Commented unused shader build lines
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213ac9d275
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f2b8e52608
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@ -127,12 +127,12 @@ namespace SHADE
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SHFreetypeInstance::Init();
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SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
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// Load Built In Shaders
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static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
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