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Brandon Mak faa55847cb Mouse picking is working from rendering side
- Buffer now has function to get data from mapped pointer if it exists
- Batches now also pass a buffer of EIDs to the GPU
- Global vertex attributes now have 1 extra instanced attribute for storing EntityIDs
- Render graph resources now have a usage flags on top of the usage flags calculated in the graph AddResource function. This is to tell vulkan that we want some resources to be copyable for example (EID render target copy to buffer).
-  Mouse pick system stores eid picked
2022-10-14 11:52:15 +08:00
Assets SP3-237 Texture load/compile successfully 2022-10-01 13:27:51 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application bug fix 2022-10-14 00:10:56 +08:00
SHADE_Engine Mouse picking is working from rendering side 2022-10-14 11:52:15 +08:00
SHADE_Managed Added conversions for shade math to reactphysics math 2022-10-10 18:07:21 +08:00
TempScriptsFolder Added spinning raccoons and fixed TRansform component bug 2022-09-28 23:55:44 +08:00
TempShaderFolder Mouse picking is working from rendering side 2022-10-14 11:52:15 +08:00
.gitignore Added build path ignore 2022-09-21 22:54:15 +08:00
Dependencies.bat added fmod to dependencies.bat 2022-09-28 18:40:45 +08:00
Dependencies.lua Merge branch 'main' into SP3-129-AudioSystem 2022-09-26 15:51:59 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Editor 2022-09-25 22:33:07 +08:00