE)
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
descSetGroups[i] = graphStorage->descriptorPool->Allocate(layouts, variableCounts);
|
||||
}
|
||||
|
||||
|
||||
HandleResize();
|
||||
}
|
||||
|
||||
void SHRenderGraphNodeCompute::Execute(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// bind the compute pipeline
|
||||
cmdBuffer->BindPipeline(computePipeline);
|
||||
|
||||
// bind descriptor sets
|
||||
cmdBuffer->BindDescriptorSet(descSetGroups[frameIndex], SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, {});
|
||||
|
||||
// dispatch compute
|
||||
cmdBuffer->ComputeDispatch(groupSizeX, groupSizeY, 1);
|
||||
|
||||
// TODO: barrier
|
||||
|
||||
}
|
||||
|
||||
void SHRenderGraphNodeCompute::HandleResize(void) noexcept
|
||||
{
|
||||
// Get the layout for the render graph resource. We can index it this way because the container returned is a container of layouts that includes the global ones
|
||||
auto pipelineDescSetLayouts = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsPipeline()[SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE];
|
||||
|
||||
// everything below here needs resizing
|
||||
for (uint32_t frameIndex = 0; frameIndex < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++frameIndex)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
|
||||
// loop through bindings and write descriptor sets
|
||||
for (auto& binding : pipelineDescSetLayouts->GetBindings())
|
||||
{
|
||||
uint32_t imageIndex = (resources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? frameIndex : 0;
|
||||
|
||||
SHVkDescriptorSetGroup::viewSamplerLayout vsl = std::make_tuple(resources[i]->GetImageView(imageIndex), Handle<SHVkSampler>{}, vk::ImageLayout::eGeneral);
|
||||
descSetGroups[frameIndex]->ModifyWriteDescImage(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint, { &vsl, 1 });
|
||||
descSetGroups[frameIndex]->UpdateDescriptorSetImages(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the group size from the max width and height
|
||||
uint32_t maxWidth = 0, maxHeight = 0;
|
||||
for (auto& resource : resources)
|
||||
{
|
||||
maxWidth = std::max(resource->GetWidth(), maxWidth);
|
||||
maxHeight = std::max(resource->GetHeight(), maxHeight);
|
||||
}
|
||||
|
||||
groupSizeX = maxWidth / workGroupSizeX;
|
||||
groupSizeY = maxHeight / workGroupSizeY;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
#pragma once
|
||||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include <initializer_list>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkPipeline;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkPipelineLayout;
|
||||
class SHRenderGraphStorage;
|
||||
class SHRenderGraphResource;
|
||||
class SHVkShaderModule;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
class SHRenderGraphNodeCompute
|
||||
{
|
||||
private:
|
||||
static constexpr uint32_t workGroupSizeX = 16;
|
||||
static constexpr uint32_t workGroupSizeY = 16;
|
||||
|
||||
//! To run the dispatch command
|
||||
Handle<SHVkPipeline> computePipeline;
|
||||
|
||||
//! Pipeline layout for the pipeline creation
|
||||
Handle<SHVkPipelineLayout> pipelineLayout;
|
||||
|
||||
//! Descriptor set group to hold the images for reading (STORAGE_IMAGE)
|
||||
std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS> descSetGroups;
|
||||
|
||||
//! vector of resources needed by the subpass compute
|
||||
std::vector<Handle<SHRenderGraphResource>> resources;
|
||||
|
||||
//! X dimension work group size. Should scale with resource size.
|
||||
uint32_t groupSizeX;
|
||||
|
||||
//! Y dimension work group size
|
||||
uint32_t groupSizeY;
|
||||
|
||||
float numWorkGroupScale;
|
||||
|
||||
public:
|
||||
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||
|
||||
void Execute (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
|
||||
friend class SHRenderGraph;
|
||||
friend class SHRenderGraphNode;
|
||||
};
|
||||
}
|
||||
|
|
@ -5,6 +5,7 @@
|
|||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -45,9 +46,8 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
|
||||
: logicalDevice {logicalDevice}
|
||||
, swapchain{ swapchain }
|
||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHRenderGraphStorage> renderGraphStorage, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
|
||||
: graphStorage{renderGraphStorage}
|
||||
, resourceTypeFlags{ }
|
||||
, resourceFormat{ format }
|
||||
, images{}
|
||||
|
@ -66,7 +66,7 @@ namespace SHADE
|
|||
SHImageViewDetails viewDetails
|
||||
{
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = swapchain->GetSurfaceFormatKHR().format,
|
||||
.format = graphStorage->swapchain->GetSurfaceFormatKHR().format,
|
||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = 1,
|
||||
|
@ -75,13 +75,13 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// We want an image handle for every swapchain image
|
||||
images.resize(swapchain->GetNumImages());
|
||||
imageViews.resize(swapchain->GetNumImages());
|
||||
images.resize(graphStorage->swapchain->GetNumImages());
|
||||
imageViews.resize(graphStorage->swapchain->GetNumImages());
|
||||
|
||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
||||
for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||
{
|
||||
images[i] = swapchain->GetSwapchainImage(i);
|
||||
imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails);
|
||||
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
||||
imageViews[i] = images[i]->CreateImageView(graphStorage->logicalDevice, images[i], viewDetails);
|
||||
}
|
||||
}
|
||||
else // if swapchain image resource
|
||||
|
@ -117,6 +117,9 @@ namespace SHADE
|
|||
usage |= vk::ImageUsageFlagBits::eInputAttachment;
|
||||
usage |= vk::ImageUsageFlagBits::eSampled;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE_FLAGS::STORAGE:
|
||||
usage |= vk::ImageUsageFlagBits::eStorage;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT:
|
||||
{
|
||||
SHLOG_ERROR ("COLOR_PRESENT cannot be with other resource type flags. ");
|
||||
|
@ -126,7 +129,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// The resource is not a swapchain image, just use the first slot of the vector
|
||||
images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
||||
images.push_back(graphStorage->logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
||||
|
||||
// prepare image view details
|
||||
SHImageViewDetails viewDetails
|
||||
|
@ -141,7 +144,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// just 1 image view created
|
||||
imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
|
||||
imageViews.push_back(images[0]->CreateImageView(graphStorage->logicalDevice, images[0], viewDetails));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -166,7 +169,7 @@ namespace SHADE
|
|||
, height{ rhs.height }
|
||||
, mipLevels{ rhs.mipLevels }
|
||||
, imageAspectFlags{ rhs.imageAspectFlags }
|
||||
, swapchain {rhs.swapchain}
|
||||
, graphStorage{rhs.graphStorage}
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -198,7 +201,7 @@ namespace SHADE
|
|||
height = rhs.height;
|
||||
mipLevels = rhs.mipLevels;
|
||||
imageAspectFlags = rhs.imageAspectFlags;
|
||||
swapchain = rhs.swapchain;
|
||||
graphStorage = rhs.graphStorage;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -247,7 +250,7 @@ namespace SHADE
|
|||
SHImageViewDetails viewDetails
|
||||
{
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = swapchain->GetSurfaceFormatKHR().format,
|
||||
.format = graphStorage->swapchain->GetSurfaceFormatKHR().format,
|
||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = 1,
|
||||
|
@ -255,9 +258,9 @@ namespace SHADE
|
|||
.layerCount = 1,
|
||||
};
|
||||
|
||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
||||
for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||
{
|
||||
images[i] = swapchain->GetSwapchainImage(i);
|
||||
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
||||
imageViews[i]->ViewNewImage(images[i], viewDetails);
|
||||
}
|
||||
}
|
||||
|
@ -308,6 +311,7 @@ namespace SHADE
|
|||
return resourceFormat;
|
||||
}
|
||||
|
||||
|
||||
uint32_t SHRenderGraphResource::GetWidth(void) const noexcept
|
||||
{
|
||||
return width;
|
||||
|
@ -323,4 +327,19 @@ namespace SHADE
|
|||
return imageViews [index];
|
||||
}
|
||||
|
||||
Handle<SHVkImage> SHRenderGraphResource::GetImage(uint32_t index /*= NON_SWAPCHAIN_RESOURCE_INDEX*/) const noexcept
|
||||
{
|
||||
return images[index];
|
||||
}
|
||||
|
||||
uint8_t SHRenderGraphResource::GetMipLevels(void) const noexcept
|
||||
{
|
||||
return mipLevels;
|
||||
}
|
||||
|
||||
std::string SHRenderGraphResource::GetName(void) const noexcept
|
||||
{
|
||||
return resourceName;
|
||||
}
|
||||
|
||||
}
|
|
@ -15,6 +15,7 @@ namespace SHADE
|
|||
class SHVkSwapchain;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkBuffer;
|
||||
class SHRenderGraphStorage;
|
||||
|
||||
static constexpr uint32_t NON_SWAPCHAIN_RESOURCE_INDEX = 0;
|
||||
|
||||
|
@ -24,11 +25,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// for creation/recreation
|
||||
Handle<SHVkLogicalDevice> logicalDevice;
|
||||
|
||||
// for creation/recreation
|
||||
Handle<SHVkSwapchain> swapchain;
|
||||
//! Storage from the render graph
|
||||
Handle<SHRenderGraphStorage> graphStorage;
|
||||
|
||||
//! Name of the resource
|
||||
std::string resourceName;
|
||||
|
@ -69,7 +67,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
|
||||
SHRenderGraphResource(Handle<SHRenderGraphStorage> renderGraphStorage, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
|
||||
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
|
||||
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
|
||||
~SHRenderGraphResource(void) noexcept;
|
||||
|
@ -88,8 +86,13 @@ namespace SHADE
|
|||
uint32_t GetWidth (void) const noexcept;
|
||||
uint32_t GetHeight (void) const noexcept;
|
||||
Handle<SHVkImageView> GetImageView (uint32_t index = NON_SWAPCHAIN_RESOURCE_INDEX) const noexcept;
|
||||
Handle<SHVkImage> GetImage (uint32_t index = NON_SWAPCHAIN_RESOURCE_INDEX) const noexcept;
|
||||
uint8_t GetMipLevels (void) const noexcept;
|
||||
std::string GetName (void) const noexcept;
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
friend class SHSubpass;
|
||||
friend class SHRenderGraphNodeCompute;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
#pragma once
|
||||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include <memory>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkSwapchain;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHRenderGraphResource;
|
||||
|
||||
class SHRenderGraphStorage
|
||||
{
|
||||
//! Logical device for creation of vulkan objects
|
||||
Handle<SHVkLogicalDevice> logicalDevice;
|
||||
|
||||
//! swapchain handle
|
||||
Handle<SHVkSwapchain> swapchain;
|
||||
|
||||
//! Resource manager for creation of objects
|
||||
std::shared_ptr<SHResourceHub> resourceManager;
|
||||
|
||||
//! Descriptor pool for the descriptor sets to be created in the subpasses
|
||||
Handle<SHVkDescriptorPool> descriptorPool;
|
||||
|
||||
//! For accessing resources anywhere in the graph
|
||||
Handle<std::unordered_map<std::string, Handle<SHRenderGraphResource>>> graphResources;
|
||||
|
||||
//SHRenderGraphStorage(void) noexcept;
|
||||
//SHRenderGraphStorage(SHRenderGraphStorage&& rhs) noexcept;
|
||||
//SHRenderGraphStorage& operator=(SHRenderGraphStorage&& rhs) noexcept;
|
||||
|
||||
friend class SHRenderGraph;
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHSubpass;
|
||||
friend class SHRenderGraphResource;
|
||||
friend class SHRenderGraphNodeCompute;
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -4,6 +4,13 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "SHRenderGraphNode.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||
#include "SHRenderGraphNode.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -23,15 +30,16 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
SHSubpass::SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
||||
: resourceAttachmentMapping{ mapping }
|
||||
, ptrToResources{ resources }
|
||||
, parentNode{ parent }
|
||||
, subpassIndex{ index }
|
||||
, superBatch{}
|
||||
, colorReferences{}
|
||||
, depthReferences{}
|
||||
, inputReferences{}
|
||||
, graphStorage{ renderGraphStorage }
|
||||
, inputImageDescriptors {SHGraphicsConstants::NUM_FRAME_BUFFERS}
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -54,9 +62,14 @@ namespace SHADE
|
|||
, depthReferences{ std::move(rhs.depthReferences) }
|
||||
, inputReferences{ std::move(rhs.inputReferences) }
|
||||
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
, descriptorSetLayout{ rhs.descriptorSetLayout }
|
||||
, exteriorDrawCalls{ std::move(rhs.exteriorDrawCalls) }
|
||||
, graphStorage{ rhs.graphStorage }
|
||||
, inputNames{ std::move(rhs.inputNames) }
|
||||
, inputImageDescriptors{ std::move(rhs.inputImageDescriptors) }
|
||||
, inputDescriptorLayout{ rhs.inputDescriptorLayout }
|
||||
, inputSamplers{ rhs.inputSamplers }
|
||||
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -84,9 +97,13 @@ namespace SHADE
|
|||
depthReferences = std::move(rhs.depthReferences);
|
||||
inputReferences = std::move(rhs.inputReferences);
|
||||
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
||||
ptrToResources = rhs.ptrToResources;
|
||||
descriptorSetLayout = rhs.descriptorSetLayout;
|
||||
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
||||
graphStorage = rhs.graphStorage;
|
||||
inputNames = std::move(rhs.inputNames);
|
||||
inputImageDescriptors = std::move(rhs.inputImageDescriptors);
|
||||
inputDescriptorLayout = rhs.inputDescriptorLayout;
|
||||
inputSamplers = rhs.inputSamplers;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -105,7 +122,12 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
colorReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
||||
colorReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
||||
}
|
||||
|
||||
void SHSubpass::AddGeneralColorOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
colorReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -142,7 +164,13 @@ namespace SHADE
|
|||
//Invalid
|
||||
return;
|
||||
}
|
||||
depthReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), imageLayout });
|
||||
depthReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), imageLayout });
|
||||
}
|
||||
|
||||
void SHSubpass::AddGeneralDepthOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
depthReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -159,7 +187,14 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHSubpass::AddInput(std::string resourceToReference) noexcept
|
||||
{
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
|
||||
inputNames.push_back(resourceToReference);
|
||||
}
|
||||
|
||||
void SHSubpass::AddGeneralInput(std::string resourceToReference) noexcept
|
||||
{
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||
}
|
||||
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
|
@ -175,6 +210,12 @@ namespace SHADE
|
|||
{
|
||||
drawCall(commandBuffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SHSubpass::HandleResize(void) noexcept
|
||||
{
|
||||
UpdateWriteDescriptors();
|
||||
}
|
||||
|
||||
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
||||
|
@ -188,6 +229,152 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHSubpass::CreateInputDescriptors(void) noexcept
|
||||
{
|
||||
if (inputNames.empty())
|
||||
return;
|
||||
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> bindings{};
|
||||
|
||||
for (auto& input : inputReferences)
|
||||
{
|
||||
SHVkDescriptorSetLayout::Binding newBinding
|
||||
{
|
||||
.Type = (input.layout == vk::ImageLayout::eShaderReadOnlyOptimal) ? vk::DescriptorType::eInputAttachment : vk::DescriptorType::eStorageImage,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.BindPoint = static_cast<uint32_t>(bindings.size()),
|
||||
.DescriptorCount = 1,
|
||||
.flags = {},
|
||||
};
|
||||
|
||||
bindings.push_back(newBinding);
|
||||
}
|
||||
|
||||
// We build a new descriptor set layout to store our images
|
||||
inputDescriptorLayout = graphStorage->logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, bindings);
|
||||
|
||||
// we store a sampler if its an input attachment. if it is storage image, no need sampler, store an empty handle.
|
||||
for (uint32_t i = 0; i < bindings.size(); ++i)
|
||||
{
|
||||
if (bindings[i].Type == vk::DescriptorType::eInputAttachment)
|
||||
{
|
||||
auto newSampler = graphStorage->logicalDevice->CreateSampler(SHVkSamplerParams
|
||||
{
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.addressMode = vk::SamplerAddressMode::eRepeat,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
.minLod = -1000,
|
||||
.maxLod = 1000
|
||||
}
|
||||
);
|
||||
|
||||
inputSamplers.push_back(newSampler);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputSamplers.push_back({});
|
||||
}
|
||||
}
|
||||
|
||||
//// maybe do this in handle resize?
|
||||
//UpdateWriteDescriptors();
|
||||
}
|
||||
|
||||
void SHSubpass::UpdateWriteDescriptors(void) noexcept
|
||||
{
|
||||
if (inputNames.empty())
|
||||
return;
|
||||
|
||||
auto const& bindings = inputDescriptorLayout->GetBindings();
|
||||
|
||||
std::vector<uint32_t> variableCounts{ static_cast<uint32_t>(bindings.size()) };
|
||||
std::fill (variableCounts.begin(), variableCounts.end(), 0u);
|
||||
|
||||
|
||||
// For every frame's descriptor set
|
||||
for (auto& group : inputImageDescriptors)
|
||||
{
|
||||
if (group)
|
||||
group.Free();
|
||||
|
||||
group = graphStorage->descriptorPool->Allocate({ inputDescriptorLayout }, variableCounts);
|
||||
|
||||
uint32_t i = 0;
|
||||
for (auto& binding : bindings)
|
||||
{
|
||||
// get the resource
|
||||
auto resource = graphStorage->graphResources->at(inputNames[binding.BindPoint]);
|
||||
|
||||
// If resource is swapchain image, get the correct image, if not just get 0.
|
||||
uint32_t viewIndex = (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? i : 0;
|
||||
|
||||
// layout is GENERAL if image is meant to be used as storage image, if not use SHADER_READ_ONLY_OPTINAL
|
||||
vk::ImageLayout descriptorLayout = (binding.Type == vk::DescriptorType::eStorageImage) ? vk::ImageLayout::eGeneral : vk::ImageLayout::eShaderReadOnlyOptimal;
|
||||
|
||||
// Update descriptor sets
|
||||
auto args = std::make_tuple(resource->GetImageView(viewIndex), inputSamplers[i], descriptorLayout);
|
||||
group->ModifyWriteDescImage(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint, std::span{&args, 1});
|
||||
group->UpdateDescriptorSetImages(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint);
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
//void SHSubpass::InitComputeBarriers(void) noexcept
|
||||
//{
|
||||
// std::unordered_set <uint64_t> handleBarriers{};
|
||||
|
||||
// // we will have swapchainNumImages vectors of vector of barriers
|
||||
// subpassComputeBarriers.resize(graphStorage->swapchain->GetNumImages());
|
||||
|
||||
// for (auto sbCompute : subpassComputes)
|
||||
// {
|
||||
// // for every resource the subpass compute is using
|
||||
// for (auto resource : sbCompute->resources)
|
||||
// {
|
||||
// // Get the resource handle
|
||||
// uint64_t resourceRaw = resource.GetId().Raw;
|
||||
|
||||
// // if the barrier is not registered
|
||||
// if (!handleBarriers.contains(resourceRaw))
|
||||
// {
|
||||
// // If the resource is a swapchain image
|
||||
// bool isSwapchainImage = (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT));
|
||||
// for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||
// {
|
||||
// // if swapchain image, we want the index of the swapchain image, if not take base image
|
||||
// uint32_t imageIndex = isSwapchainImage ? i : 0;
|
||||
|
||||
// // Prepare image barrier
|
||||
// vk::ImageMemoryBarrier imageBarrier
|
||||
// {
|
||||
// .oldLayout = colorReferences[resourceAttachmentMapping->at(resource.GetId().Raw)].layout,
|
||||
// .newLayout = vk::ImageLayout::eGeneral,
|
||||
// .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
// .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
// .image = resource->GetImage(imageIndex)->GetVkImage(),
|
||||
// .subresourceRange =
|
||||
// {
|
||||
// .aspectMask = resource->imageAspectFlags,
|
||||
// .levelCount = resource->GetMipLevels(),
|
||||
// .baseArrayLayer = 0,
|
||||
// .layerCount = 1
|
||||
// }
|
||||
// };
|
||||
|
||||
// // push the barrier
|
||||
// subpassComputeBarriers[i].push_back(imageBarrier);
|
||||
// }
|
||||
|
||||
// // Image transition registered
|
||||
// handleBarriers.emplace(resourceRaw);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -14,7 +14,11 @@ namespace SHADE
|
|||
class SHRenderGraphResource;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
class SHRenderGraphStorage;
|
||||
class SHVkShaderModule;
|
||||
class SHVkSampler;
|
||||
|
||||
class SH_API SHSubpass : public ISelfHandle<SHSubpass>
|
||||
{
|
||||
|
@ -22,6 +26,8 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*---------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphStorage> graphStorage;
|
||||
|
||||
//! The index of the subpass in the render graph
|
||||
uint32_t subpassIndex;
|
||||
|
||||
|
@ -43,11 +49,26 @@ namespace SHADE
|
|||
//! Input attachments
|
||||
std::vector<vk::AttachmentReference> inputReferences;
|
||||
|
||||
//! This is mainly for when we want to retrieve resources using names.
|
||||
std::vector<std::string> inputNames;
|
||||
|
||||
//! For getting attachment reference indices using handles
|
||||
std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
|
||||
|
||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||
//! Descriptor set group to hold the images for input
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> inputImageDescriptors;
|
||||
|
||||
//! Descriptor set layout for allocating descriptor set for inputs
|
||||
Handle<SHVkDescriptorSetLayout> inputDescriptorLayout;
|
||||
|
||||
std::vector<Handle<SHVkSampler>> inputSamplers;
|
||||
|
||||
|
||||
////! subpass compute image barriers. We do this because every frame has a different
|
||||
////! swapchain image. If the resource we want to transition is not a swapchain image,
|
||||
////! we duplicate the barrier anyway, not much memory wasted. ;)
|
||||
//std::vector<std::vector<vk::ImageMemoryBarrier>> subpassComputeBarriers{};
|
||||
|
||||
|
||||
//! Sometimes there exists entities that we want to render onto a render target
|
||||
//! but don't want it to come from the batching system. An example would be ImGUI.
|
||||
|
@ -62,7 +83,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||
|
||||
|
@ -71,15 +92,23 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
// Preparation functions
|
||||
void AddColorOutput(std::string resourceToReference) noexcept;
|
||||
void AddGeneralColorOutput(std::string resourceToReference) noexcept;
|
||||
void AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE_FLAGS attachmentDescriptionType = SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL) noexcept;
|
||||
void AddGeneralDepthOutput(std::string resourceToReference) noexcept;
|
||||
void AddInput(std::string resourceToReference) noexcept;
|
||||
void AddGeneralInput (std::string resourceToReference) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
|
||||
void Init(SHResourceHub& resourceManager) noexcept;
|
||||
|
||||
//void InitComputeBarriers (void) noexcept;
|
||||
void CreateInputDescriptors (void) noexcept;
|
||||
void UpdateWriteDescriptors (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -91,5 +120,6 @@ namespace SHADE
|
|||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
friend class SHSubpass;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,23 +0,0 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSubpassCompute.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHSubpassCompute::SHSubpassCompute(Handle<SHVkPipeline> inPipeline, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
: pipeline {inPipeline}
|
||||
{
|
||||
// Get the descriptor set layouts required to allocate. we will bind a different pipeline layout, one that includes the layout for global.
|
||||
auto const& layouts = pipeline->GetPipelineLayout()->GetDescriptorSetLayoutsAllocate();
|
||||
|
||||
// Variable counts for the descriptor sets (all should be 1).
|
||||
std::vector<uint32_t> variableCounts{static_cast<uint32_t>(layouts.size())};
|
||||
std::fill (variableCounts.begin(), variableCounts.end(), 0);
|
||||
|
||||
// Allocate descriptor sets to hold the images for reading (STORAGE_IMAGE)
|
||||
descPool->Allocate(layouts, variableCounts);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,25 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <Resource/SHHandle.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkPipeline;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
|
||||
class SHSubpassCompute
|
||||
{
|
||||
private:
|
||||
//! To run the dispatch command
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
|
||||
//! Descriptor set group
|
||||
Handle<SHVkDescriptorSetGroup> descSetGroup;
|
||||
|
||||
public:
|
||||
SHSubpassCompute (Handle<SHVkPipeline> inPipeline, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -55,6 +55,21 @@ namespace SHADE
|
|||
return 0;
|
||||
}
|
||||
|
||||
vk::PipelineBindPoint SHVkUtil::GetPipelineBindPointFromType(SH_PIPELINE_TYPE pipelineType) noexcept
|
||||
{
|
||||
switch (pipelineType)
|
||||
{
|
||||
case SH_PIPELINE_TYPE::GRAPHICS:
|
||||
return vk::PipelineBindPoint::eGraphics;
|
||||
case SH_PIPELINE_TYPE::COMPUTE:
|
||||
return vk::PipelineBindPoint::eCompute;
|
||||
case SH_PIPELINE_TYPE::RAY_TRACING:
|
||||
return vk::PipelineBindPoint::eRayTracingKHR;
|
||||
default:
|
||||
return vk::PipelineBindPoint::eGraphics;
|
||||
}
|
||||
}
|
||||
|
||||
void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage)
|
||||
{
|
||||
if (bufferHandle)
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "SHVulkanIncludes.h"
|
||||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/Pipeline/SHPipelineType.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -24,6 +25,7 @@ namespace SHADE
|
|||
static bool IsDepthStencilAttachment (vk::Format format) noexcept;
|
||||
static bool IsBlendCompatible (vk::Format format) noexcept;
|
||||
static uint32_t GetBytesPerPixelFromFormat (vk::Format format) noexcept;
|
||||
static vk::PipelineBindPoint GetPipelineBindPointFromType (SH_PIPELINE_TYPE pipelineType) noexcept;
|
||||
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
|
|
@ -177,6 +177,9 @@ namespace SHADE
|
|||
return vk::DescriptorType::eStorageBufferDynamic;
|
||||
case SpvReflectDescriptorType::SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||
return vk::DescriptorType::eInputAttachment;
|
||||
case SpvReflectDescriptorType::SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
||||
return vk::DescriptorType::eStorageImage;
|
||||
break;
|
||||
default:
|
||||
return vk::DescriptorType::eCombinedImageSampler;
|
||||
break;
|
||||
|
|
|
@ -0,0 +1,167 @@
|
|||
//#version 450
|
||||
//
|
||||
//layout(local_size_x = 16, local_size_y = 16) in;
|
||||
//layout(set = 4, binding = 0, rgba8) uniform image2D targetImage;
|
||||
//
|
||||
//
|
||||
//void main()
|
||||
//{
|
||||
// ivec2 imageSize = imageSize (targetImage);
|
||||
//
|
||||
// if (gl_GlobalInvocationID.x >= imageSize.x && gl_GlobalInvocationID.y >= imageSize.y)
|
||||
// return;
|
||||
//
|
||||
// // load the image
|
||||
// vec4 color = imageLoad (targetImage, ivec2 (gl_GlobalInvocationID));
|
||||
//
|
||||
// // get the average
|
||||
// float average = 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
|
||||
//
|
||||
// // store result into result image
|
||||
// imageStore(targetImage, ivec2(gl_GlobalInvocationID), vec4(average, average, average, 1.0f));
|
||||
//
|
||||
//}
|
||||
//
|
||||
//
|
||||
//
|
||||
//
|
||||
|
||||
/* Start Header *****************************************************************/
|
||||
|
||||
/*! \file (e.g. kirsch.comp)
|
||||
|
||||
\author William Zheng, william.zheng, 60001906. Brandon Mak, brandon.hao 390003920.
|
||||
|
||||
\par william.zheng\@digipen.edu. brandon.hao\@digipen.edu.
|
||||
|
||||
\date Sept 20, 2022
|
||||
|
||||
\brief Copyright (C) 20xx DigiPen Institute of Technology.
|
||||
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent of DigiPen Institute of Technology is prohibited. */
|
||||
|
||||
/* End Header *******************************************************************/
|
||||
|
||||
#version 450
|
||||
|
||||
#define MASK_WIDTH 3
|
||||
#define HALF_M_WIDTH MASK_WIDTH / 2
|
||||
#define SHM_WIDTH 18
|
||||
#define NUM_MASKS 8
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba8) uniform image2D inputImage;
|
||||
layout(set = 4, binding = 1, rgba8) uniform image2D resultImage;
|
||||
|
||||
const float kirsch[8][3][3] = {
|
||||
{
|
||||
{5, 5, 5},
|
||||
{-3, 0, -3}, /*rotation 1 */
|
||||
{-3, -3, -3}
|
||||
},
|
||||
{
|
||||
{5, 5, -3},
|
||||
{5, 0, -3}, /*rotation 2 */
|
||||
{-3, -3, -3}
|
||||
},
|
||||
{
|
||||
{5, -3, -3},
|
||||
{5, 0, -3}, /*rotation 3 */
|
||||
{5, -3, -3}
|
||||
},
|
||||
{
|
||||
{-3, -3, -3},
|
||||
{5, 0, -3}, /*rotation 4 */
|
||||
{5, 5, -3}
|
||||
},
|
||||
{
|
||||
{-3, -3, -3},
|
||||
{-3, 0, -3}, /*rotation 5 */
|
||||
{5, 5, 5}
|
||||
},
|
||||
{
|
||||
{-3, -3, -3},
|
||||
{-3, 0, 5}, /*rotation 6 */
|
||||
{-3, 5, 5}
|
||||
},
|
||||
{
|
||||
{-3, -3, 5},
|
||||
{-3, 0, 5}, /*rotation 7 */
|
||||
{-3, -3, 5}
|
||||
},
|
||||
{
|
||||
{-3, 5, 5},
|
||||
{-3, 0, 5}, /*rotation 8 */
|
||||
{-3, -3, -3}
|
||||
}
|
||||
};
|
||||
|
||||
vec3 GetImageValues(ivec2 uv, ivec2 inputImageSize)
|
||||
{
|
||||
if (uv.x >= 0 && uv.y >= 0 && uv.x < inputImageSize.x && uv.y < inputImageSize.y)
|
||||
{
|
||||
return imageLoad(inputImage, uv).rgb;
|
||||
}
|
||||
else
|
||||
return vec3(0.0f);
|
||||
}
|
||||
|
||||
//two extra row/col
|
||||
shared vec3 sData[16 + 2][16 + 2];
|
||||
|
||||
void main()
|
||||
{
|
||||
// convenient variables
|
||||
ivec3 globalThread = ivec3(gl_GlobalInvocationID);
|
||||
ivec3 localThread = ivec3(gl_LocalInvocationID);
|
||||
ivec2 inputImageSize = imageSize(inputImage);
|
||||
|
||||
// load shared memory
|
||||
ivec2 start = ivec2(gl_WorkGroupID) * ivec2(gl_WorkGroupSize) - ivec2(HALF_M_WIDTH);
|
||||
for (int i = localThread.x; i < SHM_WIDTH; i += int(gl_WorkGroupSize.x))
|
||||
{
|
||||
for (int j = localThread.y; j < SHM_WIDTH; j += int(gl_WorkGroupSize.y))
|
||||
{
|
||||
// get from source image (either real values or 0)
|
||||
vec3 sourceValue = GetImageValues(start + ivec2(i, j), inputImageSize);
|
||||
sData[i][j] = sourceValue;
|
||||
}
|
||||
}
|
||||
|
||||
// wait for shared memory to finish loading
|
||||
barrier();
|
||||
|
||||
// max (between all 8 masks)
|
||||
vec3 maxSum = vec3(0.0f);
|
||||
|
||||
// loop through all masks
|
||||
for (int i = 0; i < NUM_MASKS; ++i)
|
||||
{
|
||||
vec3 sum = vec3(0.0f);
|
||||
|
||||
// start of shared memory
|
||||
ivec2 shmStart = ivec2(localThread + HALF_M_WIDTH);
|
||||
for (int j = -1; j < HALF_M_WIDTH + 1; ++j)
|
||||
{
|
||||
for (int k = -1; k < HALF_M_WIDTH + 1; ++k)
|
||||
{
|
||||
// Perform convolution using shared_memory
|
||||
sum += sData[shmStart.x + j][shmStart.y + k] * kirsch[i][j + 1][k + 1];
|
||||
}
|
||||
}
|
||||
|
||||
// Get highest sum
|
||||
maxSum = max(sum, maxSum);
|
||||
}
|
||||
|
||||
// average the max sum
|
||||
maxSum = min(max(maxSum / 8, 0), 1.0f);
|
||||
|
||||
// store result into result image
|
||||
imageStore(resultImage, ivec2(gl_GlobalInvocationID.xy), vec4(maxSum, 1.0f));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue