Removed GLFW window pointer, replaced with void pointer
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@ -6,7 +6,7 @@ using namespace SHADE;
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namespace Sandbox
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{
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void SBTestScene::WindowFocusFunc([[maybe_unused]]GLFWwindow* window, int focused)
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void SBTestScene::WindowFocusFunc([[maybe_unused]]void* window, int focused)
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{
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if(focused)
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{
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@ -20,7 +20,7 @@ namespace Sandbox
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virtual void Unload();
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//TODO: Change to new window DO IT IN CPP TOO
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void WindowFocusFunc(GLFWwindow* window, int focused);
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void WindowFocusFunc(void* window, int focused);
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SBTestScene(void) = default;
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};
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