Mouse picking is working from rendering side
- Buffer now has function to get data from mapped pointer if it exists - Batches now also pass a buffer of EIDs to the GPU - Global vertex attributes now have 1 extra instanced attribute for storing EntityIDs - Render graph resources now have a usage flags on top of the usage flags calculated in the graph AddResource function. This is to tell vulkan that we want some resources to be copyable for example (EID render target copy to buffer). - Mouse pick system stores eid picked
This commit is contained in:
parent
682a5a6cbf
commit
faa55847cb
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@ -105,6 +105,17 @@ namespace SHADE
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vk::Buffer GetVkBuffer (void) const noexcept;
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vk::BufferUsageFlags GetUsageBits(void) const noexcept;
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template <typename T>
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T GetDataFromMappedPointer(uint32_t index) const noexcept
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{
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if (mappedPtr && index < sizeStored / sizeof (T))
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{
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return (static_cast<T*>(mappedPtr))[index];
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}
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else
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return {};
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};
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};
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}
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@ -110,6 +110,7 @@ namespace SHADE
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// Clear CPU buffers
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drawData.clear();
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transformData.clear();
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eidData.clear();
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matPropsData.reset();
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matPropsDataSize = 0;
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@ -119,6 +120,7 @@ namespace SHADE
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{
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drawDataBuffer[i].Free();
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transformDataBuffer[i].Free();
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eidBuffer[i].Free();
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matPropsBuffer[i].Free();
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}
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}
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@ -206,7 +208,31 @@ namespace SHADE
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transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
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}
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void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
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void SHBatch::UpdateEIDBuffer(uint32_t frameIndex)
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{
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if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
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{
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SHLOG_WARNING("[SHBatch] Attempted to update eid buffers with an invalid frame index.");
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return;
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}
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// Reset Transform Data
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eidData.clear();
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// Populate on the CPU
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for (auto& subBatch : subBatches)
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for (const SHRenderable* renderable : subBatch.Renderables)
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{
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eidData.emplace_back(renderable->GetEID());
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}
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// Transfer to GPU
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if (eidBuffer[frameIndex])
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eidBuffer[frameIndex]->WriteToMemory(eidData.data(), static_cast<EntityID>(eidData.size() * sizeof(EntityID)), 0, 0);
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}
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void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
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{
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if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
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{
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@ -237,6 +263,11 @@ namespace SHADE
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// - Transform data
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transformData.reserve(numTotalElements);
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transformData.clear();
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// - EID data
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eidData.reserve(numTotalElements);
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eidData.clear();
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// - Material Properties Data
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const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
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(
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@ -277,7 +308,8 @@ namespace SHADE
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for (const SHRenderable* renderable : subBatch.Renderables)
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{
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// Transform
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auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(renderable->GetEID());
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EntityID eid = renderable->GetEID();
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auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
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if (!transform)
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{
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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@ -287,6 +319,8 @@ namespace SHADE
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{
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transformData.emplace_back(transform->GetTRS());
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}
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eidData.emplace_back(eid);
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// Material Properties
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if (!EMPTY_MAT_PROPS)
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@ -317,6 +351,12 @@ namespace SHADE
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device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
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BuffUsage::eVertexBuffer
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);
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const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(eidData.size() * sizeof(EntityID));
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SHVkUtil::EnsureBufferAndCopyHostVisibleData
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(
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device, eidBuffer[frameIndex], eidData.data(), EID_DATA_BYTES,
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BuffUsage::eVertexBuffer
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);
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// - Material Properties Buffer
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rebuildMaterialBuffers(frameIndex, descPool);
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@ -339,6 +379,7 @@ namespace SHADE
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static std::array<uint32_t, 1> dynamicOffset { 0 };
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cmdBuffer->BindPipeline(pipeline);
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::EID, eidBuffer[frameIndex], 0);
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if (matPropsDescSet[frameIndex])
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{
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cmdBuffer->BindDescriptorSet
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@ -22,6 +22,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
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#include "Math/SHMatrix.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
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#include "ECS_Base/SHECSMacros.h"
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namespace SHADE
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{
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@ -78,6 +79,7 @@ namespace SHADE
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void Clear();
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void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
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void UpdateTransformBuffer(uint32_t frameIndex);
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void UpdateEIDBuffer(uint32_t frameIndex);
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void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
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void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
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@ -109,14 +111,16 @@ namespace SHADE
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// CPU Buffers
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std::vector<vk::DrawIndexedIndirectCommand> drawData;
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std::vector<SHMatrix> transformData;
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std::vector<EntityID> eidData;
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std::unique_ptr<char> matPropsData;
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Byte matPropsDataSize = 0;
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Byte singleMatPropAlignedSize = 0;
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Byte singleMatPropSize = 0;
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Byte singleMatPropSize = 0;
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bool isCPUBuffersDirty = true;
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// GPU Buffers
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TripleBuffer drawDataBuffer;
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TripleBuffer transformDataBuffer;
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TripleBuffer eidBuffer;
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TripleBuffer matPropsBuffer;
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TripleDescSet matPropsDescSet;
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@ -83,8 +83,9 @@ namespace SHADE
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{
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for (auto& batch : batches)
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{
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batch.UpdateMaterialBuffer(frameIndex, descPool);
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batch.UpdateMaterialBuffer(frameIndex, descPool);
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batch.UpdateTransformBuffer(frameIndex);
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batch.UpdateEIDBuffer(frameIndex);
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}
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}
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@ -91,9 +91,10 @@ namespace SHADE
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{
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defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
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defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
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defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Normals at binding 2
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defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Tangents at binding 3
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defaultVertexInputState.AddBinding(true, true, {SHVertexAttribute(SHAttribFormat::MAT_4D)}); // Transform at binding 4 - 7 (4 slots)
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defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
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defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
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defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
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defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // EID at binding 8
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}
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void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
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@ -144,6 +144,14 @@ namespace SHADE
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*/
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/***************************************************************************/
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static constexpr uint32_t TRANSFORM = 4;
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/***************************************************************************/
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/*!
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\brief
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Vertex buffer bindings for the eid buffer.
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*/
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/***************************************************************************/
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static constexpr uint32_t EID = 5;
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};
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/*******************************************************************************/
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worldRenderGraph->Init(device, swapchain);
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worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
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worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
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worldRenderGraph->AddResource("Entity ID", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR32Uint);
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worldRenderGraph->AddResource("Entity ID", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
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//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
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//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
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@ -269,6 +269,7 @@ namespace SHADE
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Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
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Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
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Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;}
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Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
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//SHRenderGraph const& GetRenderGraph(void) const noexcept;
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//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
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{
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void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
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{
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pickedEID = 0;
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// Create command buffers
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for (auto& pool : cmdPools)
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{
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void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
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{
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// if input detected
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if (/*SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && */SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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{
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std::cout << "Input registered... " << std::endl;
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afterCopyFence->Reset();
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//// begin command buffer for recording
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//commandBuffers[frameIndex]->BeginRecording();
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// begin command buffer for recording
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commandBuffers[frameIndex]->BeginRecording();
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//// transition the image for optimized copying
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//entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0);
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// transition the image for optimized copying
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entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0);
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//// copy the image here. Last argument is 0 because the attachment isn't a swapchain image.
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//entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0);
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// copy the image here. Last argument is 0 because the attachment isn't a swapchain image.
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entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0);
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//// end command buffer for recording
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//commandBuffers[frameIndex]->EndRecording();
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// end command buffer for recording
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commandBuffers[frameIndex]->EndRecording();
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//// submit the command buffer to copy image to buffer
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//queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence);
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// submit the command buffer to copy image to buffer
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queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence);
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//// wait for the copy to be done
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//afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
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// wait for the copy to be done
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afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
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int mouseX = 0, mouseY = 0;
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SHInputManager::GetMouseWindowPosition(&mouseX, &mouseY);
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pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(mouseY * entityIDAttachment->GetWidth() + mouseX);
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}
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}
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EntityID SHMousePickSystem::GetPickedEntity(void) const noexcept
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{
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return pickedEID;
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}
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}
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@ -29,10 +29,19 @@ namespace SHADE
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//! buffer to contain the attachment data after copying
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Handle<SHVkBuffer> imageDataDstBuffer;
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//! eid picked from screen
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EntityID pickedEID;
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public:
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/*-----------------------------------------------------------------------*/
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/* PUBLIC MEMBER FUNCTIONS */
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/*-----------------------------------------------------------------------*/
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void Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept;
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void Run (Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept;
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/*-----------------------------------------------------------------------*/
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/* SETTERS AND GETTERS */
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/*-----------------------------------------------------------------------*/
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EntityID GetPickedEntity (void) const noexcept;
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};
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}
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@ -40,7 +40,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
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void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageUsageFlagBits usageFlags/* = {}*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
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{
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// If we set to
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if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
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@ -50,7 +50,7 @@ namespace SHADE
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format = swapchainHdl->GetSurfaceFormatKHR().format;
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}
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graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, createFlags));
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graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, usageFlags, createFlags));
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}
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/***************************************************************************/
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@ -75,7 +75,7 @@ namespace SHADE
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/* PUBLIC MEMBER FUNCTIONS */
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/*-----------------------------------------------------------------------*/
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void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
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void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
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void AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
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Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
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void Generate (void) noexcept;
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void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
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@ -45,7 +45,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept
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SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
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: logicalDevice {logicalDevice}
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, swapchain{ swapchain }
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, resourceType{ type }
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@ -61,7 +61,7 @@ namespace SHADE
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if (resourceType != SH_ATT_DESC_TYPE::COLOR_PRESENT)
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{
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imageAspectFlags = vk::ImageAspectFlags{};
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usage = {};
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usage = usageFlags;
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// Check the resource type and set image usage flags and image aspect flags accordingly
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switch (resourceType)
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@ -67,7 +67,7 @@ namespace SHADE
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/*-----------------------------------------------------------------------*/
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/* CTORS AND DTORS */
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/*-----------------------------------------------------------------------*/
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SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept;
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SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
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SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
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SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
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~SHRenderGraphResource(void) noexcept;
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@ -22,6 +22,7 @@ layout(location = 0) in struct
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layout(location = 2) flat in struct
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{
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int materialIndex;
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uint eid;
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} In2;
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//layout (set = 0, binding = )
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@ -40,6 +41,6 @@ void main()
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outColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) +
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MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
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outEntityID = 5;
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outEntityID = In2.eid;
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//outColor = vec4 (1.0f);
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}
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@ -8,6 +8,7 @@ layout(location = 1) in vec2 aUV;
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layout(location = 2) in vec3 aNormal;
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layout(location = 3) in vec3 aTangent;
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layout(location = 4) in mat4 worldTransform;
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layout(location = 8) in uint eid;
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layout(location = 0) out struct
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@ -21,6 +22,8 @@ layout(location = 0) out struct
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layout(location = 2) out struct
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{
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int materialIndex;
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uint eid;
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} Out2;
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layout(set = 2, binding = 0) uniform CameraData
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@ -33,6 +36,7 @@ void main()
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{
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Out.uv = aUV;
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Out2.materialIndex = gl_InstanceIndex;
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Out2.eid = eid;
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gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
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Out.vertColor = vec4 (aVertexPos, 1.0f);
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}
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Loading…
Reference in New Issue