Quick fix for Silhouette
This commit is contained in:
parent
92de505af4
commit
e685f8ebaf
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SHADE_Scripting.Audio;
|
||||
|
@ -189,7 +189,7 @@ public class PlayerController : Script
|
|||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
||||
float temp = (1 - ratio) * 0.00075f;
|
||||
if (temp <= 0.0006f)
|
||||
temp = 0.1f;
|
||||
temp = 0.0075f;
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue